make build go fast

This commit is contained in:
2026-07-23 14:09:52 -04:00
parent 315f3d5163
commit 5843ec510c
6 changed files with 1172 additions and 375 deletions
+124 -83
View File
@@ -11,7 +11,8 @@ set SCRIPT_DIR=%~dp0
cd /d "%SCRIPT_DIR%.."
set FBUILD=misc\fbuild.exe
set HELPER=powershell -NoProfile -ExecutionPolicy Bypass -File "%SCRIPT_DIR%build_helper.ps1"
set CHECK_TOOL=misc\build_check.exe
set CHECK_SRC=tools\build_check.cpp
set TARGET_JULIET=0
set TARGET_ROMEO=0
@@ -37,20 +38,10 @@ shift
goto parse_args
:check_defaults
if !CONFIG_SPECIFIED! equ 0 (
if !TARGET_SPECIFIED! equ 0 (
set CONFIG_DEBUG=1& set CONFIG_RELEASE=1& set CONFIG_PROFILE=1
set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
goto start_build
)
set CONFIG_DEBUG=1
)
if !TARGET_SPECIFIED! equ 0 (
set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
)
if !CONFIG_SPECIFIED! equ 0 set CONFIG_DEBUG=1& if !TARGET_SPECIFIED! equ 0 set CONFIG_RELEASE=1& set CONFIG_PROFILE=1
if !TARGET_SPECIFIED! equ 0 set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
:start_build
%HELPER% -Action StartBuild >nul 2>&1
if exist "Intermediate\built_outputs.tmp" del /f /q "Intermediate\built_outputs.tmp" >nul 2>&1
if not exist "%FBUILD%" (
@@ -58,6 +49,7 @@ if not exist "%FBUILD%" (
exit /b 1
)
:: Find Clang / MSVC compiler
set COMPILER=clang-cl.exe
where %COMPILER% >nul 2>nul
if !ERRORLEVEL! neq 0 (
@@ -69,21 +61,72 @@ if !ERRORLEVEL! neq 0 (
)
)
if !CONFIG_DEBUG! equ 1 call :build_config Debug
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
:: Check if build_check.exe needs to be compiled (missing, version changed, or source changed)
set CHECK_TOOL_VER=3
set NEED_RECOMPILE_CHECK_TOOL=0
if not exist "%CHECK_TOOL%" (
set NEED_RECOMPILE_CHECK_TOOL=1
) else (
set "CURR_VER="
if exist "Intermediate\build_check.ver" (
for /f "usebackq delims=" %%I in ("Intermediate\build_check.ver") do set "CURR_VER=%%I"
)
if not "!CURR_VER!"=="!CHECK_TOOL_VER!" set NEED_RECOMPILE_CHECK_TOOL=1
set "SRC_TIME="
for %%I in ("%CHECK_SRC%") do set "SRC_TIME=%%~tI"
set "STAMP_TIME="
if exist "Intermediate\build_check.stamp" (
for /f "usebackq delims=" %%I in ("Intermediate\build_check.stamp") do set "STAMP_TIME=%%I"
)
if not "!SRC_TIME!"=="!STAMP_TIME!" set NEED_RECOMPILE_CHECK_TOOL=1
)
if !CONFIG_PROFILE! equ 1 call :build_config Profile
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
if !NEED_RECOMPILE_CHECK_TOOL! equ 1 (
if exist "Intermediate\build_check.stamp" del /f /q "Intermediate\build_check.stamp"
if exist "Intermediate\build_check.ver" del /f /q "Intermediate\build_check.ver"
if exist "%CHECK_TOOL%" (
del /f /q "%CHECK_TOOL%" >nul 2>&1
if exist "%CHECK_TOOL%" (
echo [BUILD FAILED] Could not overwrite %CHECK_TOOL%. It may be in use by another process.
exit /b 1
)
)
echo [BUILD] Compiling fast native helper tool [tools\build_check.cpp -^> misc\build_check.exe]...
