Fastbuild all work for static linking
Need : Dll for game and lib to do hot reload Need : static for release only Way to compile only julietapp only shader app, only juliet.dll and game.dll
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51
Game/Game.bff
Normal file
51
Game/Game.bff
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@@ -0,0 +1,51 @@
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// Juliet - Lib
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//------------------------------------------------------------------------------
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{
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.ProjectName = 'Game'
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.ProjectPath = 'Game'
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.JulietIncludePath = ' "-IJuliet/include"'
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// Library
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//--------------------------------------------------------------------------
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.ProjectConfigs = {}
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ForEach( .BuildConfig in .BuildConfigs )
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{
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Using( .BuildConfig )
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.OutputBase + '\$Platform$-$BuildConfigName$'
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// Unity
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//--------------------------------------------------------------------------
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Unity( '$ProjectName$-Unity-$Platform$-$BuildConfigName$' )
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{
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.UnityInputPath = '$ProjectPath$/'
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.UnityOutputPath = '$OutputBase$/$ProjectPath$/'
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.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
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}
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// Library
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//--------------------------------------------------------------------------
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ObjectList( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
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{
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// Input (Unity)
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.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
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// Extra Compiler Options
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.CompilerOptions + .JulietIncludePath
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+ ' "-IGame"'
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#if __WINDOWS__
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.CompilerOptions + ' -DJULIET_WIN32'
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#endif
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// Output
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.CompilerOutputPath = '$OutputBase$/$ProjectPath$/'
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}
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Alias( '$ProjectName$-$Platform$-$BuildConfigName$' ) { .Targets = '$ProjectName$-Lib-$Platform$-$BuildConfigName$' }
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^'Targets_$Platform$_$BuildConfigName$' + { '$ProjectName$-$Platform$-$BuildConfigName$' }
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#if __WINDOWS__
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.ProjectConfig = [ Using( .'Project_$Platform$_$BuildConfigName$' ) .Target = '$ProjectName$-$Platform$-$BuildConfigName$' ]
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^ProjectConfigs + .ProjectConfig
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#endif
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}
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}
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