basic incremental build
This commit is contained in:
@@ -0,0 +1,163 @@
|
||||
# misc/build_helper.ps1 - Unified Build Utility Script
|
||||
param(
|
||||
[string]$Action,
|
||||
[string]$CFG,
|
||||
[string]$TargetJuliet = "0",
|
||||
[string]$TargetGame = "0",
|
||||
[string]$TargetRomeo = "0",
|
||||
[string]$TargetShader = "0"
|
||||
)
|
||||
|
||||
if (-not (Test-Path "Intermediate")) {
|
||||
New-Item -ItemType Directory -Path "Intermediate" | Out-Null
|
||||
}
|
||||
|
||||
switch ($Action) {
|
||||
"StartBuild" {
|
||||
[System.IO.File]::WriteAllText("Intermediate\build_start.tmp", [System.DateTime]::Now.Ticks.ToString())
|
||||
}
|
||||
|
||||
"FinishBuild" {
|
||||
$elapsedStr = "00:00:00.000"
|
||||
if (Test-Path "Intermediate\build_start.tmp") {
|
||||
$startStr = Get-Content "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
|
||||
if ($startStr) {
|
||||
$startTicks = [long]$startStr
|
||||
$elapsed = New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $startTicks)
|
||||
$elapsedStr = "{0:D2}:{1:D2}:{2:D2}.{3:D3}" -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds
|
||||
}
|
||||
Remove-Item "Intermediate\build_start.tmp" -ErrorAction SilentlyContinue
|
||||
}
|
||||
Write-Host "Total Duration : $elapsedStr"
|
||||
Write-Host "Output Binaries:"
|
||||
if (Test-Path "Intermediate\built_outputs.tmp") {
|
||||
$files = Get-Content "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue | Where-Object { Test-Path $_ }
|
||||
if ($files) {
|
||||
foreach ($f in $files) {
|
||||
$item = Get-Item $f
|
||||
$size = "{0:N2} MB" -f ($item.Length / 1MB)
|
||||
$relPath = $item.FullName.Replace((Get-Location).Path + "\", "")
|
||||
Write-Host " - $relPath ($size)"
|
||||
}
|
||||
} else {
|
||||
Write-Host " - None built in this session (all requested targets up-to-date)"
|
||||
}
|
||||
Remove-Item "Intermediate\built_outputs.tmp" -ErrorAction SilentlyContinue
|
||||
} else {
|
||||
Write-Host " - None built in this session (all requested targets up-to-date)"
|
||||
}
|
||||
}
|
||||
|
||||
"StartUnity" {
|
||||
# Compute SHA256 hashes of all existing Unity files before FASTBuild runs
|
||||
$hashes = @{}
|
||||
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
|
||||
$hash = (Get-FileHash -Path $_.FullName -Algorithm SHA256).Hash
|
||||
$hashes[$_.FullName] = $hash
|
||||
}
|
||||
$hashes | ConvertTo-Json | Set-Content -Path "Intermediate\unity_hashes.tmp" -ErrorAction SilentlyContinue
|
||||
}
|
||||
|
||||
"EvaluateConfig" {
|
||||
# 1. Strip '#pragma message' from generated Unity files if present
|
||||
Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue | ForEach-Object {
|
||||
$filePath = $_.FullName
|
||||
$lines = [System.IO.File]::ReadAllLines($filePath)
|
||||
$filtered = $lines | Where-Object { $_ -notlike '*#pragma message*' }
|
||||
if ($lines.Count -ne $filtered.Count) {
|
||||
[System.IO.File]::WriteAllLines($filePath, $filtered)
|
||||
}
|
||||
}
|
||||
|
||||
# 2. Compare Unity hashes to detect Unity structure changes
|
||||
$oldHashes = @{}
|
||||
if (Test-Path "Intermediate\unity_hashes.tmp") {
|
||||
try {
|
||||
$json = Get-Content "Intermediate\unity_hashes.tmp" -Raw -ErrorAction SilentlyContinue
|
||||
if ($json) {
|
||||
$obj = $json | ConvertFrom-Json
|
||||
foreach ($prop in $obj.PSObject.Properties) {
|
||||
