# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## Project Purpose UnrealDocGenerator is a tool for generating documentation from Unreal Engine C++ header files. The `samples/` directory contains representative Unreal Engine headers used as test inputs: - `samples/GeomUtils.h` — Small utility header (~6 KB): geometry/math helpers in `UE::AI` namespace - `samples/AIController.h` — Medium header (~22 KB): `AAIController` class with movement, behavior tree, perception, and blackboard integration - `samples/GameplayTagsManager.h` — Large/complex header (~43 KB): `UGameplayTagsManager` singleton with tag trees, INI/DataTable loading, and editor support These samples cover a range of complexity (free functions, large classes, deeply nested types, macros, delegates) suitable for stress-testing a parser or doc generator. ## Current State Implementation complete. Three Python files + a Claude Code skill: - `ue_parser.py` — Parses UE headers into dataclasses - `ue_markdown.py` — Renders parsed data as Markdown (ultra-compact format, documented items only) - `generate.py` — CLI entry point; two-pass pipeline (parse-all → build type index → render-all) - `.claude/skills/ue-api/SKILL.md` — Claude Code skill; queries docs via `$UE_DOCS_PATH`, falls back to `$UE_ENGINE_ROOT` source headers ## Usage ```bash python generate.py samples/ docs/ # process directory → docs/ python generate.py samples/AIController.h docs/ # single file ``` Output: one `.md` per `.h` + `docs/type-index.txt` (compact `TypeName: path/to/File.md` lookup). Agent lookup pattern: `grep "^AController:" docs/type-index.txt` → instant single-line result. ## Architecture Notes - Parser uses a **position-based scanner**, not line-by-line regex, to handle nested braces correctly. - `find_matching_close()` extracts balanced `{}`/`()` while skipping `//`, `/* */`, and string literals. - Only items with actual C++ doc comments (`/** */`) are included in output (`_has_doc()` filter). - Two-pass pipeline in `generate.py`: Pass 1 parses all files, Pass 2 renders with cross-reference links. - Inline cross-references: base class names linked to their `.md` when in corpus (`_make_type_link()`). - No "See also" section — inline links in `*Inherits*:` lines cover cross-file navigation. - Deprecated functions excluded from output (`not f.is_deprecated` in visibility filter). - Enums with no value descriptions use compact inline format (`Values: A, B, C`) instead of a table. - Placeholder descriptions (`------//`) filtered by `_PLACEHOLDER_RE` in `_fn_body()`. ## Critical Gotchas - **Never** use `\s` inside a `[...]` character class with `*?` on C++ source — causes catastrophic regex backtracking (hangs on `AIController.h`). Use line-based scanning instead. - Identifier regex must be `r'\w+'`, **not** `r'[\w:~]+'` — the latter consumes `public:` as one token, breaking access specifier detection (all members become `private`). - Module name casing: use `_caps_to_camel()` (not `.title()`) — `AIMODULE.title()` → `Aimodule` instead of `AIModule`.