basic incremental build

This commit is contained in:
2026-07-23 13:00:01 -04:00
parent b17960b0e4
commit 315f3d5163
5 changed files with 424 additions and 146 deletions
+118 -132
View File
@@ -4,159 +4,93 @@ setlocal enabledelayedexpansion
:: ------------------------------------------------------------------------------ :: ------------------------------------------------------------------------------
:: Unity Build Script (misc/build.bat) :: Unity Build Script (misc/build.bat)
:: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/ :: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/
:: Step 2: Invoke compiler (clang-cl / cl) directly on target unity files :: Step 2: Invoke compiler directly on target unity files
:: ------------------------------------------------------------------------------ :: ------------------------------------------------------------------------------
set SCRIPT_DIR=%~dp0 set SCRIPT_DIR=%~dp0
cd /d "%SCRIPT_DIR%.." cd /d "%SCRIPT_DIR%.."
set FBUILD=misc\fbuild.exe set FBUILD=misc\fbuild.exe
set HELPER=powershell -NoProfile -ExecutionPolicy Bypass -File "%SCRIPT_DIR%build_helper.ps1"
set TARGET_JULIET=0 set TARGET_JULIET=0
set TARGET_ROMEO=0 set TARGET_ROMEO=0
set TARGET_SHADER=0 set TARGET_SHADER=0
set TARGET_GAME=0 set TARGET_GAME=0
set TARGET_COUNT=0 set TARGET_SPECIFIED=0
set CONFIG_DEBUG=0 set CONFIG_DEBUG=0
set CONFIG_RELEASE=0 set CONFIG_RELEASE=0
set CONFIG_PROFILE=0 set CONFIG_PROFILE=0
set CONFIG_COUNT=0 set CONFIG_SPECIFIED=0
:parse_args :parse_args
if "%~1"=="" goto check_defaults if "%~1"=="" goto check_defaults
if /i "%~1"=="debug" set CONFIG_DEBUG=1& set CONFIG_SPECIFIED=1
if /i "%~1"=="debug" ( if /i "%~1"=="release" set CONFIG_RELEASE=1& set CONFIG_SPECIFIED=1
set CONFIG_DEBUG=1 if /i "%~1"=="profile" set CONFIG_PROFILE=1& set CONFIG_SPECIFIED=1
set /a CONFIG_COUNT+=1 if /i "%~1"=="juliet" set TARGET_JULIET=1& set TARGET_SPECIFIED=1
shift if /i "%~1"=="game" set TARGET_GAME=1& set TARGET_SPECIFIED=1
goto parse_args if /i "%~1"=="romeo" set TARGET_ROMEO=1& set TARGET_SPECIFIED=1
) if /i "%~1"=="shadercompiler" set TARGET_SHADER=1& set TARGET_SPECIFIED=1
if /i "%~1"=="release" (
set CONFIG_RELEASE=1
set /a CONFIG_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="profile" (
set CONFIG_PROFILE=1
set /a CONFIG_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="juliet" (
set TARGET_JULIET=1
set /a TARGET_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="game" (
set TARGET_GAME=1
set /a TARGET_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="romeo" (
set TARGET_ROMEO=1
set /a TARGET_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="shadercompiler" (
set TARGET_SHADER=1
set /a TARGET_COUNT+=1
shift
goto parse_args
)
shift shift
goto parse_args goto parse_args
:check_defaults :check_defaults
:: If no arguments passed ("build"), build ALL targets across ALL configurations (Debug, Profile, Release) if !CONFIG_SPECIFIED! equ 0 (
if !CONFIG_COUNT! equ 0 if !TARGET_COUNT! equ 0 ( if !TARGET_SPECIFIED! equ 0 (
set CONFIG_DEBUG=1 set CONFIG_DEBUG=1& set CONFIG_RELEASE=1& set CONFIG_PROFILE=1
set CONFIG_RELEASE=1 set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
set CONFIG_PROFILE=1
set TARGET_JULIET=1
set TARGET_GAME=1
set TARGET_ROMEO=1
set TARGET_SHADER=1
goto start_build goto start_build
) )
:: If targets specified but no configs specified, default to Debug
if !CONFIG_COUNT! equ 0 (
set CONFIG_DEBUG=1 set CONFIG_DEBUG=1
) )
if !TARGET_SPECIFIED! equ 0 (
:: If configs specified but no targets specified, build all targets for those configs set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
if !TARGET_COUNT! equ 0 (
set TARGET_JULIET=1
set TARGET_GAME=1
set TARGET_ROMEO=1
set TARGET_SHADER=1
) )
:start_build :start_build
set START_TIME=%TIME% %HELPER% -Action StartBuild >nul 2>&1
powershell -Command "$global:startTime = [System.Diagnostics.Stopwatch]::StartNew(); Set-Variable -Name GLOBAL_START_TIME -Value $global:startTime -Scope Global" >nul 2>&1 if exist "Intermediate\built_outputs.tmp" del /f /q "Intermediate\built_outputs.tmp" >nul 2>&1
if not exist "%FBUILD%" ( if not exist "%FBUILD%" (
echo.
