Update README and CLAUDE.md

README: replace placeholder with full project overview — usage,
skill setup (UE_DOCS_PATH/UE_ENGINE_ROOT env vars), sample files,
output format reference.

CLAUDE.md: drop "in development" (project is complete), add
.claude/skills/ue-api/ to the current state file list.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-02-24 06:57:16 -05:00
parent 93ca33c36a
commit 904277e9e5
2 changed files with 59 additions and 3 deletions

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## Project Purpose ## Project Purpose
UnrealDocGenerator is a tool (in development) for generating documentation from Unreal Engine C++ header files. The `samples/` directory contains representative Unreal Engine headers used as test inputs: UnrealDocGenerator is a tool for generating documentation from Unreal Engine C++ header files. The `samples/` directory contains representative Unreal Engine headers used as test inputs:
- `samples/GeomUtils.h` — Small utility header (~6 KB): geometry/math helpers in `UE::AI` namespace - `samples/GeomUtils.h` — Small utility header (~6 KB): geometry/math helpers in `UE::AI` namespace
- `samples/AIController.h` — Medium header (~22 KB): `AAIController` class with movement, behavior tree, perception, and blackboard integration - `samples/AIController.h` — Medium header (~22 KB): `AAIController` class with movement, behavior tree, perception, and blackboard integration
@@ -14,10 +14,11 @@ These samples cover a range of complexity (free functions, large classes, deeply
## Current State ## Current State
Implementation complete. Three Python files: Implementation complete. Three Python files + a Claude Code skill:
- `ue_parser.py` — Parses UE headers into dataclasses - `ue_parser.py` — Parses UE headers into dataclasses
- `ue_markdown.py` — Renders parsed data as Markdown (ultra-compact format, documented items only) - `ue_markdown.py` — Renders parsed data as Markdown (ultra-compact format, documented items only)
- `generate.py` — CLI entry point; two-pass pipeline (parse-all → build type index → render-all) - `generate.py` — CLI entry point; two-pass pipeline (parse-all → build type index → render-all)
- `.claude/skills/ue-api/SKILL.md` — Claude Code skill; queries docs via `$UE_DOCS_PATH`, falls back to `$UE_ENGINE_ROOT` source headers
## Usage ## Usage

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# ue-ai-skill # UnrealDocGenerator
Generates compact, agent-readable Markdown documentation from Unreal Engine C++ header files, plus a Claude Code skill for querying it.
## How it works
1. **Parse**`ue_parser.py` scans UE headers into dataclasses using a position-based scanner (handles nested braces, macros, delegates, namespaces).
2. **Render**`ue_markdown.py` emits one `.md` per header: only items with C++ doc comments, no deprecated functions, compact enum format.
3. **Index**`generate.py` produces `type-index.txt`: a flat `TypeName: path/to/File.md` lookup for instant type resolution.
## Usage
```bash
python generate.py <input> <output_dir>
# Examples
python generate.py /path/to/UnrealEngine/Engine/Source/ docs/
python generate.py samples/AIController.h docs/
```
Output: one `.md` per `.h` + `docs/type-index.txt`.
## Querying the docs (Claude Code skill)
The repo includes a Claude Code skill at `.claude/skills/ue-api/` that answers Unreal Engine API questions using the generated docs, falling back to source headers when needed.
Set two environment variables before starting Claude Code:
```bash
export UE_DOCS_PATH=/path/to/your/generated/docs
export UE_ENGINE_ROOT=/path/to/UnrealEngine # optional, for source fallback
```
The skill triggers automatically on UE-related questions. It resolves types via `$UE_DOCS_PATH/type-index.txt` in a single grep, reads the relevant `.md` files, and escalates to source headers for undocumented members, macros, or implementation details.
**Example lookup:**
```bash
grep "^AController:" "$UE_DOCS_PATH/type-index.txt"
# → AController: Engine/Classes/GameFramework/Controller.md
```
## Samples
Three representative UE headers in `samples/` for testing:
| File | Size | Contents |
|---|---|---|
| `GeomUtils.h` | ~6 KB | Free functions in `UE::AI` namespace |
| `AIController.h` | ~22 KB | `AAIController` with movement, BT, perception |
| `GameplayTagsManager.h` | ~43 KB | `UGameplayTagsManager` singleton, delegates, enums |
## Output format
- Functions: `` ##### `Name(params)` → `ReturnType` *(flags)* ``
- Properties: `- \`name\` \`type\` *(flags)* — description`
- Enums: table when values have descriptions, inline `Values: A, B, C` otherwise
- Inheritance: `*Inherits*: [BaseClass](relative/path.md)` with corpus links