Graphics pipeline creation is working

This commit is contained in:
2025-03-11 22:45:21 -04:00
parent a9fe4683fb
commit 0d93cd9e6d
13 changed files with 461 additions and 46 deletions

View File

@@ -4,6 +4,7 @@
#include <Core/HAL/Display/Display.h>
#include <Core/HAL/DynLib/DynamicLibrary.h>
#include <Core/HotReload/HotReload.h>
#include <Graphics/GraphicsPipeline.h>
namespace Juliet
{
@@ -20,9 +21,10 @@ class JulietApplication : public Juliet::IApplication
bool IsRunning() override;
private:
Juliet::Window* MainWindow = {};
Juliet::GraphicsDevice* GraphicsDevice = {};
Juliet::HotReloadCode GameCode = {};
Juliet::Window* MainWindow = {};
Juliet::GraphicsDevice* GraphicsDevice = {};
Juliet::HotReloadCode GameCode = {};
Juliet::GraphicsPipeline* GraphicsPipeline = {};
bool Running = false;
};