%COMPILER% /nologo /std:c++20 /MT /O2 /EHa- /W4 "%CHECK_SRC%" /Fe"%CHECK_TOOL%"
if !ERRORLEVEL! neq 0 (
echo [BUILD FAILED] Could not compile build helper tool.
exit /b 1
)
if not exist "%CHECK_TOOL%" (
echo [BUILD FAILED] Compilation failed to produce %CHECK_TOOL%.
exit /b 1
)
"%CHECK_TOOL%" check_alive >nul 2>&1
if !ERRORLEVEL! neq 0 (
echo [BUILD FAILED] %CHECK_TOOL% was built but failed to execute ^(missing DLL or AV block^).
exit /b 1
)
if not exist "Intermediate" mkdir "Intermediate"
(echo !CHECK_TOOL_VER!)>"Intermediate\build_check.ver"
for %%I in ("%CHECK_SRC%") do (echo %%~tI)>"Intermediate\build_check.stamp"
)
if !CONFIG_RELEASE! equ 1 call :build_config Release
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
"%CHECK_TOOL%" start_build
if !ERRORLEVEL! neq 0 (
echo [BUILD FAILED] %CHECK_TOOL% start_build failed with exit code !ERRORLEVEL!.
exit /b 1
)
if !CONFIG_DEBUG! equ 1 call :build_config Debug || exit /b !ERRORLEVEL!
if !CONFIG_PROFILE! equ 1 call :build_config Profile || exit /b !ERRORLEVEL!
if !CONFIG_RELEASE! equ 1 call :build_config Release || exit /b !ERRORLEVEL!
echo.
echo ==============================================================================
echo [BUILD SUMMARY]
echo ==============================================================================
echo Compiler Used : %COMPILER%
%HELPER% -Action FinishBuild
"%CHECK_TOOL%" finish_build
echo ==============================================================================
echo [ALL BUILDS SUCCEEDED] All requested targets processed successfully.
echo ==============================================================================
@@ -107,16 +150,23 @@ if !TARGET_GAME! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Game-Unity
if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity
if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity
%HELPER% -Action StartUnity >nul 2>&1
"%CHECK_TOOL%" start_step "FASTBuild Unity Gen [!CFG!]"
"%FBUILD%" !FASTBUILD_TARGETS!
if !ERRORLEVEL! neq 0 (
set "FBUILD_ERR=!ERRORLEVEL!"
"%CHECK_TOOL%" end_step
if !FBUILD_ERR! neq 0 (
echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%.
exit /b !ERRORLEVEL!
exit /b !FBUILD_ERR!
)
:: Evaluate all target needs in a single fast PowerShell pass
%HELPER% -Action EvaluateConfig -CFG "!CFG!" -TargetJuliet "!TARGET_JULIET!" -TargetGame "!TARGET_GAME!" -TargetRomeo "!TARGET_ROMEO!" -TargetShader "!TARGET_SHADER!" >nul 2>&1
:: Evaluate all target needs in a single fast native pass (<5ms)
"%CHECK_TOOL%" start_step "Config Evaluation [!CFG!]"
"%CHECK_TOOL%" evaluate "!CFG!" "!TARGET_JULIET!" "!TARGET_GAME!" "!TARGET_ROMEO!" "!TARGET_SHADER!"
if !ERRORLEVEL! neq 0 (
echo [BUILD FAILED] %CHECK_TOOL% evaluate failed with exit code !ERRORLEVEL!.
