basic incremental build
This commit is contained in:
+132
-146
@@ -4,159 +4,93 @@ setlocal enabledelayedexpansion
|
|||||||
:: ------------------------------------------------------------------------------
|
:: ------------------------------------------------------------------------------
|
||||||
:: Unity Build Script (misc/build.bat)
|
:: Unity Build Script (misc/build.bat)
|
||||||
:: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/
|
:: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/
|
||||||
:: Step 2: Invoke compiler (clang-cl / cl) directly on target unity files
|
:: Step 2: Invoke compiler directly on target unity files
|
||||||
:: ------------------------------------------------------------------------------
|
:: ------------------------------------------------------------------------------
|
||||||
|
|
||||||
set SCRIPT_DIR=%~dp0
|
set SCRIPT_DIR=%~dp0
|
||||||
cd /d "%SCRIPT_DIR%.."
|
cd /d "%SCRIPT_DIR%.."
|
||||||
|
|
||||||
set FBUILD=misc\fbuild.exe
|
set FBUILD=misc\fbuild.exe
|
||||||
|
set HELPER=powershell -NoProfile -ExecutionPolicy Bypass -File "%SCRIPT_DIR%build_helper.ps1"
|
||||||
|
|
||||||
set TARGET_JULIET=0
|
set TARGET_JULIET=0
|
||||||
set TARGET_ROMEO=0
|
set TARGET_ROMEO=0
|
||||||
set TARGET_SHADER=0
|
set TARGET_SHADER=0
|
||||||
set TARGET_GAME=0
|
set TARGET_GAME=0
|
||||||
set TARGET_COUNT=0
|
set TARGET_SPECIFIED=0
|
||||||
|
|
||||||
set CONFIG_DEBUG=0
|
set CONFIG_DEBUG=0
|
||||||
set CONFIG_RELEASE=0
|
set CONFIG_RELEASE=0
|
||||||
set CONFIG_PROFILE=0
|
set CONFIG_PROFILE=0
|
||||||
set CONFIG_COUNT=0
|
set CONFIG_SPECIFIED=0
|
||||||
|
|
||||||
:parse_args
|
:parse_args
|
||||||
if "%~1"=="" goto check_defaults
|
if "%~1"=="" goto check_defaults
|
||||||
|
if /i "%~1"=="debug" set CONFIG_DEBUG=1& set CONFIG_SPECIFIED=1
|
||||||
if /i "%~1"=="debug" (
|
if /i "%~1"=="release" set CONFIG_RELEASE=1& set CONFIG_SPECIFIED=1
|
||||||
set CONFIG_DEBUG=1
|
if /i "%~1"=="profile" set CONFIG_PROFILE=1& set CONFIG_SPECIFIED=1
|
||||||
set /a CONFIG_COUNT+=1
|
if /i "%~1"=="juliet" set TARGET_JULIET=1& set TARGET_SPECIFIED=1
|
||||||
shift
|
if /i "%~1"=="game" set TARGET_GAME=1& set TARGET_SPECIFIED=1
|
||||||
goto parse_args
|
if /i "%~1"=="romeo" set TARGET_ROMEO=1& set TARGET_SPECIFIED=1
|
||||||
)
|
if /i "%~1"=="shadercompiler" set TARGET_SHADER=1& set TARGET_SPECIFIED=1
|
||||||
|
|
||||||
if /i "%~1"=="release" (
|
|
||||||
set CONFIG_RELEASE=1
|
|
||||||
set /a CONFIG_COUNT+=1
|
|
||||||
shift
|
|
||||||
goto parse_args
|
|
||||||
)
|
|
||||||
|
|
||||||
if /i "%~1"=="profile" (
|
|
||||||
set CONFIG_PROFILE=1
|
|
||||||
set /a CONFIG_COUNT+=1
|
|
||||||
shift
|
|
||||||
goto parse_args
|
|
||||||
)
|
|
||||||
|
|
||||||
if /i "%~1"=="juliet" (
|
|
||||||
set TARGET_JULIET=1
|
|
||||||
set /a TARGET_COUNT+=1
|
|
||||||
shift
|
|
||||||
goto parse_args
|
|
||||||
)
|
|
||||||
|
|
||||||
if /i "%~1"=="game" (
|
|
||||||
set TARGET_GAME=1
|
|
||||||
set /a TARGET_COUNT+=1
|
|
||||||
shift
|
|
||||||
goto parse_args
|
|
||||||
)
|
|
||||||
|
|
||||||
if /i "%~1"=="romeo" (
|
|
||||||
set TARGET_ROMEO=1
|
|
||||||
set /a TARGET_COUNT+=1
|
|
||||||
shift
|
|
||||||
goto parse_args
|
|
||||||
)
|
|
||||||
|
|
||||||
if /i "%~1"=="shadercompiler" (
|
|
||||||
set TARGET_SHADER=1
|
|
||||||
set /a TARGET_COUNT+=1
|
|
||||||
shift
|
|
||||||
goto parse_args
|
|
||||||
)
|
|
||||||
|
|
||||||
shift
|
shift
|
||||||
goto parse_args
|
goto parse_args
|
||||||
|
|
||||||
:check_defaults
|
:check_defaults
|
||||||
:: If no arguments passed ("build"), build ALL targets across ALL configurations (Debug, Profile, Release)
|
if !CONFIG_SPECIFIED! equ 0 (
|
||||||
if !CONFIG_COUNT! equ 0 if !TARGET_COUNT! equ 0 (
|
if !TARGET_SPECIFIED! equ 0 (
