Update README and CLAUDE.md
README: replace placeholder with full project overview — usage, skill setup (UE_DOCS_PATH/UE_ENGINE_ROOT env vars), sample files, output format reference. CLAUDE.md: drop "in development" (project is complete), add .claude/skills/ue-api/ to the current state file list. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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README.md
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# ue-ai-skill
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# UnrealDocGenerator
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Generates compact, agent-readable Markdown documentation from Unreal Engine C++ header files, plus a Claude Code skill for querying it.
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## How it works
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1. **Parse** — `ue_parser.py` scans UE headers into dataclasses using a position-based scanner (handles nested braces, macros, delegates, namespaces).
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2. **Render** — `ue_markdown.py` emits one `.md` per header: only items with C++ doc comments, no deprecated functions, compact enum format.
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3. **Index** — `generate.py` produces `type-index.txt`: a flat `TypeName: path/to/File.md` lookup for instant type resolution.
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## Usage
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```bash
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python generate.py <input> <output_dir>
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# Examples
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python generate.py /path/to/UnrealEngine/Engine/Source/ docs/
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python generate.py samples/AIController.h docs/
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```
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Output: one `.md` per `.h` + `docs/type-index.txt`.
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## Querying the docs (Claude Code skill)
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The repo includes a Claude Code skill at `.claude/skills/ue-api/` that answers Unreal Engine API questions using the generated docs, falling back to source headers when needed.
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Set two environment variables before starting Claude Code:
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```bash
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export UE_DOCS_PATH=/path/to/your/generated/docs
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export UE_ENGINE_ROOT=/path/to/UnrealEngine # optional, for source fallback
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```
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The skill triggers automatically on UE-related questions. It resolves types via `$UE_DOCS_PATH/type-index.txt` in a single grep, reads the relevant `.md` files, and escalates to source headers for undocumented members, macros, or implementation details.
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**Example lookup:**
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```bash
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grep "^AController:" "$UE_DOCS_PATH/type-index.txt"
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# → AController: Engine/Classes/GameFramework/Controller.md
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```
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## Samples
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Three representative UE headers in `samples/` for testing:
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| File | Size | Contents |
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|---|---|---|
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| `GeomUtils.h` | ~6 KB | Free functions in `UE::AI` namespace |
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| `AIController.h` | ~22 KB | `AAIController` with movement, BT, perception |
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| `GameplayTagsManager.h` | ~43 KB | `UGameplayTagsManager` singleton, delegates, enums |
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## Output format
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- Functions: `` ##### `Name(params)` → `ReturnType` *(flags)* ``
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- Properties: `- \`name\` \`type\` *(flags)* — description`
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- Enums: table when values have descriptions, inline `Values: A, B, C` otherwise
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- Inheritance: `*Inherits*: [BaseClass](relative/path.md)` with corpus links
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