exit /b 1
)
"%CHECK_TOOL%" end_step
set FASTBUILD_UNITY_CHANGED=0
set JULIET_NEED_COMPILE=0
@@ -128,7 +178,7 @@ set SHADER_NEED_COMPILE=0
if exist "Intermediate\config_status.tmp" (
for /f "usebackq tokens=1,2 delims==" %%A in ("Intermediate\config_status.tmp") do set %%A=%%B
del /f /q "Intermediate\config_status.tmp" >nul 2>&1
del /f /q "Intermediate\config_status.tmp"
)
if !FASTBUILD_UNITY_CHANGED! equ 1 (
@@ -138,12 +188,9 @@ if !FASTBUILD_UNITY_CHANGED! equ 1 (
)
set ANY_NEED_BUILD=0
if !JULIET_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !IMGUI_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !GAME_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !JULIETAPP_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !ROMEO_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !SHADER_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
for %%T in (JULIET IMGUI GAME JULIETAPP ROMEO SHADER) do (
if !%%T_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
)
if !ANY_NEED_BUILD! equ 0 (
echo [SKIP / UP-TO-DATE] All requested targets in [%CFG%] are up-to-date.
@@ -180,8 +227,11 @@ if !JULIET_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\Juliet_Unity*.obj [Unity files unchanged]
) else (
echo [REBUILDING] Compiling Intermediate\x64-!CFG!\Juliet_Unity*.obj...
"%CHECK_TOOL%" start_step "Compiling Juliet Shared Objs [!CFG!]"
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\"
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
set "COMP_ERR=!ERRORLEVEL!"
"%CHECK_TOOL%" end_step
if !COMP_ERR! neq 0 exit /b !COMP_ERR!
)
:: --- ImGui Shared Objs ---
@@ -190,8 +240,11 @@ if defined IMGUI_UNITY_SRCS (
echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\ImGui_Unity*.obj [Unity files unchanged]
) else (
echo [REBUILDING] Compiling Intermediate\x64-!CFG!\ImGui_Unity*.obj...
"%CHECK_TOOL%" start_step "Compiling ImGui Shared Objs [!CFG!]"
%COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\"
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
set "COMP_ERR=!ERRORLEVEL!"
"%CHECK_TOOL%" end_step
if !COMP_ERR! neq 0 exit /b !COMP_ERR!
)
)
@@ -205,68 +258,56 @@ if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
:: --- Game.dll ---
if !BUILD_GAME_DLL! equ 1 (
echo.
echo --- Building Game.dll [%CFG%] ---
if !GAME_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\Game.dll [Binary up to date, skipping compilation]
) else (
echo [REBUILDING] Compiling bin\x64-!CFG!\Game.dll...
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Game.dll" ^
%JULIET_OBJS% Intermediate\Game\*.cpp %IMGUI_OBJS% ^
/link %COMMON_LIBS% /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Game.ilk" /PDB:"Intermediate\x64-!CFG!\Game.pdb"
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
echo bin\x64-!CFG!\Game.dll>>Intermediate\built_outputs.tmp
)
call :link_target "Game.dll" "Building Game.dll [!CFG!]" "!GAME_NEED_COMPILE!" "%COMPILER_FLAGS% /DJULIET_EXPORT /LD" "%JULIET_OBJS% Intermediate\Game\*.cpp %IMGUI_OBJS%" "/link %COMMON_LIBS% /INCREMENTAL /ILK:\"Intermediate\x64-!CFG!\Game.ilk\" /PDB:\"Intermediate\x64-!CFG!\Game.pdb\""
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
)
:: --- JulietApp.exe ---
if !TARGET_JULIET! equ 1 (
echo.
echo --- Building JulietApp.exe [%CFG%] ---
if !JULIETAPP_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\JulietApp.exe [Binary up to date, skipping compilation]
) else (
echo [REBUILDING] Compiling bin\x64-!CFG!\JulietApp.exe...
