164 lines
6.9 KiB
PowerShell
164 lines
6.9 KiB
PowerShell
# misc/build_helper.ps1 - Unified Build Utility Script
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param(
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[string]$Action,
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[string]$CFG,
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[string]$TargetJuliet = "0",
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[string]$TargetGame = "0",
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[string]$TargetRomeo = "0",
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[string]$TargetShader = "0"
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)
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if (-not (Test-Path "Intermediate")) {
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New-Item -ItemType Directory -Path "Intermediate" | Out-Null
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}
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switch ($Action) {
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"StartBuild" {
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[System.IO.File]::WriteAllText("Intermediate\build_start.tmp", [System.DateTime]::Now.Ticks.ToString())
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}
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"FinishBuild" {
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$elapsedStr = "00:00:00.000"
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if (Test-Path "Intermediate\build_start.tmp") {
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$startStr = Get-Content "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
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if ($startStr) {
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$startTicks = [long]$startStr
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$elapsed = New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $startTicks)
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$elapsedStr = "{0:D2}:{1:D2}:{2:D2}.{3:D3}" -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds
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}
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Remove-Item "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
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}
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Write-Host "Total Duration : $elapsedStr"
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Write-Host "Output Binaries:"
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if (Test-Path "Intermediate\built_outputs.tmp") {
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$files = Get-Content "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue | Where-Object { Test-Path $_ }
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if ($files) {
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foreach ($f in $files) {
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$item = Get-Item $f
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$size = "{0:N2} MB" -f ($item.Length / 1MB)
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$relPath = $item.FullName.Replace((Get-Location).Path + "\", "")
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Write-Host " - $relPath ($size)"
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}
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} else {
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Write-Host " - None built in this session (all requested targets up-to-date)"
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}
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Remove-Item "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue
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} else {
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Write-Host " - None built in this session (all requested targets up-to-date)"
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}
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}
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"StartUnity" {
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# Compute SHA256 hashes of all existing Unity files before FASTBuild runs
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$hashes = @{}
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Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
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$hash = (Get-FileHash -Path $_.FullName -Algorithm SHA256).Hash
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$hashes[$_.FullName] = $hash
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}
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$hashes | ConvertTo-Json | Set-Content -Path "Intermediate\unity_hashes.tmp" -ErrorAction SilentlyContinue
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}
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"EvaluateConfig" {
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# 1. Strip '#pragma message' from generated Unity files if present
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Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
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$filePath = $_.FullName
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$lines = [System.IO.File]::ReadAllLines($filePath)
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$filtered = $lines | Where-Object { $_ -notlike '*#pragma message*' }
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if ($lines.Count -ne $filtered.Count) {
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[System.IO.File]::WriteAllLines($filePath, $filtered)
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}
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}
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# 2. Compare Unity hashes to detect Unity structure changes
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$oldHashes = @{}
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if (Test-Path "Intermediate\unity_hashes.tmp") {
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try {
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$json = Get-Content "Intermediate\unity_hashes.tmp" -Raw -ErrorAction SilentlyContinue
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if ($json) {
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$obj = $json | ConvertFrom-Json
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foreach ($prop in $obj.PSObject.Properties) {
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$oldHashes[$prop.Name] = $prop.Value
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}
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}
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} catch {}
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Remove-Item "Intermediate\unity_hashes.tmp" -ErrorAction SilentlyContinue
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}
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$unityChanged = "0"
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$currentFiles = Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue
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if (-not $currentFiles) {
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$unityChanged = "1"
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} else {
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foreach ($file in $currentFiles) {
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$path = $file.FullName
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$newHash = (Get-FileHash -Path $path -Algorithm SHA256).Hash
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if (-not $oldHashes.ContainsKey($path) -or $oldHashes[$path] -ne $newHash) {
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$unityChanged = "1"
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break
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}
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}
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}
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# Helper function to check if target binary/obj is missing or older than source files in dirs
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function Test-NeedRebuild([string]$targetFile, [string[]]$dirs) {
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if (-not (Test-Path $targetFile)) { return "1" }
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if ($unityChanged -eq "1") { return "1" }
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$targetTime = (Get-Item $targetFile).LastWriteTime
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foreach ($d in $dirs) {
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if (Test-Path $d) {
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$newer = Get-ChildItem -Path $d -Recurse -File -ErrorAction SilentlyContinue | Where-Object {
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($_.Extension -eq '.cpp' -or $_.Extension -eq '.h' -or $_.Extension -eq '.hpp' -or $_.Extension -eq '.inl') -and $_.LastWriteTime -gt $targetTime
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}
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if ($newer) { return "1" }
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}
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}
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return "0"
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}
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$julietObj = "Intermediate\x64-$CFG\Juliet_Unity1.obj"
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$imguiObj = "Intermediate\x64-$CFG\ImGui_Unity1.obj"
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$gameDll = "bin\x64-$CFG\Game.dll"
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$julietApp = "bin\x64-$CFG\JulietApp.exe"
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$romeoExe = "bin\x64-$CFG\Romeo.exe"
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$shaderExe = "bin\x64-$CFG\JulietShaderCompiler.exe"
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$julietNeed = Test-NeedRebuild $julietObj @("Juliet")
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$imguiNeed = Test-NeedRebuild $imguiObj @("External/imgui")
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$gameNeed = "0"
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if ($TargetJuliet -eq "1" -or $TargetGame -eq "1") {
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$gameNeed = Test-NeedRebuild $gameDll @("Juliet", "Game", "External/imgui")
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if ($julietNeed -eq "1") { $gameNeed = "1" }
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}
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$julietAppNeed = "0"
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if ($TargetJuliet -eq "1") {
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$julietAppNeed = Test-NeedRebuild $julietApp @("JulietApp", "Game", "Juliet", "External/imgui")
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if ($gameNeed -eq "1") { $julietAppNeed = "1" }
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}
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$romeoNeed = "0"
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if ($TargetRomeo -eq "1") {
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$romeoNeed = Test-NeedRebuild $romeoExe @("Romeo", "Juliet", "External/imgui")
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if ($julietNeed -eq "1") { $romeoNeed = "1" }
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}
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$shaderNeed = "0"
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if ($TargetShader -eq "1" -and (Test-Path "Intermediate\JulietShaderCompiler\*.cpp")) {
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$shaderNeed = Test-NeedRebuild $shaderExe @("JulietShaderCompiler", "Juliet", "External/imgui")
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if ($julietNeed -eq "1") { $shaderNeed = "1" }
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}
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$lines = @(
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"FASTBUILD_UNITY_CHANGED=$unityChanged",
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"JULIET_NEED_COMPILE=$julietNeed",
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"IMGUI_NEED_COMPILE=$imguiNeed",
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"GAME_NEED_COMPILE=$gameNeed",
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"JULIETAPP_NEED_COMPILE=$julietAppNeed",
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"ROMEO_NEED_COMPILE=$romeoNeed",
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"SHADER_NEED_COMPILE=$shaderNeed"
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)
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$lines | Set-Content -Path "Intermediate\config_status.tmp"
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}
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}
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