Using memory arena in the game that supports hot reload
This commit is contained in:
+42
-46
@@ -18,57 +18,53 @@
|
||||
constexpr Juliet::Class entityKind##entity(#entity, sizeof(#entity) / sizeof(char)); \
|
||||
const Juliet::Class* entity::Kind = &entityKind##entity;
|
||||
|
||||
namespace Game
|
||||
using DerivedType = void*;
|
||||
|
||||
struct Entity final
|
||||
{
|
||||
using DerivedType = void*;
|
||||
EntityID ID;
|
||||
const Juliet::Class* Kind;
|
||||
DerivedType Derived;
|
||||
float X, Y;
|
||||
};
|
||||
|
||||
struct Entity final
|
||||
{
|
||||
EntityID ID;
|
||||
const Juliet::Class* Kind;
|
||||
DerivedType Derived;
|
||||
float X, Y;
|
||||
};
|
||||
template <typename EntityType>
|
||||
concept EntityConcept = requires(EntityType entity) {
|
||||
requires std::same_as<decltype(entity.Kind), const Juliet::Class*>;
|
||||
requires std::same_as<decltype(entity.Base), Entity*>;
|
||||
};
|
||||
|
||||
template <typename EntityType>
|
||||
concept EntityConcept = requires(EntityType entity) {
|
||||
requires std::same_as<decltype(entity.Kind), const Juliet::Class*>;
|
||||
requires std::same_as<decltype(entity.Base), Entity*>;
|
||||
};
|
||||
template <typename EntityType>
|
||||
requires EntityConcept<EntityType>
|
||||
bool IsA(const Entity* entity)
|
||||
{
|
||||
return entity->Kind == EntityType::Kind;
|
||||
}
|
||||
|
||||
template <typename EntityType>
|
||||
requires EntityConcept<EntityType>
|
||||
bool IsA(const Entity* entity)
|
||||
{
|
||||
return entity->Kind == EntityType::Kind;
|
||||
}
|
||||
template <typename EntityType>
|
||||
requires EntityConcept<EntityType>
|
||||
EntityType* MakeEntity(EntityManager& manager, float x, float y)
|
||||
{
|
||||
auto* arena = manager.Arena;
|
||||
EntityType* result = Juliet::ArenaPushStruct<EntityType>(arena);
|
||||
Entity base;
|
||||
base.X = x;
|
||||
base.Y = y;
|
||||
base.Derived = result;
|
||||
base.Kind = EntityType::Kind;
|
||||
manager.Entities.PushBack(base);
|
||||
|
||||
template <typename EntityType>
|
||||
requires EntityConcept<EntityType>
|
||||
EntityType* MakeEntity(EntityManager& manager, float x, float y)
|
||||
{
|
||||
auto* arena = manager.Arena;
|
||||
EntityType* result = Juliet::ArenaPushStruct<EntityType>(arena);
|
||||
Entity base;
|
||||
base.X = x;
|
||||
base.Y = y;
|
||||
base.Derived = result;
|
||||
base.Kind = EntityType::Kind;
|
||||
manager.Entities.PushBack(base);
|
||||
result->Base = manager.Entities.Back();
|
||||
|
||||
result->Base = manager.Entities.Back();
|
||||
RegisterEntity(manager, &base);
|
||||
|
||||
RegisterEntity(manager, &base);
|
||||
return result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename EntityType>
|
||||
requires EntityConcept<EntityType>
|
||||
EntityType* DownCast(Entity* entity)
|
||||
{
|
||||
Assert(IsA<EntityType>(entity));
|
||||
return static_cast<EntityType*>(entity->Derived);
|
||||
}
|
||||
|
||||
} // namespace Game
|
||||
template <typename EntityType>
|
||||
requires EntityConcept<EntityType>
|
||||
EntityType* DownCast(Entity* entity)
|
||||
{
|
||||
Assert(IsA<EntityType>(entity));
|
||||
return static_cast<EntityType*>(entity->Derived);
|
||||
}
|
||||
|
||||
@@ -2,33 +2,30 @@
|
||||
|
||||
#include <Entity/Entity.h>
|
||||
|
||||
namespace Game
|
||||
EntityID EntityManager::ID = 0;
|
||||
|
||||
void InitEntityManager(Juliet::NonNullPtr<World> world)
|
||||
{
|
||||
namespace
|
||||
{
|
||||
EntityManager Manager;
|
||||
}
|
||||
EntityManager* newManager = Juliet::ArenaPushStruct<EntityManager>(world->WorldArena);
|
||||