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^
Intermediate\JulietApp\*.cpp %IMGUI_OBJS% ^
/link %COMMON_LIBS% bin\x64-!CFG!\Game.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietApp.ilk" /PDB:"Intermediate\x64-!CFG!\JulietApp.pdb"
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
echo bin\x64-!CFG!\JulietApp.exe>>Intermediate\built_outputs.tmp
)
call :link_target "JulietApp.exe" "Building JulietApp.exe [!CFG!]" "!JULIETAPP_NEED_COMPILE!" "%COMPILER_FLAGS%" "Intermediate\JulietApp\*.cpp %IMGUI_OBJS%" "/link %COMMON_LIBS% bin\x64-!CFG!\Game.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:\"Intermediate\x64-!CFG!\JulietApp.ilk\" /PDB:\"Intermediate\x64-!CFG!\JulietApp.pdb\""
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
)
:: --- Romeo.exe ---
if !TARGET_ROMEO! equ 1 (
echo.
echo --- Building Romeo.exe [%CFG%] ---
if !ROMEO_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\Romeo.exe [Binary up to date, skipping compilation]
) else (
echo [REBUILDING] Compiling bin\x64-!CFG!\Romeo.exe...
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^
%JULIET_OBJS% Intermediate\Romeo\*.cpp %IMGUI_OBJS% ^
/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Romeo.ilk" /PDB:"Intermediate\x64-!CFG!\Romeo.pdb"
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
echo bin\x64-!CFG!\Romeo.exe>>Intermediate\built_outputs.tmp
)
call :link_target "Romeo.exe" "Building Romeo.exe [!CFG!]" "!ROMEO_NEED_COMPILE!" "%COMPILER_FLAGS%" "%JULIET_OBJS% Intermediate\Romeo\*.cpp %IMGUI_OBJS%" "/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:\"Intermediate\x64-!CFG!\Romeo.ilk\" /PDB:\"Intermediate\x64-!CFG!\Romeo.pdb\""
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
)
:: --- JulietShaderCompiler.exe ---
if !TARGET_SHADER! equ 1 (
echo.
echo --- Building JulietShaderCompiler.exe [%CFG%] ---
if exist "Intermediate\JulietShaderCompiler\*.cpp" (
if !SHADER_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\JulietShaderCompiler.exe [Binary up to date, skipping compilation]
) else (
echo [REBUILDING] Compiling bin\x64-!CFG!\JulietShaderCompiler.exe...
%COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^
%JULIET_OBJS% Intermediate\JulietShaderCompiler\*.cpp %IMGUI_OBJS% ^
/link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk" /PDB:"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb"
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
echo bin\x64-!CFG!\JulietShaderCompiler.exe>>Intermediate\built_outputs.tmp
)
call :link_target "JulietShaderCompiler.exe" "Building JulietShaderCompiler.exe [!CFG!]" "!SHADER_NEED_COMPILE!" "%COMPILER_FLAGS% /I\"JulietShaderCompiler\"" "%JULIET_OBJS% Intermediate\JulietShaderCompiler\*.cpp %IMGUI_OBJS%" "/link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:\"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk\" /PDB:\"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb\""
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
)
)
exit /b 0
:: ------------------------------------------------------------------------------
:: Helper Subroutine: Link / Build Target Binary
:: ------------------------------------------------------------------------------
:link_target
set "TARGET_NAME=%~1"
set "STEP_TITLE=%~2"
set "NEED_COMPILE=%~3"
set "EXTRA_FLAGS=%~4"
set "SOURCES_AND_OBJS=%~5"
set "LINK_FLAGS=%~6"
echo.
echo --- Building %TARGET_NAME% [%CFG%] ---
if "%NEED_COMPILE%"=="0" (
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\%TARGET_NAME% [Binary up to date, skipping compilation]
exit /b 0
)
echo [REBUILDING] Compiling bin\x64-!CFG!\%TARGET_NAME%...
"%CHECK_TOOL%" start_step "%STEP_TITLE%"
%COMPILER% %EXTRA_FLAGS% /Fe"bin\x64-!CFG!\%TARGET_NAME%" %SOURCES_AND_OBJS% %LINK_FLAGS%
set "COMP_ERR=!ERRORLEVEL!"
