Files
Juliet/Game/Game.bff
Patedam 1137466472 Fastbuild all work for static linking
Need : Dll for game and lib to do hot reload
Need : static for release only
Way to compile only julietapp only shader app, only juliet.dll and game.dll
2026-01-07 19:46:12 -05:00

51 lines
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// Juliet - Lib
//------------------------------------------------------------------------------
{
.ProjectName = 'Game'
.ProjectPath = 'Game'
.JulietIncludePath = ' "-IJuliet/include"'
// Library
//--------------------------------------------------------------------------
.ProjectConfigs = {}
ForEach( .BuildConfig in .BuildConfigs )
{
Using( .BuildConfig )
.OutputBase + '\$Platform$-$BuildConfigName$'
// Unity
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity-$Platform$-$BuildConfigName$' )
{
.UnityInputPath = '$ProjectPath$/'
.UnityOutputPath = '$OutputBase$/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
}
// Library
//--------------------------------------------------------------------------
ObjectList( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
{
// Input (Unity)
.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
// Extra Compiler Options
.CompilerOptions + .JulietIncludePath
+ ' "-IGame"'
#if __WINDOWS__
.CompilerOptions + ' -DJULIET_WIN32'
#endif
// Output
.CompilerOutputPath = '$OutputBase$/$ProjectPath$/'
}
Alias( '$ProjectName$-$Platform$-$BuildConfigName$' ) { .Targets = '$ProjectName$-Lib-$Platform$-$BuildConfigName$' }
^'Targets_$Platform$_$BuildConfigName$' + { '$ProjectName$-$Platform$-$BuildConfigName$' }
#if __WINDOWS__
.ProjectConfig = [ Using( .'Project_$Platform$_$BuildConfigName$' ) .Target = '$ProjectName$-$Platform$-$BuildConfigName$' ]
^ProjectConfigs + .ProjectConfig
#endif
}
}