echo [BUILD FAILED] Could not find %FBUILD%. echo [BUILD FAILED] Could not find %FBUILD%.
exit /b 1 exit /b 1
) )
:: Find Clang / MSVC compiler
set COMPILER=clang-cl.exe set COMPILER=clang-cl.exe
where %COMPILER% >nul 2>nul where %COMPILER% >nul 2>nul
if %ERRORLEVEL% neq 0 ( if !ERRORLEVEL! neq 0 (
set COMPILER=cl.exe set COMPILER=cl.exe
where %COMPILER% >nul 2>nul
if !ERRORLEVEL! neq 0 (
echo [BUILD FAILED] Neither clang-cl.exe nor cl.exe was found in PATH.
exit /b 1
)
) )
:: Store start timestamp in PowerShell variable for exact timing across batch routines
powershell -Command "[System.IO.File]::WriteAllText('Intermediate\build_start.tmp', [System.DateTime]::Now.Ticks.ToString())" >nul 2>&1
:: Clear temporary built output list file
if exist "Intermediate\built_outputs.tmp" del "Intermediate\built_outputs.tmp"
if !CONFIG_DEBUG! equ 1 call :build_config Debug if !CONFIG_DEBUG! equ 1 call :build_config Debug
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
if !CONFIG_PROFILE! equ 1 call :build_config Profile if !CONFIG_PROFILE! equ 1 call :build_config Profile
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
if !CONFIG_RELEASE! equ 1 call :build_config Release if !CONFIG_RELEASE! equ 1 call :build_config Release
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
:: Calculate build elapsed time using PowerShell
for /f "usebackq tokens=*" %%I in (`powershell -Command "$start = [long](Get-Content Intermediate\build_start.tmp); $elapsed = (New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $start)); Remove-Item Intermediate\build_start.tmp -ErrorAction SilentlyContinue; '{0:D2}:{1:D2}:{2:D2}.{3:D3}' -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds"` ) do set ELAPSED_TIME=%%I
echo. echo.
echo ============================================================================== echo ==============================================================================
echo [BUILD SUMMARY] echo [BUILD SUMMARY]
echo ============================================================================== echo ==============================================================================
echo Compiler Used : %COMPILER% echo Compiler Used : %COMPILER%
echo Total Duration : %ELAPSED_TIME% %HELPER% -Action FinishBuild
echo Output Binaries:
if exist "Intermediate\built_outputs.tmp" (
powershell -Command "Get-Content Intermediate\built_outputs.tmp | Get-Item | ForEach-Object { $size = '{0:N2} MB' -f ($_.Length / 1MB); Write-Host (' - ' + $_.FullName.Replace((Get-Location).Path + '\', '') + ' (' + $size + ')') }"
del "Intermediate\built_outputs.tmp" >nul 2>&1
)
echo ============================================================================== echo ==============================================================================
echo [ALL BUILDS SUCCEEDED] All requested executables built successfully. echo [ALL BUILDS SUCCEEDED] All requested targets processed successfully.