"%CHECK_TOOL%" end_step
if !COMP_ERR! neq 0 exit /b !COMP_ERR!
echo bin\x64-!CFG!\%TARGET_NAME%>>Intermediate\built_outputs.tmp
exit /b 0
-163
View File
@@ -1,163 +0,0 @@
# misc/build_helper.ps1 - Unified Build Utility Script
param(
[string]$Action,
[string]$CFG,
[string]$TargetJuliet = "0",
[string]$TargetGame = "0",
[string]$TargetRomeo = "0",
[string]$TargetShader = "0"
)
if (-not (Test-Path "Intermediate")) {
New-Item -ItemType Directory -Path "Intermediate" | Out-Null
}
switch ($Action) {
"StartBuild" {
[System.IO.File]::WriteAllText("Intermediate\build_start.tmp", [System.DateTime]::Now.Ticks.ToString())
}
"FinishBuild" {
$elapsedStr = "00:00:00.000"
if (Test-Path "Intermediate\build_start.tmp") {
$startStr = Get-Content "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
if ($startStr) {
$startTicks = [long]$startStr
$elapsed = New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $startTicks)
$elapsedStr = "{0:D2}:{1:D2}:{2:D2}.{3:D3}" -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds
}
Remove-Item "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
}
Write-Host "Total Duration : $elapsedStr"
Write-Host "Output Binaries:"
if (Test-Path "Intermediate\built_outputs.tmp") {
$files = Get-Content "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue | Where-Object { Test-Path $_ }
if ($files) {
foreach ($f in $files) {
$item = Get-Item $f
$size = "{0:N2} MB" -f ($item.Length / 1MB)
$relPath = $item.FullName.Replace((Get-Location).Path + "\", "")
Write-Host " - $relPath ($size)"
}
} else {
Write-Host " - None built in this session (all requested targets up-to-date)"
}
Remove-Item "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue
} else {
Write-Host " - None built in this session (all requested targets up-to-date)"
}
}
"StartUnity" {
# Compute SHA256 hashes of all existing Unity files before FASTBuild runs
$hashes = @{}
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
$hash = (Get-FileHash -Path $_.FullName -Algorithm SHA256).Hash
$hashes[$_.FullName] = $hash
}
$hashes | ConvertTo-Json | Set-Content -Path "Intermediate\unity_hashes.tmp" -ErrorAction SilentlyContinue
}
"EvaluateConfig" {
# 1. Strip '#pragma message' from generated Unity files if present
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
$filePath = $_.FullName
$lines = [System.IO.File]::ReadAllLines($filePath)
$filtered = $lines | Where-Object { $_ -notlike '*#pragma message*' }
if ($lines.Count -ne $filtered.Count) {
[System.IO.File]::WriteAllLines($filePath, $filtered)
}
}
# 2. Compare Unity hashes to detect Unity structure changes
$oldHashes = @{}
if (Test-Path "Intermediate\unity_hashes.tmp") {
try {
$json = Get-Content "Intermediate\unity_hashes.tmp" -Raw -ErrorAction SilentlyContinue
if ($json) {
$obj = $json | ConvertFrom-Json
foreach ($prop in $obj.PSObject.Properties) {
$oldHashes[$prop.Name] = $prop.Value
}
}
} catch {}
Remove-Item "Intermediate\unity_hashes.tmp" -ErrorAction SilentlyContinue
}
$unityChanged = "0"
$currentFiles = Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue
if (-not $currentFiles) {
$unityChanged = "1"
} else {
foreach ($file in $currentFiles) {
$path = $file.FullName
$newHash = (Get-FileHash -Path $path -Algorithm SHA256).Hash
if (-not $oldHashes.ContainsKey($path) -or $oldHashes[$path] -ne $newHash) {