$oldHashes[$prop.Name] = $prop.Value
|
||||
}
|
||||
}
|
||||
} catch {}
|
||||
Remove-Item "Intermediate\unity_hashes.tmp" -ErrorAction SilentlyContinue
|
||||
}
|
||||
|
||||
$unityChanged = "0"
|
||||
$currentFiles = Get-ChildItem -Path "Intermediate" -Recurse -Filter "*_Unity*.cpp" -ErrorAction SilentlyContinue
|
||||
if (-not $currentFiles) {
|
||||
$unityChanged = "1"
|
||||
} else {
|
||||
foreach ($file in $currentFiles) {
|
||||
$path = $file.FullName
|
||||
$newHash = (Get-FileHash -Path $path -Algorithm SHA256).Hash
|
||||
if (-not $oldHashes.ContainsKey($path) -or $oldHashes[$path] -ne $newHash) {
|
||||
$unityChanged = "1"
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Helper function to check if target binary/obj is missing or older than source files in dirs
|
||||
function Test-NeedRebuild([string]$targetFile, [string[]]$dirs) {
|
||||
if (-not (Test-Path $targetFile)) { return "1" }
|
||||
if ($unityChanged -eq "1") { return "1" }
|
||||
$targetTime = (Get-Item $targetFile).LastWriteTime
|
||||
foreach ($d in $dirs) {
|
||||
if (Test-Path $d) {
|
||||
$newer = Get-ChildItem -Path $d -Recurse -File -ErrorAction SilentlyContinue | Where-Object {
|
||||
($_.Extension -eq '.cpp' -or $_.Extension -eq '.h' -or $_.Extension -eq '.hpp' -or $_.Extension -eq '.inl') -and $_.LastWriteTime -gt $targetTime
|
||||
}
|
||||
if ($newer) { return "1" }
|
||||
}
|
||||
}
|
||||
return "0"
|
||||
}
|
||||
|
||||
$julietObj = "Intermediate\x64-$CFG\Juliet_Unity1.obj"
|
||||
$imguiObj = "Intermediate\x64-$CFG\ImGui_Unity1.obj"
|
||||
$gameDll = "bin\x64-$CFG\Game.dll"
|
||||
$julietApp = "bin\x64-$CFG\JulietApp.exe"
|
||||
$romeoExe = "bin\x64-$CFG\Romeo.exe"
|
||||
$shaderExe = "bin\x64-$CFG\JulietShaderCompiler.exe"
|
||||
|
||||
$julietNeed = Test-NeedRebuild $julietObj @("Juliet")
|
||||
$imguiNeed = Test-NeedRebuild $imguiObj @("External/imgui")
|
||||
|
||||
$gameNeed = "0"
|
||||
if ($TargetJuliet -eq "1" -or $TargetGame -eq "1") {
|
||||
$gameNeed = Test-NeedRebuild $gameDll @("Juliet", "Game", "External/imgui")
|
||||
if ($julietNeed -eq "1") { $gameNeed = "1" }
|
||||
}
|
||||
|
||||
$julietAppNeed = "0"
|
||||
if ($TargetJuliet -eq "1") {
|
||||
$julietAppNeed = Test-NeedRebuild $julietApp @("JulietApp", "Game", "Juliet", "External/imgui")
|
||||
if ($gameNeed -eq "1") { $julietAppNeed = "1" }
|
||||
}
|
||||
|
||||
$romeoNeed = "0"
|
||||
if ($TargetRomeo -eq "1") {
|
||||
$romeoNeed = Test-NeedRebuild $romeoExe @("Romeo", "Juliet", "External/imgui")
|
||||
if ($julietNeed -eq "1") { $romeoNeed = "1" }
|
||||
}
|
||||
|
||||
$shaderNeed = "0"
|
||||
if ($TargetShader -eq "1" -and (Test-Path "Intermediate\JulietShaderCompiler\*.cpp")) {
|
||||
$shaderNeed = Test-NeedRebuild $shaderExe @("JulietShaderCompiler", "Juliet", "External/imgui")
|
||||
if ($julietNeed -eq "1") { $shaderNeed = "1" }
|
||||
}
|
||||
|
||||
$lines = @(
|
||||
"FASTBUILD_UNITY_CHANGED=$unityChanged",
|
||||
"JULIET_NEED_COMPILE=$julietNeed",
|
||||
"IMGUI_NEED_COMPILE=$imguiNeed",
|
||||
"GAME_NEED_COMPILE=$gameNeed",
|
||||
"JULIETAPP_NEED_COMPILE=$julietAppNeed",
|
||||
"ROMEO_NEED_COMPILE=$romeoNeed",
|
||||
"SHADER_NEED_COMPILE=$shaderNeed"
|
||||
)
|
||||
$lines | Set-Content -Path "Intermediate\config_status.tmp"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user