|
||||||
set CONFIG_DEBUG=1
|
set CONFIG_DEBUG=1& set CONFIG_RELEASE=1& set CONFIG_PROFILE=1
|
||||||
set CONFIG_RELEASE=1
|
set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
|
||||||
set CONFIG_PROFILE=1
|
goto start_build
|
||||||
set TARGET_JULIET=1
|
)
|
||||||
set TARGET_GAME=1
|
|
||||||
set TARGET_ROMEO=1
|
|
||||||
set TARGET_SHADER=1
|
|
||||||
goto start_build
|
|
||||||
)
|
|
||||||
|
|
||||||
:: If targets specified but no configs specified, default to Debug
|
|
||||||
if !CONFIG_COUNT! equ 0 (
|
|
||||||
set CONFIG_DEBUG=1
|
set CONFIG_DEBUG=1
|
||||||
)
|
)
|
||||||
|
if !TARGET_SPECIFIED! equ 0 (
|
||||||
:: If configs specified but no targets specified, build all targets for those configs
|
set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
|
||||||
if !TARGET_COUNT! equ 0 (
|
|
||||||
set TARGET_JULIET=1
|
|
||||||
set TARGET_GAME=1
|
|
||||||
set TARGET_ROMEO=1
|
|
||||||
set TARGET_SHADER=1
|
|
||||||
)
|
)
|
||||||
|
|
||||||
:start_build
|
:start_build
|
||||||
set START_TIME=%TIME%
|
%HELPER% -Action StartBuild >nul 2>&1
|
||||||
powershell -Command "$global:startTime = [System.Diagnostics.Stopwatch]::StartNew(); Set-Variable -Name GLOBAL_START_TIME -Value $global:startTime -Scope Global" >nul 2>&1
|
if exist "Intermediate\built_outputs.tmp" del /f /q "Intermediate\built_outputs.tmp" >nul 2>&1
|
||||||
|
|
||||||
if not exist "%FBUILD%" (
|
if not exist "%FBUILD%" (
|
||||||
echo.
|
|
||||||
echo [BUILD FAILED] Could not find %FBUILD%.
|
echo [BUILD FAILED] Could not find %FBUILD%.
|
||||||
exit /b 1
|
exit /b 1
|
||||||
)
|
)
|
||||||
|
|
||||||
:: Find Clang / MSVC compiler
|
|
||||||
set COMPILER=clang-cl.exe
|
set COMPILER=clang-cl.exe
|
||||||
where %COMPILER% >nul 2>nul
|
where %COMPILER% >nul 2>nul
|
||||||
if %ERRORLEVEL% neq 0 (
|
if !ERRORLEVEL! neq 0 (
|
||||||
set COMPILER=cl.exe
|
set COMPILER=cl.exe
|
||||||
|
where %COMPILER% >nul 2>nul
|
||||||
|
if !ERRORLEVEL! neq 0 (
|
||||||
|
echo [BUILD FAILED] Neither clang-cl.exe nor cl.exe was found in PATH.
|
||||||
|
exit /b 1
|
||||||
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
:: Store start timestamp in PowerShell variable for exact timing across batch routines
|
|
||||||
powershell -Command "[System.IO.File]::WriteAllText('Intermediate\build_start.tmp', [System.DateTime]::Now.Ticks.ToString())" >nul 2>&1
|
|
||||||
|
|
||||||
:: Clear temporary built output list file
|
|
||||||
if exist "Intermediate\built_outputs.tmp" del "Intermediate\built_outputs.tmp"
|
|
||||||
|
|
||||||
if !CONFIG_DEBUG! equ 1 call :build_config Debug
|
if !CONFIG_DEBUG! equ 1 call :build_config Debug
|
||||||
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
|
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
|
||||||
|
|
||||||
if !CONFIG_PROFILE! equ 1 call :build_config Profile
|
if !CONFIG_PROFILE! equ 1 call :build_config Profile
|
||||||
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
|
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
|
||||||
|
|
||||||
if !CONFIG_RELEASE! equ 1 call :build_config Release
|
if !CONFIG_RELEASE! equ 1 call :build_config Release
|
||||||
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
|
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
|
||||||
|
|
||||||
:: Calculate build elapsed time using PowerShell
|
|
||||||
for /f "usebackq tokens=*" %%I in (`powershell -Command "$start = [long](Get-Content Intermediate\build_start.tmp); $elapsed = (New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $start)); Remove-Item Intermediate\build_start.tmp -ErrorAction SilentlyContinue; '{0:D2}:{1:D2}:{2:D2}.{3:D3}' -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds"` ) do set ELAPSED_TIME=%%I
|
|
||||||
|
|
||||||
echo.