$unityChanged = "1"
break
}
}
}
# Helper function to check if target binary/obj is missing or older than source files in dirs
function Test-NeedRebuild([string]$targetFile, [string[]]$dirs) {
if (-not (Test-Path $targetFile)) { return "1" }
if ($unityChanged -eq "1") { return "1" }
$targetTime = (Get-Item $targetFile).LastWriteTime
foreach ($d in $dirs) {
if (Test-Path $d) {
$newer = Get-ChildItem -Path $d -Recurse -File -ErrorAction SilentlyContinue | Where-Object {
($_.Extension -eq '.cpp' -or $_.Extension -eq '.h' -or $_.Extension -eq '.hpp' -or $_.Extension -eq '.inl') -and $_.LastWriteTime -gt $targetTime
}
if ($newer) { return "1" }
}
}
return "0"
}
$julietObj = "Intermediate\x64-$CFG\Juliet_Unity1.obj"
$imguiObj = "Intermediate\x64-$CFG\ImGui_Unity1.obj"
$gameDll = "bin\x64-$CFG\Game.dll"
$julietApp = "bin\x64-$CFG\JulietApp.exe"
$romeoExe = "bin\x64-$CFG\Romeo.exe"
$shaderExe = "bin\x64-$CFG\JulietShaderCompiler.exe"
$julietNeed = Test-NeedRebuild $julietObj @("Juliet")
$imguiNeed = Test-NeedRebuild $imguiObj @("External/imgui")
$gameNeed = "0"
if ($TargetJuliet -eq "1" -or $TargetGame -eq "1") {
$gameNeed = Test-NeedRebuild $gameDll @("Juliet", "Game", "External/imgui")
if ($julietNeed -eq "1") { $gameNeed = "1" }
}
$julietAppNeed = "0"
if ($TargetJuliet -eq "1") {
$julietAppNeed = Test-NeedRebuild $julietApp @("JulietApp", "Game", "Juliet", "External/imgui")
if ($gameNeed -eq "1") { $julietAppNeed = "1" }
}
$romeoNeed = "0"
if ($TargetRomeo -eq "1") {
$romeoNeed = Test-NeedRebuild $romeoExe @("Romeo", "Juliet", "External/imgui")
if ($julietNeed -eq "1") { $romeoNeed = "1" }
}
$shaderNeed = "0"
if ($TargetShader -eq "1" -and (Test-Path "Intermediate\JulietShaderCompiler\*.cpp")) {
$shaderNeed = Test-NeedRebuild $shaderExe @("JulietShaderCompiler", "Juliet", "External/imgui")
if ($julietNeed -eq "1") { $shaderNeed = "1" }
}
$lines = @(
"FASTBUILD_UNITY_CHANGED=$unityChanged",
"JULIET_NEED_COMPILE=$julietNeed",
"IMGUI_NEED_COMPILE=$imguiNeed",
"GAME_NEED_COMPILE=$gameNeed",
"JULIETAPP_NEED_COMPILE=$julietAppNeed",
"ROMEO_NEED_COMPILE=$romeoNeed",
"SHADER_NEED_COMPILE=$shaderNeed"
)
$lines | Set-Content -Path "Intermediate\config_status.tmp"
}
}
-29
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@@ -1,29 +0,0 @@
# check_target.ps1 - Checks if target binary needs to be rebuilt based on binary existence and source file modification times
param(
[string]$TargetBinary,
[string]$SearchDirs
)
if (-not (Test-Path $TargetBinary)) {
Set-Content -Path "Intermediate\need_build.tmp" -Value "1"
exit 0
}
$binTime = (Get-Item $TargetBinary).LastWriteTime
$dirs = $SearchDirs -split ','
$needsRebuild = "0"
foreach ($dir in $dirs) {
if (Test-Path $dir) {
# Check source .cpp, .h, .hpp, .inl files for changes newer than target binary
$newer = Get-ChildItem -Path $dir -Recurse -File -ErrorAction SilentlyContinue | Where-Object {
($_.Extension -eq '.cpp' -or $_.Extension -eq '.h' -or $_.Extension -eq '.hpp' -or $_.Extension -eq '.inl') -and $_.LastWriteTime -gt $binTime
}
if ($newer) {
$needsRebuild = "1"
break
}
}
}
Set-Content -Path "Intermediate\need_build.tmp" -Value $needsRebuild
-61
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@@ -1,61 +0,0 @@
# clean_unity.ps1 - Manages Unity files content hashing and change detection
param(
