153 lines
4.4 KiB
C++
153 lines
4.4 KiB
C++
#include "lodepng_alloc.hpp"
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#include "esp_heap_caps.h"
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#include "esp_log.h"
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#include <string.h>
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// LVGL's LodePNG memory optimization
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// Instead of standard heap allocations which fragment quickly and crash on the ESP32,
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// we allocate a single massive buffer in PSRAM and just bump a pointer during encode!
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static const char* kTagLodeAlloc = "LODE_ALLOC";
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// 2MB buffer for LodePNG encoding intermediate state.
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// A typical 800x480 grayscale PNG should compress to ~50-100KB, but the dynamic window
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// matching and filtering algorithms need a good amount of scratch space.
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// We can tune this down to 1MB if 2MB is too aggressive, but PSRAM provides 8MB.
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#define LODEPNG_ALLOC_POOL_SIZE (2 * 1024 * 1024)
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static uint8_t* s_lodepng_pool = nullptr;
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static size_t s_lodepng_pool_used = 0;
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void lodepng_allocator_init()
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{
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if (s_lodepng_pool != nullptr) return;
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ESP_LOGI(kTagLodeAlloc, "Allocating %d bytes in PSRAM for LodePNG bump allocator...", LODEPNG_ALLOC_POOL_SIZE);
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// SPIRAM fallback to internal if someone tests without a PSRAM chip
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s_lodepng_pool = (uint8_t*)heap_caps_malloc(LODEPNG_ALLOC_POOL_SIZE, MALLOC_CAP_SPIRAM);
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if (!s_lodepng_pool)
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{
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s_lodepng_pool = (uint8_t*)heap_caps_malloc(LODEPNG_ALLOC_POOL_SIZE, MALLOC_CAP_DEFAULT);
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}
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if (!s_lodepng_pool)
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{
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ESP_LOGE(kTagLodeAlloc, "CRITICAL: Failed to allocate LodePNG PSRAM pool!");
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}
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}
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void lodepng_allocator_reset()
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{
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s_lodepng_pool_used = 0;
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}
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void lodepng_allocator_free()
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{
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if (s_lodepng_pool)
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{
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free(s_lodepng_pool);
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s_lodepng_pool = nullptr;
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}
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s_lodepng_pool_used = 0;
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}
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// ----------------------------------------------------
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// Custom Allocators injected into lodepng.c
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// ----------------------------------------------------
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// To support realloc properly, we prefix each allocation with an 8-byte header storing the size.
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struct AllocHeader {
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size_t size;
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};
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void* lodepng_custom_malloc(size_t size)
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{
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if (!s_lodepng_pool)
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{
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ESP_LOGE(kTagLodeAlloc, "lodepng_malloc called before lodepng_allocator_init!");
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return nullptr;
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}
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// Align size to 8 bytes to avoid unaligned access faults
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size_t aligned_size = (size + 7) & ~7;
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size_t total_alloc = sizeof(AllocHeader) + aligned_size;
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if (s_lodepng_pool_used + total_alloc > LODEPNG_ALLOC_POOL_SIZE)
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{
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ESP_LOGE(kTagLodeAlloc, "LodePNG pool exhausted! Requested: %zu, Used: %zu, Total: %d", size, s_lodepng_pool_used, LODEPNG_ALLOC_POOL_SIZE);
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return nullptr;
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}
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// Grab pointer and bump
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uint8_t* ptr = s_lodepng_pool + s_lodepng_pool_used;
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s_lodepng_pool_used += total_alloc;
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// Write header
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AllocHeader* header = (AllocHeader*)ptr;
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header->size = size; // We store exact size for realloc memcpy bounds
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// Return pointer right after header
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return ptr + sizeof(AllocHeader);
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}
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void* lodepng_custom_realloc(void* ptr, size_t new_size)
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{
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if (!ptr)
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{
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return lodepng_custom_malloc(new_size);
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}
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if (new_size == 0)
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{
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lodepng_custom_free(ptr);
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return nullptr;
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}
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// Get original header
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uint8_t* orig_ptr = (uint8_t*)ptr - sizeof(AllocHeader);
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AllocHeader* header = (AllocHeader*)orig_ptr;
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size_t old_size = header->size;
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if (new_size <= old_size)
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{
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// Don't shrink to save time, bump allocator can't reclaim it easily anyway.
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return ptr;
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}
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// Let's see if this ptr was the *very last* allocation.
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// If so, we can just expand it in place!
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size_t old_aligned_size = (old_size + 7) & ~7;
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if (orig_ptr + sizeof(AllocHeader) + old_aligned_size == s_lodepng_pool + s_lodepng_pool_used)
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{
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// We are at the end! Just bump further!
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size_t new_aligned_size = (new_size + 7) & ~7;
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size_t size_diff = new_aligned_size - old_aligned_size;
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if (s_lodepng_pool_used + size_diff > LODEPNG_ALLOC_POOL_SIZE)
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{
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ESP_LOGE(kTagLodeAlloc, "LodePNG pool exhausted during in-place realloc!");
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return nullptr;
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}
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s_lodepng_pool_used += size_diff;
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header->size = new_size;
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return ptr;
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}
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// Otherwise, we have to copy into a new block
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void* new_ptr = lodepng_custom_malloc(new_size);
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if (new_ptr)
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{
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memcpy(new_ptr, ptr, old_size);
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}
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return new_ptr;
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}
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void lodepng_custom_free(void* ptr)
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{
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// No-op! The bump pointer will just reset to 0 once the API endpoint is done!
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(void)ptr;
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}
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