|
echo.
|
||||||
echo ==============================================================================
|
echo ==============================================================================
|
||||||
echo [BUILD SUMMARY]
|
echo [BUILD SUMMARY]
|
||||||
echo ==============================================================================
|
echo ==============================================================================
|
||||||
echo Compiler Used : %COMPILER%
|
echo Compiler Used : %COMPILER%
|
||||||
echo Total Duration : %ELAPSED_TIME%
|
%HELPER% -Action FinishBuild
|
||||||
echo Output Binaries:
|
|
||||||
if exist "Intermediate\built_outputs.tmp" (
|
|
||||||
powershell -Command "Get-Content Intermediate\built_outputs.tmp | Get-Item | ForEach-Object { $size = '{0:N2} MB' -f ($_.Length / 1MB); Write-Host (' - ' + $_.FullName.Replace((Get-Location).Path + '\', '') + ' (' + $size + ')') }"
|
|
||||||
del "Intermediate\built_outputs.tmp" >nul 2>&1
|
|
||||||
)
|
|
||||||
echo ==============================================================================
|
echo ==============================================================================
|
||||||
echo [ALL BUILDS SUCCEEDED] All requested executables built successfully.
|
echo [ALL BUILDS SUCCEEDED] All requested targets processed successfully.
|
||||||
echo ==============================================================================
|
echo ==============================================================================
|
||||||
exit /b 0
|
exit /b 0
|
||||||
|
|
||||||
:: ------------------------------------------------------------------------------
|
:: ------------------------------------------------------------------------------
|
||||||
:: Subroutine to build a specific configuration (Debug / Profile / Release)
|
:: Build Configuration Subroutine
|
||||||
:: ------------------------------------------------------------------------------
|
:: ------------------------------------------------------------------------------
|
||||||
:build_config
|
:build_config
|
||||||
set "CFG=%~1"
|
set "CFG=%~1"
|
||||||
@@ -173,17 +107,48 @@ if !TARGET_GAME! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Game-Unity
|
|||||||
if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity
|
if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity
|
||||||
if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity
|
if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity
|
||||||
|
|
||||||
|
%HELPER% -Action StartUnity >nul 2>&1
|
||||||
|
|
||||||
"%FBUILD%" !FASTBUILD_TARGETS!
|
"%FBUILD%" !FASTBUILD_TARGETS!
|
||||||
if %ERRORLEVEL% neq 0 (
|
if !ERRORLEVEL! neq 0 (
|
||||||
echo.
|
|
||||||
echo ==============================================================================
|
|
||||||
echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%.
|
echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%.
|
||||||
echo ==============================================================================
|
exit /b !ERRORLEVEL!
|
||||||
exit /b %ERRORLEVEL%
|
|
||||||
)
|
)
|
||||||
|
|
||||||
:: Strip '#pragma message' from generated Unity files
|
:: Evaluate all target needs in a single fast PowerShell pass
|
||||||
powershell -Command "Get-ChildItem -Path Intermediate -Recurse -Filter '*_Unity*.cpp' | ForEach-Object { (Get-Content $_.FullName) | Where-Object { $_ -notmatch '#pragma message' } | Set-Content $_.FullName }"
|
%HELPER% -Action EvaluateConfig -CFG "!CFG!" -TargetJuliet "!TARGET_JULIET!" -TargetGame "!TARGET_GAME!" -TargetRomeo "!TARGET_ROMEO!" -TargetShader "!TARGET_SHADER!" >nul 2>&1
|
||||||
|
|
||||||
|
set FASTBUILD_UNITY_CHANGED=0
|
||||||
|
set JULIET_NEED_COMPILE=0
|
||||||
|
set IMGUI_NEED_COMPILE=0
|
||||||
|
set GAME_NEED_COMPILE=0
|
||||||
|
set JULIETAPP_NEED_COMPILE=0
|
||||||
|
set ROMEO_NEED_COMPILE=0
|
||||||
|
set SHADER_NEED_COMPILE=0
|
||||||
|
|
||||||
|
if exist "Intermediate\config_status.tmp" (
|
||||||
|
for /f "usebackq tokens=1,2 delims==" %%A in ("Intermediate\config_status.tmp") do set %%A=%%B
|
||||||
|
del /f /q "Intermediate\config_status.tmp" >nul 2>&1
|
||||||
|
)
|
||||||
|
|
||||||
|
if !FASTBUILD_UNITY_CHANGED! equ 1 (
|
||||||
|
echo [FASTBuild] Unity structure or source file list changed.
|
||||||
|
) else (
|
||||||
|
echo [FASTBuild] No Unity file structure changes detected [up-to-date].