[string]$Action = "Finish"
)
if (-not (Test-Path "Intermediate")) { New-Item -ItemType Directory -Path "Intermediate" | Out-Null }
$hashFile = "Intermediate\unity_hashes.tmp"
if ($Action -eq "Start") {
# Compute SHA256 hashes of all existing Unity files before FASTBuild runs
$hashes = @{}
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
$hash = (Get-FileHash -Path $_.FullName -Algorithm SHA256).Hash
$hashes[$_.FullName] = $hash
}
$hashes | ConvertTo-Json | Set-Content -Path $hashFile -ErrorAction SilentlyContinue
}
elseif ($Action -eq "Finish") {
$oldHashes = @{}
if (Test-Path $hashFile) {
try {
$json = Get-Content $hashFile -Raw -ErrorAction SilentlyContinue
if ($json) {
$obj = $json | ConvertFrom-Json
foreach ($prop in $obj.PSObject.Properties) {
$oldHashes[$prop.Name] = $prop.Value
}
}
} catch {}
Remove-Item $hashFile -ErrorAction SilentlyContinue
}
# Clean '#pragma message' from generated Unity files if present
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
$filePath = $_.FullName
$lines = [System.IO.File]::ReadAllLines($filePath)
$filtered = $lines | Where-Object { $_ -notlike '*#pragma message*' }
if ($lines.Count -ne $filtered.Count) {
[System.IO.File]::WriteAllLines($filePath, $filtered)
}
}
# Detect if any Unity file is new or has changed content
$unityChanged = "0"
$currentFiles = Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue
if (-not $currentFiles) {
$unityChanged = "1"
} else {
foreach ($file in $currentFiles) {
$path = $file.FullName
$newHash = (Get-FileHash -Path $path -Algorithm SHA256).Hash
if (-not $oldHashes.ContainsKey($path) -or $oldHashes[$path] -ne $newHash) {
$unityChanged = "1"
break
}
}
}
Set-Content -Path "Intermediate\unity_changed.tmp" -Value $unityChanged
}
-39
View File
@@ -1,39 +0,0 @@
# summary_helper.ps1 - Handles build timing and summary reporting cleanly
param(
[string]$Action
)
if ($Action -eq "Start") {
if (-not (Test-Path "Intermediate")) { New-Item -ItemType Directory -Path "Intermediate" | Out-Null }
[System.IO.File]::WriteAllText("Intermediate\build_start.tmp", [System.DateTime]::Now.Ticks.ToString())
}
elseif ($Action -eq "Finish") {
$elapsedStr = "00:00:00.000"
if (Test-Path "Intermediate\build_start.tmp") {
$startStr = Get-Content "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
if ($startStr) {
$startTicks = [long]$startStr
$elapsed = New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $startTicks)
$elapsedStr = "{0:D2}:{1:D2}:{2:D2}.{3:D3}" -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds
}
Remove-Item "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
}
Write-Host "Total Duration : $elapsedStr"
Write-Host "Output Binaries:"
if (Test-Path "Intermediate\built_outputs.tmp") {
$files = Get-Content "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue | Where-Object { Test-Path $_ }
if ($files) {
foreach ($f in $files) {
$item = Get-Item $f
$size = "{0:N2} MB" -f ($item.Length / 1MB)
$relPath = $item.FullName.Replace((Get-Location).Path + "\", "")
Write-Host " - $relPath ($size)"
}
} else {
Write-Host " - None built in this session (all requested targets up-to-date)"
}
Remove-Item "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue
} else {
Write-Host " - None built in this session (all requested targets up-to-date)"
}
}