world->EntityManager = newManager;
|
||||
|
||||
EntityID EntityManager::ID = 0;
|
||||
newManager->Entities.Create(world->WorldArena JULIET_DEBUG_PARAM("Entities"));
|
||||
|
||||
void InitEntityManager(Juliet::NonNullPtr<Juliet::Arena> arena)
|
||||
{
|
||||
Manager.Arena = arena.Get();
|
||||
Manager.Entities.Create(arena JULIET_DEBUG_PARAM("Entities"));
|
||||
}
|
||||
newManager->Arena = Juliet::ArenaAllocate({} JULIET_DEBUG_PARAM("Entity Arena"));
|
||||
}
|
||||
|
||||
void ShutdownEntityManager()
|
||||
{
|
||||
Manager.Entities.Destroy();
|
||||
}
|
||||
void ShutdownEntityManager()
|
||||
{
|
||||
GetEntityManager().Entities.Destroy();
|
||||
}
|
||||
|
||||
EntityManager& GetEntityManager()
|
||||
{
|
||||
return Manager;
|
||||
}
|
||||
EntityManager& GetEntityManager()
|
||||
{
|
||||
Juliet::NonNullPtr entityManager = GetGameState()->World->EntityManager;
|
||||
return *entityManager;
|
||||
}
|
||||
|
||||
void RegisterEntity(EntityManager& /*manager*/, Entity* entity)
|
||||
{
|
||||
entity->ID = EntityManager::ID++;
|
||||
}
|
||||
} // namespace Game
|
||||
void RegisterEntity(EntityManager& /*manager*/, Entity* entity)
|
||||
{
|
||||
entity->ID = EntityManager::ID++;
|
||||
}
|
||||
|
||||
+14
-15
@@ -2,23 +2,22 @@
|
||||
|
||||
#include <Core/Common/CoreTypes.h>
|
||||
#include <Core/Container/Vector.h>
|
||||
#include <game.h>
|
||||
|
||||
namespace Game
|
||||
using EntityID = uint64_t;
|
||||
|
||||
struct Entity;
|
||||
struct EntityManager
|
||||
{
|
||||
using EntityID = uint64_t;
|
||||
static EntityID ID;
|
||||
|
||||
struct Entity;
|
||||
struct EntityManager
|
||||
{
|
||||
static EntityID ID;
|
||||
Juliet::Arena* Arena;
|
||||
|
||||
Juliet::Arena* Arena;
|
||||
// TODO: Should be a pool
|
||||
Juliet::VectorArena<Entity, 1024> Entities;
|
||||
};
|
||||
// TODO: Should be a pool
|
||||
Juliet::VectorArena<Entity, 1024> Entities;
|
||||
};
|
||||
|
||||
void InitEntityManager(Juliet::NonNullPtr<Juliet::Arena> arena);
|
||||
void ShutdownEntityManager();
|
||||
EntityManager& GetEntityManager();
|
||||
void RegisterEntity(EntityManager& manager, Entity* entity);
|
||||
} // namespace Game
|
||||
void InitEntityManager(Juliet::NonNullPtr<World> world);
|
||||
void ShutdownEntityManager();
|
||||
EntityManager& GetEntityManager();
|
||||
void RegisterEntity(EntityManager& manager, Entity* entity);
|
||||
|
||||
@@ -84,6 +84,7 @@
|
||||
<ClCompile Include="game.cpp" />
|
||||
<ClInclude Include="Entity\Entity.h" />
|
||||
<ClInclude Include="Entity\EntityManager.h" />
|
||||
<ClInclude Include="game.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
||||
@@ -15,5 +15,6 @@
|
||||
<ClInclude Include="Entity\EntityManager.h">
|
||||
<Filter>Entity</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="game.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
+50
-39
@@ -3,6 +3,8 @@
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
#include <game.h>
|
||||
|
||||
#include <Core/HAL/Filesystem/Filesystem.h>
|
||||
#include <Core/JulietInit.h>
|
||||
#include <Core/Logging/LogManager.h>
|
||||
@@ -10,6 +12,12 @@
|
||||
#include <Entity/Entity.h>
|
||||
#include <Entity/EntityManager.h>
|
||||
|
||||
GameState* gGameState = nullptr;
|
||||
GameState* GetGameState()
|
||||
{
|
||||
return gGameState;
|
||||
}
|
||||
|
||||
// Test code
|
||||
namespace Game
|
||||
{
|
||||
@@ -26,56 +34,59 @@ namespace Game
|
||||
int Health;
|
||||
};
|
||||
DEFINE_ENTITY(Rock);
|
||||
|
||||
} // namespace Game
|
||||
|
||||
using namespace Juliet;
|
||||
|
||||
extern "C" JULIET_API void GameInit(GameInitParams* params)