|
||||||
|
)
|
||||||
|
|
||||||
|
set ANY_NEED_BUILD=0
|
||||||
|
if !JULIET_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
|
||||||
|
if !IMGUI_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
|
||||||
|
if !GAME_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
|
||||||
|
if !JULIETAPP_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
|
||||||
|
if !ROMEO_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
|
||||||
|
if !SHADER_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
|
||||||
|
|
||||||
|
if !ANY_NEED_BUILD! equ 0 (
|
||||||
|
echo [SKIP / UP-TO-DATE] All requested targets in [%CFG%] are up-to-date.
|
||||||
|
exit /b 0
|
||||||
|
)
|
||||||
|
|
||||||
echo.
|
echo.
|
||||||
echo ==============================================================================
|
echo ==============================================================================
|
||||||
@@ -208,79 +173,100 @@ if /i "!CFG!"=="Debug" (
|
|||||||
|
|
||||||
set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib
|
set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib
|
||||||
|
|
||||||
:: Compile shared Juliet (and ImGui) Object Files into Intermediate\x64-!CFG!\
|
:: --- Juliet Shared Objs ---
|
||||||
echo.
|
echo.
|
||||||
echo --- Compiling Shared Object Files (Juliet / ImGui) [%CFG%] ---
|
echo --- Compiling Shared Object Files (Juliet / ImGui) [%CFG%] ---
|
||||||
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\"
|
if !JULIET_NEED_COMPILE! equ 0 (
|
||||||
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
|
echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\Juliet_Unity*.obj [Unity files unchanged]
|
||||||
|
) else (
|
||||||
|
echo [REBUILDING] Compiling Intermediate\x64-!CFG!\Juliet_Unity*.obj...
|
||||||
|
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\"
|
||||||
|
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
|
||||||
|
)
|
||||||
|
|
||||||
|
:: --- ImGui Shared Objs ---
|
||||||
if defined IMGUI_UNITY_SRCS (
|
if defined IMGUI_UNITY_SRCS (
|
||||||
%COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\"
|
if !IMGUI_NEED_COMPILE! equ 0 (
|
||||||
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
|
echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\ImGui_Unity*.obj [Unity files unchanged]
|
||||||
|
) else (
|
||||||
|
echo [REBUILDING] Compiling Intermediate\x64-!CFG!\ImGui_Unity*.obj...
|
||||||
|
%COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\"
|
||||||
|
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
|
||||||
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
set JULIET_OBJS=Intermediate\x64-!CFG!\Juliet_Unity*.obj
|
set JULIET_OBJS=Intermediate\x64-!CFG!\Juliet_Unity*.obj
|
||||||
set IMGUI_OBJS=
|
set IMGUI_OBJS=
|
||||||
if defined IMGUI_UNITY_SRCS (
|
if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
|
||||||
set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
|
|
||||||
)
|
|
||||||
|
|
||||||
set BUILD_GAME_DLL=0
|
set BUILD_GAME_DLL=0
|
||||||
if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
|
if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
|
||||||
if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
|
if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
|
||||||
|
|
||||||
:: Compile Game.dll
|
:: --- Game.dll ---
|
||||||
if !BUILD_GAME_DLL! equ 1 (
|
if !BUILD_GAME_DLL! equ 1 (
|
||||||
echo.
|
echo.
|
||||||
echo --- Building Game.dll [%CFG%] ---
|
echo --- Building Game.dll [%CFG%] ---
|
||||||
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Game.dll" ^
|
if !GAME_NEED_COMPILE! equ 0 (
|
||||||
%JULIET_OBJS% ^
|
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\Game.dll [Binary up to date, skipping compilation]
|
||||||
Intermediate\Game\*.cpp ^
|
) else (
|
||||||
%IMGUI_OBJS% ^
|
echo [REBUILDING] Compiling bin\x64-!CFG!\Game.dll...
|
||||||
/link %COMMON_LIBS% /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Game.ilk" /PDB:"Intermediate\x64-!CFG!\Game.pdb"
|
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Game.dll" ^
|
||||||
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
|
%JULIET_OBJS% Intermediate\Game\*.cpp %IMGUI_OBJS% ^
|
||||||
echo bin\x64-!CFG!\Game.dll>>Intermediate\built_outputs.tmp
|
/link %COMMON_LIBS% /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Game.ilk" /PDB:"Intermediate\x64-!CFG!\Game.pdb"
|
||||||
|
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
|
||||||
|
echo bin\x64-!CFG!\Game.dll>>Intermediate\built_outputs.tmp
|
||||||
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
:: Compile JulietApp Executable
|
:: --- JulietApp.exe ---
|
||||||
if !TARGET_JULIET! equ 1 (
|
if !TARGET_JULIET! equ 1 (
|
||||||
echo.
|
echo.
|
||||||
echo --- Building JulietApp.exe [%CFG%] ---
|
echo --- Building JulietApp.exe [%CFG%] ---
|
||||||
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^
|
if !JULIETAPP_NEED_COMPILE! equ 0 (
|
||||||
Intermediate\JulietApp\*.cpp ^
|
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\JulietApp.exe [Binary up to date, skipping compilation]
|
||||||
%IMGUI_OBJS% ^
|
) else (
|
||||||
/link %COMMON_LIBS% bin\x64-!CFG!\Game.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietApp.ilk" /PDB:"Intermediate\x64-!CFG!\JulietApp.pdb"
|
echo [REBUILDING] Compiling bin\x64-!CFG!\JulietApp.exe...
