Final port to fastbuild.
Support update of game.dll separately Made some alias and stuff still remains the shader compiler to add to the solution. Solution is also generated by fbuild (nice)
This commit is contained in:
4
External/SDK/Clang/Windows/Clang.bff
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4
External/SDK/Clang/Windows/Clang.bff
vendored
@@ -102,8 +102,8 @@ Compiler( 'Compiler-Clang19-NonCL' )
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// Librarian
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.Librarian = '$Clang19_BasePath$\bin\llvm-ar.exe'
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.LibrarianOptions = '/c echo %1 > %2' // 'rc "%2" "%1"' // NOTE: output must come first
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.LibrarianOptions = 'rc "%2" "%1"' // NOTE: output must come first
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// = '/c echo %1 > %2' // Debug options
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// Linker
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.Linker = '$Clang19_BasePath$\bin\lld-link.exe'
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.LinkerOptions = '/NODEFAULTLIB /WX /NOLOGO /INCREMENTAL:NO /OUT:"%2" "%1" /DEBUG'
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48
External/SDK/VisualStudio/VS2022.bff
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48
External/SDK/VisualStudio/VS2022.bff
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@@ -72,20 +72,20 @@ Compiler( 'Compiler-VS2022-x64' )
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{
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.Root = '$VS2022_ToolchainPath$/bin/Hostx64/x64'
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.Executable = '$Root$/cl.exe'
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.ExtraFiles = { '$Root$/c1.dll'
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.ExtraFiles = { '$Root$/c1.dll',
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'$Root$/c1xx.dll',
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'$Root$/c2.dll',
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'$Root$/msobj140.dll'
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'$Root$/mspdb140.dll'
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'$Root$/mspdbcore.dll'
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'$Root$/mspdbsrv.exe'
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'$Root$/mspft140.dll'
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'$Root$/msvcp140.dll'
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'$Root$/msvcp140_atomic_wait.dll' // Required circa 16.8.3 (14.28.29333)
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'$Root$/tbbmalloc.dll' // Required as of 16.2 (14.22.27905)
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'$Root$/vcruntime140.dll'
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'$Root$/vcruntime140_1.dll' // Required as of 16.5.1 (14.25.28610)
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'$Root$/1033/clui.dll'
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'$Root$/msobj140.dll',
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'$Root$/mspdb140.dll',
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'$Root$/mspdbcore.dll',
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'$Root$/mspdbsrv.exe',
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'$Root$/mspft140.dll',
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'$Root$/msvcp140.dll',
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'$Root$/msvcp140_atomic_wait.dll', // Required circa 16.8.3 (14.28.29333)
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'$Root$/tbbmalloc.dll', // Required as of 16.2 (14.22.27905)
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'$Root$/vcruntime140.dll',
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'$Root$/vcruntime140_1.dll', // Required as of 16.5.1 (14.25.28610)
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'$Root$/1033/clui.dll',
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'$Root$/1033/mspft140ui.dll' // Localized messages for static analysis
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}
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#if MSVC_DYNAMIC_DEOPT_AVAILABLE
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@@ -103,20 +103,20 @@ Compiler( 'Compiler-VS2022-ARM64' )
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{
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.Root = '$VS2022_ToolchainPath$/bin/Hostx64/arm64'
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.Executable = '$Root$/cl.exe'
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.ExtraFiles = { '$Root$/c1.dll'
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.ExtraFiles = { '$Root$/c1.dll',
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'$Root$/c1xx.dll',
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'$Root$/c2.dll',
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'$Root$/msobj140.dll'
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'$Root$/mspdb140.dll'
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'$Root$/mspdbcore.dll'
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'$Root$/mspdbsrv.exe'
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'$Root$/mspft140.dll'
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'$Root$/msvcp140.dll'
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'$Root$/msvcp140_atomic_wait.dll' // Required circa 16.8.3 (14.28.29333)
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'$Root$/tbbmalloc.dll' // Required as of 16.2 (14.22.27905)
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'$Root$/vcruntime140.dll'
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'$Root$/vcruntime140_1.dll' // Required as of 16.5.1 (14.25.28610)
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'$Root$/1033/clui.dll'
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'$Root$/msobj140.dll',
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'$Root$/mspdb140.dll',
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'$Root$/mspdbcore.dll',
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'$Root$/mspdbsrv.exe',
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'$Root$/mspft140.dll',
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'$Root$/msvcp140.dll',
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'$Root$/msvcp140_atomic_wait.dll', // Required circa 16.8.3 (14.28.29333)
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'$Root$/tbbmalloc.dll', // Required as of 16.2 (14.22.27905)
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'$Root$/vcruntime140.dll',
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'$Root$/vcruntime140_1.dll', // Required as of 16.5.1 (14.25.28610)
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'$Root$/1033/clui.dll',
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'$Root$/1033/mspft140ui.dll' // Localized messages for static analysis
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}
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4
External/SDK/Windows/Windows10SDK.bff
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4
External/SDK/Windows/Windows10SDK.bff
vendored
@@ -57,7 +57,7 @@
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+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
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+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
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.WindowsDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.WindowsSDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.CommonCompilerOptions = .WindowsSDK_IncludePaths
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+ .WindowsSDK_Defines
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@@ -93,7 +93,7 @@
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+ ' /imsvc "$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
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+ ' /imsvc "$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
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.WindowsDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.WindowsSDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.CommonCompilerOptions = .WindowsSDK_IncludePaths
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+ .WindowsSDK_Defines
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