Adding IOStream + String library (needed to have proper iostream)
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@@ -66,6 +66,7 @@
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietShaderCompiler;</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@@ -85,6 +86,7 @@
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@@ -102,12 +104,12 @@
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<ClInclude Include="DXCompiler.h"/>
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="DXShaderCompiler\dxcompiler.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</CopyFileToFolders>
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<CopyFileToFolders Include="DXShaderCompiler\dxil.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</CopyFileToFolders>
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<CopyFileToFolders Include="DXShaderCompiler\dxcompiler.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</CopyFileToFolders>
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<CopyFileToFolders Include="DXShaderCompiler\dxil.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</CopyFileToFolders>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
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<ImportGroup Label="ExtensionTargets">
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