|
||||||
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
|
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^
|
||||||
echo bin\x64-!CFG!\JulietApp.exe>>Intermediate\built_outputs.tmp
|
Intermediate\JulietApp\*.cpp %IMGUI_OBJS% ^
|
||||||
|
/link %COMMON_LIBS% bin\x64-!CFG!\Game.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietApp.ilk" /PDB:"Intermediate\x64-!CFG!\JulietApp.pdb"
|
||||||
|
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
|
||||||
|
echo bin\x64-!CFG!\JulietApp.exe>>Intermediate\built_outputs.tmp
|
||||||
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
:: Compile Romeo Executable
|
:: --- Romeo.exe ---
|
||||||
if !TARGET_ROMEO! equ 1 (
|
if !TARGET_ROMEO! equ 1 (
|
||||||
echo.
|
echo.
|
||||||
echo --- Building Romeo.exe [%CFG%] ---
|
echo --- Building Romeo.exe [%CFG%] ---
|
||||||
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^
|
if !ROMEO_NEED_COMPILE! equ 0 (
|
||||||
%JULIET_OBJS% ^
|
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\Romeo.exe [Binary up to date, skipping compilation]
|
||||||
Intermediate\Romeo\*.cpp ^
|
) else (
|
||||||
%IMGUI_OBJS% ^
|
echo [REBUILDING] Compiling bin\x64-!CFG!\Romeo.exe...
|
||||||
/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Romeo.ilk" /PDB:"Intermediate\x64-!CFG!\Romeo.pdb"
|
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^
|
||||||
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
|
%JULIET_OBJS% Intermediate\Romeo\*.cpp %IMGUI_OBJS% ^
|
||||||
echo bin\x64-!CFG!\Romeo.exe>>Intermediate\built_outputs.tmp
|
/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Romeo.ilk" /PDB:"Intermediate\x64-!CFG!\Romeo.pdb"
|
||||||
|
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
|
||||||
|
echo bin\x64-!CFG!\Romeo.exe>>Intermediate\built_outputs.tmp
|
||||||
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
:: Compile JulietShaderCompiler Executable
|
:: --- JulietShaderCompiler.exe ---
|
||||||
if !TARGET_SHADER! equ 1 (
|
if !TARGET_SHADER! equ 1 (
|
||||||
echo.
|
echo.
|
||||||
echo --- Building JulietShaderCompiler.exe [%CFG%] ---
|
echo --- Building JulietShaderCompiler.exe [%CFG%] ---
|
||||||
if exist "Intermediate\JulietShaderCompiler\*.cpp" (
|
if exist "Intermediate\JulietShaderCompiler\*.cpp" (
|
||||||
%COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^
|
if !SHADER_NEED_COMPILE! equ 0 (
|
||||||
%JULIET_OBJS% ^
|
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\JulietShaderCompiler.exe [Binary up to date, skipping compilation]
|
||||||
Intermediate\JulietShaderCompiler\*.cpp ^
|
) else (
|
||||||
%IMGUI_OBJS% ^
|
echo [REBUILDING] Compiling bin\x64-!CFG!\JulietShaderCompiler.exe...
|
||||||
/link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk" /PDB:"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb"
|
%COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^
|
||||||
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
|
%JULIET_OBJS% Intermediate\JulietShaderCompiler\*.cpp %IMGUI_OBJS% ^
|
||||||
echo bin\x64-!CFG!\JulietShaderCompiler.exe>>Intermediate\built_outputs.tmp
|
/link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk" /PDB:"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb"
|
||||||
|
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
|
||||||
|
echo bin\x64-!CFG!\JulietShaderCompiler.exe>>Intermediate\built_outputs.tmp
|
||||||
|
)
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
exit /b 0
|
exit /b 0
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,163 @@
|
|||||||
|
# misc/build_helper.ps1 - Unified Build Utility Script
|
||||||
|
param(
|
||||||
|
[string]$Action,
|
||||||
|
[string]$CFG,
|
||||||
|
[string]$TargetJuliet = "0",
|
||||||
|
[string]$TargetGame = "0",
|
||||||
|
[string]$TargetRomeo = "0",
|
||||||
|
[string]$TargetShader = "0"
|
||||||
|
)
|
||||||
|
|
||||||
|
if (-not (Test-Path "Intermediate")) {
|
||||||
|
New-Item -ItemType Directory -Path "Intermediate" | Out-Null
|
||||||
|
}
|
||||||
|
|
||||||
|
switch ($Action) {
|
||||||
|
"StartBuild" {
|
||||||
|
