Fixing some includes problems
Using interrupt 3 instead of system pause to break on script end while debugging but not when running Added a .bat script to recompile all shaders.
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@@ -1,5 +1,6 @@
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#include <ShaderCompiler.h>
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#include <Core/Common/CoreUtils.h>
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#include <Core/Logging/LogManager.h>
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#include <Core/Logging/LogTypes.h>
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#include <Core/Memory/Allocator.h>
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