echo ============================================================================== echo ==============================================================================
exit /b 0 exit /b 0
:: ------------------------------------------------------------------------------ :: ------------------------------------------------------------------------------
:: Subroutine to build a specific configuration (Debug / Profile / Release) :: Build Configuration Subroutine
:: ------------------------------------------------------------------------------ :: ------------------------------------------------------------------------------
:build_config :build_config
set "CFG=%~1" set "CFG=%~1"
@@ -173,17 +107,48 @@ if !TARGET_GAME! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Game-Unity
if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity
if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity
%HELPER% -Action StartUnity >nul 2>&1
"%FBUILD%" !FASTBUILD_TARGETS! "%FBUILD%" !FASTBUILD_TARGETS!
if %ERRORLEVEL% neq 0 ( if !ERRORLEVEL! neq 0 (
echo.
echo ==============================================================================
echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%. echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%.
echo ============================================================================== exit /b !ERRORLEVEL!
exit /b %ERRORLEVEL%
) )
:: Strip '#pragma message' from generated Unity files :: Evaluate all target needs in a single fast PowerShell pass
powershell -Command "Get-ChildItem -Path Intermediate -Recurse -Filter '*_Unity*.cpp' | ForEach-Object { (Get-Content $_.FullName) | Where-Object { $_ -notmatch '#pragma message' } | Set-Content $_.FullName }" %HELPER% -Action EvaluateConfig -CFG "!CFG!" -TargetJuliet "!TARGET_JULIET!" -TargetGame "!TARGET_GAME!" -TargetRomeo "!TARGET_ROMEO!" -TargetShader "!TARGET_SHADER!" >nul 2>&1
set FASTBUILD_UNITY_CHANGED=0
set JULIET_NEED_COMPILE=0
set IMGUI_NEED_COMPILE=0
set GAME_NEED_COMPILE=0
set JULIETAPP_NEED_COMPILE=0
set ROMEO_NEED_COMPILE=0
set SHADER_NEED_COMPILE=0
if exist "Intermediate\config_status.tmp" (
for /f "usebackq tokens=1,2 delims==" %%A in ("Intermediate\config_status.tmp") do set %%A=%%B
del /f /q "Intermediate\config_status.tmp" >nul 2>&1
)
if !FASTBUILD_UNITY_CHANGED! equ 1 (
echo [FASTBuild] Unity structure or source file list changed.
) else (
echo [FASTBuild] No Unity file structure changes detected [up-to-date].
)
set ANY_NEED_BUILD=0
if !JULIET_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !IMGUI_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !GAME_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !JULIETAPP_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !ROMEO_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !SHADER_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !ANY_NEED_BUILD! equ 0 (
echo [SKIP / UP-TO-DATE] All requested targets in [%CFG%] are up-to-date.
exit /b 0
)
echo. echo.
echo ============================================================================== echo ==============================================================================
@@ -208,79 +173,100 @@ if /i "!CFG!"=="Debug" (
set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib
:: Compile shared Juliet (and ImGui) Object Files into Intermediate\x64-!CFG!\ :: --- Juliet Shared Objs ---
echo. echo.
echo --- Compiling Shared Object Files (Juliet / ImGui) [%CFG%] --- echo --- Compiling Shared Object Files (Juliet / ImGui) [%CFG%] ---
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\" if !JULIET_NEED_COMPILE! equ 0 (
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\Juliet_Unity*.obj [Unity files unchanged]
) else (
echo [REBUILDING] Compiling Intermediate\x64-!CFG!\Juliet_Unity*.obj...
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\"
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
)
:: --- ImGui Shared Objs ---
if defined IMGUI_UNITY_SRCS ( if defined IMGUI_UNITY_SRCS (
if !IMGUI_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\ImGui_Unity*.obj [Unity files unchanged]
) else (
echo [REBUILDING] Compiling Intermediate\x64-!CFG!\ImGui_Unity*.obj...
%COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\" %COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
)
) )
set JULIET_OBJS=Intermediate\x64-!CFG!\Juliet_Unity*.obj set JULIET_OBJS=Intermediate\x64-!CFG!\Juliet_Unity*.obj
set IMGUI_OBJS= set IMGUI_OBJS=
if defined IMGUI_UNITY_SRCS ( if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
)
set BUILD_GAME_DLL=0 set BUILD_GAME_DLL=0
if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1 if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1 if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
:: Compile Game.dll :: --- Game.dll ---
if !BUILD_GAME_DLL! equ 1 ( if !BUILD_GAME_DLL! equ 1 (
echo. echo.
echo --- Building Game.dll [%CFG%] --- echo --- Building Game.dll [%CFG%] ---
if !GAME_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\Game.dll [Binary up to date, skipping compilation]
) else (
echo [REBUILDING] Compiling bin\x64-!CFG!\Game.dll...
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Game.dll" ^ %COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Game.dll" ^
%JULIET_OBJS% ^ %JULIET_OBJS% Intermediate\Game\*.cpp %IMGUI_OBJS% ^
Intermediate\Game\*.cpp ^
%IMGUI_OBJS% ^
/link %COMMON_LIBS% /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Game.ilk" /PDB:"Intermediate\x64-!CFG!\Game.pdb" /link %COMMON_LIBS% /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Game.ilk" /PDB:"Intermediate\x64-!CFG!\Game.pdb"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
echo bin\x64-!CFG!\Game.dll>>Intermediate\built_outputs.tmp echo bin\x64-!CFG!\Game.dll>>Intermediate\built_outputs.tmp
)
) )
:: Compile JulietApp Executable :: --- JulietApp.exe ---
if !TARGET_JULIET! equ 1 ( if !TARGET_JULIET! equ 1 (
echo. echo.
echo --- Building JulietApp.exe [%CFG%] --- echo --- Building JulietApp.exe [%CFG%] ---
if !JULIETAPP_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\JulietApp.exe [Binary up to date, skipping compilation]
) else (
echo [REBUILDING] Compiling bin\x64-!CFG!\JulietApp.exe...
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^ %COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^
Intermediate\JulietApp\*.cpp ^ Intermediate\JulietApp\*.cpp %IMGUI_OBJS% ^
%IMGUI_OBJS% ^
/link %COMMON_LIBS% bin\x64-!CFG!\Game.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietApp.ilk" /PDB:"Intermediate\x64-!CFG!\JulietApp.pdb" /link %COMMON_LIBS% bin\x64-!CFG!\Game.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietApp.ilk" /PDB:"Intermediate\x64-!CFG!\JulietApp.pdb"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
echo bin\x64-!CFG!\JulietApp.exe>>Intermediate\built_outputs.tmp echo bin\x64-!CFG!\JulietApp.exe>>Intermediate\built_outputs.tmp
)
) )
:: Compile Romeo Executable :: --- Romeo.exe ---
if !TARGET_ROMEO! equ 1 ( if !TARGET_ROMEO! equ 1 (
echo. echo.
echo --- Building Romeo.exe [%CFG%] --- echo --- Building Romeo.exe [%CFG%] ---
if !ROMEO_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\Romeo.exe [Binary up to date, skipping compilation]
) else (
echo [REBUILDING] Compiling bin\x64-!CFG!\Romeo.exe...
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^ %COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^
%JULIET_OBJS% ^ %JULIET_OBJS% Intermediate\Romeo\*.cpp %IMGUI_OBJS% ^
Intermediate\Romeo\*.cpp ^
%IMGUI_OBJS% ^
/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Romeo.ilk" /PDB:"Intermediate\x64-!CFG!\Romeo.pdb" /link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Romeo.ilk" /PDB:"Intermediate\x64-!CFG!\Romeo.pdb"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
echo bin\x64-!CFG!\Romeo.exe>>Intermediate\built_outputs.tmp echo bin\x64-!CFG!\Romeo.exe>>Intermediate\built_outputs.tmp
)
) )
:: Compile JulietShaderCompiler Executable :: --- JulietShaderCompiler.exe ---
if !TARGET_SHADER! equ 1 ( if !TARGET_SHADER! equ 1 (
echo. echo.
echo --- Building JulietShaderCompiler.exe [%CFG%] --- echo --- Building JulietShaderCompiler.exe [%CFG%] ---
if exist "Intermediate\JulietShaderCompiler\*.cpp" ( if exist "Intermediate\JulietShaderCompiler\*.cpp" (
if !SHADER_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\JulietShaderCompiler.exe [Binary up to date, skipping compilation]
) else (
echo [REBUILDING] Compiling bin\x64-!CFG!\JulietShaderCompiler.exe...
%COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^ %COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^
%JULIET_OBJS% ^ %JULIET_OBJS% Intermediate\JulietShaderCompiler\*.cpp %IMGUI_OBJS% ^
Intermediate\JulietShaderCompiler\*.cpp ^
%IMGUI_OBJS% ^
/link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk" /PDB:"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb" /link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk" /PDB:"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
echo bin\x64-!CFG!\JulietShaderCompiler.exe>>Intermediate\built_outputs.tmp echo bin\x64-!CFG!\JulietShaderCompiler.exe>>Intermediate\built_outputs.tmp
) )
)
) )
exit /b 0 exit /b 0
+163
View File
@@ -0,0 +1,163 @@
# misc/build_helper.ps1 - Unified Build Utility Script
param(
[string]$Action,
[string]$CFG,
[string]$TargetJuliet = "0",
[string]$TargetGame = "0",
[string]$TargetRomeo = "0",
[string]$TargetShader = "0"
)
if (-not (Test-Path "Intermediate")) {
New-Item -ItemType Directory -Path "Intermediate" | Out-Null
}
switch ($Action) {
"StartBuild" {
[System.IO.File]::WriteAllText("Intermediate\build_start.tmp", [System.DateTime]::Now.Ticks.ToString())
}
"FinishBuild" {
$elapsedStr = "00:00:00.000"
if (Test-Path "Intermediate\build_start.tmp") {
$startStr = Get-Content "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
if ($startStr) {
$startTicks = [long]$startStr
$elapsed = New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $startTicks)
$elapsedStr = "{0:D2}:{1:D2}:{2:D2}.{3:D3}" -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds
}
Remove-Item "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
}
Write-Host "Total Duration : $elapsedStr"
Write-Host "Output Binaries:"
if (Test-Path "Intermediate\built_outputs.tmp") {
$files = Get-Content "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue | Where-Object { Test-Path $_ }
if ($files) {
foreach ($f in $files) {
$item = Get-Item $f
$size = "{0:N2} MB" -f ($item.Length / 1MB)
$relPath = $item.FullName.Replace((Get-Location).Path + "\", "")
Write-Host " - $relPath ($size)"
}
} else {
Write-Host " - None built in this session (all requested targets up-to-date)"
}
Remove-Item "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue
} else {
Write-Host " - None built in this session (all requested targets up-to-date)"
}
}
"StartUnity" {
# Compute SHA256 hashes of all existing Unity files before FASTBuild runs
$hashes = @{}
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
$hash = (Get-FileHash -Path $_.FullName -Algorithm SHA256).Hash
$hashes[$_.FullName] = $hash
}
$hashes | ConvertTo-Json | Set-Content -Path "Intermediate\unity_hashes.tmp" -ErrorAction SilentlyContinue
}
"EvaluateConfig" {
# 1. Strip '#pragma message' from generated Unity files if present
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
$filePath = $_.FullName
$lines = [System.IO.File]::ReadAllLines($filePath)
$filtered = $lines | Where-Object { $_ -notlike '*#pragma message*' }
if ($lines.Count -ne $filtered.Count) {
[System.IO.File]::WriteAllLines($filePath, $filtered)
}
}
# 2. Compare Unity hashes to detect Unity structure changes
$oldHashes = @{}
if (Test-Path "Intermediate\unity_hashes.tmp") {
try {
$json = Get-Content "Intermediate\unity_hashes.tmp" -Raw -ErrorAction SilentlyContinue
if ($json) {
$obj = $json | ConvertFrom-Json
foreach ($prop in $obj.PSObject.Properties) {
$oldHashes[$prop.Name] = $prop.Value
}
}
} catch {}