[System.IO.File]::WriteAllText("Intermediate\build_start.tmp", [System.DateTime]::Now.Ticks.ToString())
|
||||||
|
}
|
||||||
|
|
||||||
|
"FinishBuild" {
|
||||||
|
$elapsedStr = "00:00:00.000"
|
||||||
|
if (Test-Path "Intermediate\build_start.tmp") {
|
||||||
|
$startStr = Get-Content "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
|
||||||
|
if ($startStr) {
|
||||||
|
$startTicks = [long]$startStr
|
||||||
|
$elapsed = New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $startTicks)
|
||||||
|
$elapsedStr = "{0:D2}:{1:D2}:{2:D2}.{3:D3}" -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds
|
||||||
|
}
|
||||||
|
Remove-Item "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
|
||||||
|
}
|
||||||
|
Write-Host "Total Duration : $elapsedStr"
|
||||||
|
Write-Host "Output Binaries:"
|
||||||
|
if (Test-Path "Intermediate\built_outputs.tmp") {
|
||||||
|
$files = Get-Content "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue | Where-Object { Test-Path $_ }
|
||||||
|
if ($files) {
|
||||||
|
foreach ($f in $files) {
|
||||||
|
$item = Get-Item $f
|
||||||
|
$size = "{0:N2} MB" -f ($item.Length / 1MB)
|
||||||
|
$relPath = $item.FullName.Replace((Get-Location).Path + "\", "")
|
||||||
|
Write-Host " - $relPath ($size)"
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Write-Host " - None built in this session (all requested targets up-to-date)"
|
||||||
|
}
|
||||||
|
Remove-Item "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue
|
||||||
|
} else {
|
||||||
|
Write-Host " - None built in this session (all requested targets up-to-date)"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
"StartUnity" {
|
||||||
|
# Compute SHA256 hashes of all existing Unity files before FASTBuild runs
|
||||||
|
$hashes = @{}
|
||||||
|
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
|
||||||
|
$hash = (Get-FileHash -Path $_.FullName -Algorithm SHA256).Hash
|
||||||
|
$hashes[$_.FullName] = $hash
|
||||||
|
}
|
||||||
|
$hashes | ConvertTo-Json | Set-Content -Path "Intermediate\unity_hashes.tmp" -ErrorAction SilentlyContinue
|
||||||
|
}
|
||||||
|
|
||||||
|
"EvaluateConfig" {
|
||||||
|
# 1. Strip '#pragma message' from generated Unity files if present
|
||||||
|
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
|
||||||
|
$filePath = $_.FullName
|
||||||
|
$lines = [System.IO.File]::ReadAllLines($filePath)
|
||||||
|
$filtered = $lines | Where-Object { $_ -notlike '*#pragma message*' }
|
||||||
|
if ($lines.Count -ne $filtered.Count) {
|
||||||
|
[System.IO.File]::WriteAllLines($filePath, $filtered)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# 2. Compare Unity hashes to detect Unity structure changes
|
||||||
|
$oldHashes = @{}
|
||||||
|
if (Test-Path "Intermediate\unity_hashes.tmp") {
|
||||||
|
try {
|
||||||
|
$json = Get-Content "Intermediate\unity_hashes.tmp" -Raw -ErrorAction SilentlyContinue
|
||||||
|
if ($json) {
|
||||||
|
$obj = $json | ConvertFrom-Json
|
||||||
|
foreach ($prop in $obj.PSObject.Properties) {
|
||||||
|
$oldHashes[$prop.Name] = $prop.Value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch {}
|
||||||
|
Remove-Item "Intermediate\unity_hashes.tmp" -ErrorAction SilentlyContinue
|
||||||
|
}
|
||||||
|
|
||||||
|
$unityChanged = "0"
|
||||||
|
$currentFiles = Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue
|
||||||
|
if (-not $currentFiles) {
|
||||||
|
$unityChanged = "1"
|
||||||
|
} else {
|
||||||
|
foreach ($file in $currentFiles) {
|
||||||
|
$path = $file.FullName
|
||||||
|
$newHash = (Get-FileHash -Path $path -Algorithm SHA256).Hash
|
||||||
|
if (-not $oldHashes.ContainsKey($path) -or $oldHashes[$path] -ne $newHash) {
|
||||||
|
$unityChanged = "1"
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Helper function to check if target binary/obj is missing or older than source files in dirs
|
||||||
|
function Test-NeedRebuild([string]$targetFile, [string[]]$dirs) {
|
||||||
|
if (-not (Test-Path $targetFile)) { return "1" }
|
||||||
|
if ($unityChanged -eq "1") { return "1" }
|
||||||
|
$targetTime = (Get-Item $targetFile).LastWriteTime
|
||||||
|