|
||||
{
|
||||
// Example allocation in GameArena
|
||||
struct GameState
|
||||
{
|
||||
float TotalTime;
|
||||
int Score;
|
||||
};
|
||||
|
||||
auto* gameState = ArenaPushStruct<GameState>(params->GameArena);
|
||||
gameState->TotalTime = 0.0f;
|
||||
gameState->Score = 0;
|
||||
|
||||
printf("Game Arena Allocated: %p\n", static_cast<void*>(gameState));
|
||||
|
||||
using namespace Game;
|
||||
|
||||
// Entity Use case
|
||||
InitEntityManager(params->GameArena);
|
||||
auto& manager = GetEntityManager();
|
||||
Door* door = MakeEntity<Door>(manager, 10.0f, 2.0f);
|
||||
door->IsOpened = true;
|
||||
|
||||
Entity* ent = door->Base;
|
||||
[[maybe_unused]] Door* stillDoor = DownCast<Door>(ent);
|
||||
Assert(door == stillDoor);
|
||||
|
||||
Rock* rock = MakeEntity<Rock>(manager, 1.f, 2.f);
|
||||
rock->Health = 100;
|
||||
Assert(door->Base != rock->Base);
|
||||
|
||||
printf("Door is %s\n", door->IsOpened ? "Opened" : "Closed");
|
||||
printf("Rock has %d health points\n", rock->Health);
|
||||
}
|
||||
|
||||
extern "C" JULIET_API void __cdecl GameShutdown()
|
||||
{
|
||||
printf("Shutting down game...\n");
|
||||
|
||||
using namespace Juliet;
|
||||
using namespace Game;
|
||||
|
||||
ShutdownEntityManager();
|
||||
}
|
||||
|
||||
extern "C" JULIET_API void __cdecl GameUpdate([[maybe_unused]] float deltaTime)
|
||||
extern "C" JULIET_API void __cdecl GameUpdate(Juliet::GameData* params, [[maybe_unused]] float deltaTime)
|
||||
{
|
||||
using namespace Juliet;
|
||||
using namespace Game;
|
||||
|
||||
gGameState = params->GameState;
|
||||
if (!gGameState)
|
||||
{
|
||||
Arena* gameStateArena = ArenaAllocate({ .ReserveSize = Megabytes(1) } JULIET_DEBUG_PARAM("Game Total Arena"));
|
||||
auto* gameState = ArenaPushStruct<GameState>(gameStateArena);
|
||||
gGameState = params->GameState = gameState;
|
||||
gameState->TotalArena = gameStateArena;
|
||||
|
||||
gameState->TotalTime = 0.0f;
|
||||
gameState->Score = 0;
|
||||
|
||||
printf("Game Arena Allocated: %p\n", static_cast<void*>(gameState));
|
||||
|
||||
// Bootstrap world
|
||||
auto* worldArena = ArenaAllocate({ .ReserveSize = Megabytes(1) } JULIET_DEBUG_PARAM("World Arena"));
|
||||
World* world = ArenaPushStruct<World>(worldArena JULIET_DEBUG_PARAM("World"));
|
||||
gameState->World = world;
|
||||
gameState->World->WorldArena = worldArena;
|
||||
|
||||
// Entity Use case
|
||||
InitEntityManager(gameState->World);
|
||||
auto& manager = GetEntityManager();
|
||||
Door* door = MakeEntity<Door>(manager, 10.0f, 2.0f);
|
||||
door->IsOpened = true;
|
||||
|
||||
Entity* ent = door->Base;
|
||||
[[maybe_unused]] Door* stillDoor = DownCast<Door>(ent);
|
||||
Assert(door == stillDoor);
|
||||
|
||||
Rock* rock = MakeEntity<Rock>(manager, 1.f, 2.f);
|
||||
rock->Health = 100;
|
||||
Assert(door->Base != rock->Base);
|
||||
|
||||
printf("Door is %s\n", door->IsOpened ? "Opened" : "Closed");
|
||||
printf("Rock has %d health points\n", rock->Health);
|
||||
}
|
||||
|
||||
// printf("Updating game...\n");
|
||||
}
|
||||
|
||||
+23
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <Core/Memory/MemoryArena.h>
|
||||
|
||||
struct EntityManager;
|
||||
|
||||
struct World
|
||||
{
|
||||
Juliet::Arena* WorldArena;
|
||||
EntityManager* EntityManager;
|
||||
};
|
||||
|
||||
struct GameState
|
||||
{
|
||||
Juliet::Arena* TotalArena;
|
||||
|
||||
World* World;
|
||||
|
||||
float TotalTime;
|
||||
int Score;
|
||||
};
|
||||
|
||||
extern GameState* GetGameState();
|
||||
Reference in New Issue
Block a user