Remove-Item "Intermediate\unity_hashes.tmp" -ErrorAction SilentlyContinue
}
$unityChanged = "0"
$currentFiles = Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue
if (-not $currentFiles) {
$unityChanged = "1"
} else {
foreach ($file in $currentFiles) {
$path = $file.FullName
$newHash = (Get-FileHash -Path $path -Algorithm SHA256).Hash
if (-not $oldHashes.ContainsKey($path) -or $oldHashes[$path] -ne $newHash) {
$unityChanged = "1"
break
}
}
}
# Helper function to check if target binary/obj is missing or older than source files in dirs
function Test-NeedRebuild([string]$targetFile, [string[]]$dirs) {
if (-not (Test-Path $targetFile)) { return "1" }
if ($unityChanged -eq "1") { return "1" }
$targetTime = (Get-Item $targetFile).LastWriteTime
foreach ($d in $dirs) {
if (Test-Path $d) {
$newer = Get-ChildItem -Path $d -Recurse -File -ErrorAction SilentlyContinue | Where-Object {
($_.Extension -eq '.cpp' -or $_.Extension -eq '.h' -or $_.Extension -eq '.hpp' -or $_.Extension -eq '.inl') -and $_.LastWriteTime -gt $targetTime
}
if ($newer) { return "1" }
}
}
return "0"
}
$julietObj = "Intermediate\x64-$CFG\Juliet_Unity1.obj"
$imguiObj = "Intermediate\x64-$CFG\ImGui_Unity1.obj"
$gameDll = "bin\x64-$CFG\Game.dll"
$julietApp = "bin\x64-$CFG\JulietApp.exe"
$romeoExe = "bin\x64-$CFG\Romeo.exe"
$shaderExe = "bin\x64-$CFG\JulietShaderCompiler.exe"
$julietNeed = Test-NeedRebuild $julietObj @("Juliet")
$imguiNeed = Test-NeedRebuild $imguiObj @("External/imgui")
$gameNeed = "0"
if ($TargetJuliet -eq "1" -or $TargetGame -eq "1") {
$gameNeed = Test-NeedRebuild $gameDll @("Juliet", "Game", "External/imgui")
if ($julietNeed -eq "1") { $gameNeed = "1" }
}
$julietAppNeed = "0"
if ($TargetJuliet -eq "1") {
$julietAppNeed = Test-NeedRebuild $julietApp @("JulietApp", "Game", "Juliet", "External/imgui")
if ($gameNeed -eq "1") { $julietAppNeed = "1" }
}
$romeoNeed = "0"
if ($TargetRomeo -eq "1") {
$romeoNeed = Test-NeedRebuild $romeoExe @("Romeo", "Juliet", "External/imgui")
if ($julietNeed -eq "1") { $romeoNeed = "1" }
}
$shaderNeed = "0"
if ($TargetShader -eq "1" -and (Test-Path "Intermediate\JulietShaderCompiler\*.cpp")) {
$shaderNeed = Test-NeedRebuild $shaderExe @("JulietShaderCompiler", "Juliet", "External/imgui")
if ($julietNeed -eq "1") { $shaderNeed = "1" }
}
$lines = @(
"FASTBUILD_UNITY_CHANGED=$unityChanged",
"JULIET_NEED_COMPILE=$julietNeed",
"IMGUI_NEED_COMPILE=$imguiNeed",
"GAME_NEED_COMPILE=$gameNeed",
"JULIETAPP_NEED_COMPILE=$julietAppNeed",
"ROMEO_NEED_COMPILE=$romeoNeed",
"SHADER_NEED_COMPILE=$shaderNeed"
)
$lines | Set-Content -Path "Intermediate\config_status.tmp"
}
}
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# check_target.ps1 - Checks if target binary needs to be rebuilt based on binary existence and source file modification times
param(
[string]$TargetBinary,
[string]$SearchDirs
)
if (-not (Test-Path $TargetBinary)) {
Set-Content -Path "Intermediate\need_build.tmp" -Value "1"
exit 0
}
$binTime = (Get-Item $TargetBinary).LastWriteTime
$dirs = $SearchDirs -split ','
$needsRebuild = "0"
foreach ($dir in $dirs) {
if (Test-Path $dir) {
# Check source .cpp, .h, .hpp, .inl files for changes newer than target binary
$newer = Get-ChildItem -Path $dir -Recurse -File -ErrorAction SilentlyContinue | Where-Object {
($_.Extension -eq '.cpp' -or $_.Extension -eq '.h' -or $_.Extension -eq '.hpp' -or $_.Extension -eq '.inl') -and $_.LastWriteTime -gt $binTime
}
if ($newer) {
$needsRebuild = "1"
break
}
}
}
Set-Content -Path "Intermediate\need_build.tmp" -Value $needsRebuild