foreach ($d in $dirs) {
|
||||||
|
if (Test-Path $d) {
|
||||||
|
$newer = Get-ChildItem -Path $d -Recurse -File -ErrorAction SilentlyContinue | Where-Object {
|
||||||
|
($_.Extension -eq '.cpp' -or $_.Extension -eq '.h' -or $_.Extension -eq '.hpp' -or $_.Extension -eq '.inl') -and $_.LastWriteTime -gt $targetTime
|
||||||
|
}
|
||||||
|
if ($newer) { return "1" }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return "0"
|
||||||
|
}
|
||||||
|
|
||||||
|
$julietObj = "Intermediate\x64-$CFG\Juliet_Unity1.obj"
|
||||||
|
$imguiObj = "Intermediate\x64-$CFG\ImGui_Unity1.obj"
|
||||||
|
$gameDll = "bin\x64-$CFG\Game.dll"
|
||||||
|
$julietApp = "bin\x64-$CFG\JulietApp.exe"
|
||||||
|
$romeoExe = "bin\x64-$CFG\Romeo.exe"
|
||||||
|
$shaderExe = "bin\x64-$CFG\JulietShaderCompiler.exe"
|
||||||
|
|
||||||
|
$julietNeed = Test-NeedRebuild $julietObj @("Juliet")
|
||||||
|
$imguiNeed = Test-NeedRebuild $imguiObj @("External/imgui")
|
||||||
|
|
||||||
|
$gameNeed = "0"
|
||||||
|
if ($TargetJuliet -eq "1" -or $TargetGame -eq "1") {
|
||||||
|
$gameNeed = Test-NeedRebuild $gameDll @("Juliet", "Game", "External/imgui")
|
||||||
|
if ($julietNeed -eq "1") { $gameNeed = "1" }
|
||||||
|
}
|
||||||
|
|
||||||
|
$julietAppNeed = "0"
|
||||||
|
if ($TargetJuliet -eq "1") {
|
||||||
|
$julietAppNeed = Test-NeedRebuild $julietApp @("JulietApp", "Game", "Juliet", "External/imgui")
|
||||||
|
if ($gameNeed -eq "1") { $julietAppNeed = "1" }
|
||||||
|
}
|
||||||
|
|
||||||
|
$romeoNeed = "0"
|
||||||
|
if ($TargetRomeo -eq "1") {
|
||||||
|
$romeoNeed = Test-NeedRebuild $romeoExe @("Romeo", "Juliet", "External/imgui")
|
||||||
|
if ($julietNeed -eq "1") { $romeoNeed = "1" }
|
||||||
|
}
|
||||||
|
|
||||||
|
$shaderNeed = "0"
|
||||||
|
if ($TargetShader -eq "1" -and (Test-Path "Intermediate\JulietShaderCompiler\*.cpp")) {
|
||||||
|
$shaderNeed = Test-NeedRebuild $shaderExe @("JulietShaderCompiler", "Juliet", "External/imgui")
|
||||||
|
if ($julietNeed -eq "1") { $shaderNeed = "1" }
|
||||||
|
}
|
||||||
|
|
||||||
|
$lines = @(
|
||||||
|
"FASTBUILD_UNITY_CHANGED=$unityChanged",
|
||||||
|
"JULIET_NEED_COMPILE=$julietNeed",
|
||||||
|
"IMGUI_NEED_COMPILE=$imguiNeed",
|
||||||
|
"GAME_NEED_COMPILE=$gameNeed",
|
||||||
|
"JULIETAPP_NEED_COMPILE=$julietAppNeed",
|
||||||
|
"ROMEO_NEED_COMPILE=$romeoNeed",
|
||||||
|
"SHADER_NEED_COMPILE=$shaderNeed"
|
||||||
|
)
|
||||||
|
$lines | Set-Content -Path "Intermediate\config_status.tmp"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
# check_target.ps1 - Checks if target binary needs to be rebuilt based on binary existence and source file modification times
|
||||||
|
param(
|
||||||
|
[string]$TargetBinary,
|
||||||
|
[string]$SearchDirs
|
||||||
|
)
|
||||||
|
|
||||||
|
if (-not (Test-Path $TargetBinary)) {
|
||||||
|
Set-Content -Path "Intermediate\need_build.tmp" -Value "1"
|
||||||
|
exit 0
|
||||||
|
}
|
||||||
|
|
||||||
|
$binTime = (Get-Item $TargetBinary).LastWriteTime
|
||||||
|
$dirs = $SearchDirs -split ','
|
||||||
|
|
||||||
|
$needsRebuild = "0"
|
||||||
|
foreach ($dir in $dirs) {
|
||||||
|
if (Test-Path $dir) {
|
||||||
|
# Check source .cpp, .h, .hpp, .inl files for changes newer than target binary
|
||||||
|
$newer = Get-ChildItem -Path $dir -Recurse -File -ErrorAction SilentlyContinue | Where-Object {
|
||||||
|
($_.Extension -eq '.cpp' -or $_.Extension -eq '.h' -or $_.Extension -eq '.hpp' -or $_.Extension -eq '.inl') -and $_.LastWriteTime -gt $binTime
|
||||||
|
}
|
||||||
|
if ($newer) {
|
||||||
|
$needsRebuild = "1"
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Set-Content -Path "Intermediate\need_build.tmp" -Value $needsRebuild
|
||||||
@@ -0,0 +1,61 @@
|
|||||||
|
# clean_unity.ps1 - Manages Unity files content hashing and change detection
|
||||||
|
param(
|
||||||
|
[string]$Action = "Finish"
|
||||||
|
)
|
||||||
|
|
||||||
|
if (-not (Test-Path "Intermediate")) { New-Item -ItemType Directory -Path "Intermediate" | Out-Null }
|
||||||
|
|
||||||
|
$hashFile = "Intermediate\unity_hashes.tmp"
|
||||||
|
|
||||||
|
if ($Action -eq "Start") {
|
||||||
|
# Compute SHA256 hashes of all existing Unity files before FASTBuild runs
|
||||||
|
$hashes = @{}
|
||||||
|
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
|
||||||
|
$hash = (Get-FileHash -Path $_.FullName -Algorithm SHA256).Hash
|
||||||
|
$hashes[$_.FullName] = $hash
|
||||||
|
}
|
||||||
|
$hashes | ConvertTo-Json | Set-Content -Path $hashFile -ErrorAction SilentlyContinue
|
||||||
|
}
|
||||||
|
elseif ($Action -eq "Finish") {
|
||||||
|
$oldHashes = @{}
|
||||||
|
if (Test-Path $hashFile) {
|
||||||
|
try {
|
||||||
|
$json = Get-Content $hashFile -Raw -ErrorAction SilentlyContinue
|
||||||
|
if ($json) {
|
||||||
|
$obj = $json | ConvertFrom-Json
|
||||||
|
foreach ($prop in $obj.PSObject.Properties) {
|
||||||
|
$oldHashes[$prop.Name] = $prop.Value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch {}
|
||||||
|
Remove-Item $hashFile -ErrorAction SilentlyContinue
|
||||||
|
}
|
||||||
|
|
||||||
|
# Clean '#pragma message' from generated Unity files if present
|
||||||
|
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
|
||||||
|
$filePath = $_.FullName
|
||||||
|
$lines = [System.IO.File]::ReadAllLines($filePath)
|
||||||
|
$filtered = $lines | Where-Object { $_ -notlike '*#pragma message*' }
|
||||||
|
if ($lines.Count -ne $filtered.Count) {
|
||||||
|
[System.IO.File]::WriteAllLines($filePath, $filtered)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Detect if any Unity file is new or has changed content
|
||||||
|
$unityChanged = "0"
|
||||||
|
$currentFiles = Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue
|
||||||
|
if (-not $currentFiles) {
|
||||||
|
$unityChanged = "1"
|
||||||
|
} else {
|
||||||
|
foreach ($file in $currentFiles) {
|
||||||
|
$path = $file.FullName
|
||||||
|
$newHash = (Get-FileHash -Path $path -Algorithm SHA256).Hash
|
||||||
|
if (-not $oldHashes.ContainsKey($path) -or $oldHashes[$path] -ne $newHash) {
|
||||||
|
$unityChanged = "1"
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Set-Content -Path "Intermediate\unity_changed.tmp" -Value $unityChanged
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
# summary_helper.ps1 - Handles build timing and summary reporting cleanly
|
||||||
|
param(
|
||||||
|
[string]$Action
|
||||||
|
)
|
||||||
|
|
||||||
|
if ($Action -eq "Start") {
|
||||||
|
if (-not (Test-Path "Intermediate")) { New-Item -ItemType Directory -Path "Intermediate" | Out-Null }
|
||||||
|
[System.IO.File]::WriteAllText("Intermediate\build_start.tmp", [System.DateTime]::Now.Ticks.ToString())
|
||||||
|
}
|
||||||
|
elseif ($Action -eq "Finish") {
|
||||||
|
$elapsedStr = "00:00:00.000"
|
||||||
|
if (Test-Path "Intermediate\build_start.tmp") {
|
||||||
|
$startStr = Get-Content "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
|
||||||
|
if ($startStr) {
|
||||||
|
$startTicks = [long]$startStr
|
||||||
|
$elapsed = New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $startTicks)
|
||||||
|
$elapsedStr = "{0:D2}:{1:D2}:{2:D2}.{3:D3}" -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds
|
||||||
|
}
|
||||||
|
Remove-Item "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
|
||||||
|
}
|
||||||
|
Write-Host "Total Duration : $elapsedStr"
|
||||||
|
Write-Host "Output Binaries:"
|
||||||
|
if (Test-Path "Intermediate\built_outputs.tmp") {
|
||||||
|
$files = Get-Content "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue | Where-Object { Test-Path $_ }
|
||||||
|
if ($files) {
|
||||||
|
foreach ($f in $files) {
|
||||||
|
$item = Get-Item $f
|
||||||
|
$size = "{0:N2} MB" -f ($item.Length / 1MB)
|
||||||
|
$relPath = $item.FullName.Replace((Get-Location).Path + "\", "")
|
||||||
|
Write-Host " - $relPath ($size)"
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Write-Host " - None built in this session (all requested targets up-to-date)"
|
||||||
|
}
|
||||||
|
Remove-Item "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue
|
||||||
|
} else {
|
||||||
|
Write-Host " - None built in this session (all requested targets up-to-date)"
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user