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# clean_unity.ps1 - Manages Unity files content hashing and change detection
param(
[string]$Action = "Finish"
)
if (-not (Test-Path "Intermediate")) { New-Item -ItemType Directory -Path "Intermediate" | Out-Null }
$hashFile = "Intermediate\unity_hashes.tmp"
if ($Action -eq "Start") {
# Compute SHA256 hashes of all existing Unity files before FASTBuild runs
$hashes = @{}
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
$hash = (Get-FileHash -Path $_.FullName -Algorithm SHA256).Hash
$hashes[$_.FullName] = $hash
}
$hashes | ConvertTo-Json | Set-Content -Path $hashFile -ErrorAction SilentlyContinue
}
elseif ($Action -eq "Finish") {
$oldHashes = @{}
if (Test-Path $hashFile) {
try {
$json = Get-Content $hashFile -Raw -ErrorAction SilentlyContinue
if ($json) {
$obj = $json | ConvertFrom-Json
foreach ($prop in $obj.PSObject.Properties) {
$oldHashes[$prop.Name] = $prop.Value
}
}
} catch {}
Remove-Item $hashFile -ErrorAction SilentlyContinue
}
# Clean '#pragma message' from generated Unity files if present
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
$filePath = $_.FullName
$lines = [System.IO.File]::ReadAllLines($filePath)
$filtered = $lines | Where-Object { $_ -notlike '*#pragma message*' }
if ($lines.Count -ne $filtered.Count) {
[System.IO.File]::WriteAllLines($filePath, $filtered)
}
}
# Detect if any Unity file is new or has changed content
$unityChanged = "0"
$currentFiles = Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue
if (-not $currentFiles) {
$unityChanged = "1"
} else {
foreach ($file in $currentFiles) {
$path = $file.FullName
$newHash = (Get-FileHash -Path $path -Algorithm SHA256).Hash
if (-not $oldHashes.ContainsKey($path) -or $oldHashes[$path] -ne $newHash) {
$unityChanged = "1"
break
}
}
}
Set-Content -Path "Intermediate\unity_changed.tmp" -Value $unityChanged
}
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# summary_helper.ps1 - Handles build timing and summary reporting cleanly
param(
[string]$Action
)
if ($Action -eq "Start") {
if (-not (Test-Path "Intermediate")) { New-Item -ItemType Directory -Path "Intermediate" | Out-Null }
[System.IO.File]::WriteAllText("Intermediate\build_start.tmp", [System.DateTime]::Now.Ticks.ToString())
}
elseif ($Action -eq "Finish") {
$elapsedStr = "00:00:00.000"
if (Test-Path "Intermediate\build_start.tmp") {
$startStr = Get-Content "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
if ($startStr) {
$startTicks = [long]$startStr
$elapsed = New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $startTicks)
$elapsedStr = "{0:D2}:{1:D2}:{2:D2}.{3:D3}" -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds
}
Remove-Item "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
}
Write-Host "Total Duration : $elapsedStr"
Write-Host "Output Binaries:"
if (Test-Path "Intermediate\built_outputs.tmp") {
$files = Get-Content "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue | Where-Object { Test-Path $_ }
if ($files) {
foreach ($f in $files) {
$item = Get-Item $f
$size = "{0:N2} MB" -f ($item.Length / 1MB)
$relPath = $item.FullName.Replace((Get-Location).Path + "\", "")
Write-Host " - $relPath ($size)"
}
} else {
Write-Host " - None built in this session (all requested targets up-to-date)"
}
Remove-Item "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue
} else {
Write-Host " - None built in this session (all requested targets up-to-date)"
}
}