Update README: MCP server, multi-directory input, remove samples section
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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README.md
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README.md
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# UnrealDocGenerator
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Generates compact, agent-readable Markdown documentation from Unreal Engine C++ header files, plus a Claude Code skill for querying it.
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Generates compact, agent-readable Markdown documentation from Unreal Engine C++ header files and exposes it to Claude via an MCP server for item-granularity lookups.
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## How it works
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1. **Parse** — `ue_parser.py` scans UE headers into dataclasses using a position-based scanner (handles nested braces, macros, delegates, namespaces).
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2. **Render** — `ue_markdown.py` emits one `.md` per header: only items with C++ doc comments, no deprecated functions, compact enum format.
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3. **Index** — `generate.py` produces `type-index.txt`: a flat `TypeName: path/to/File.md` lookup for instant type resolution.
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4. **Serve** — `ue_mcp_server.py` exposes the docs to Claude as callable MCP tools.
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## Usage
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```bash
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python generate.py <input> <output_dir>
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python generate.py <input> [input2 ...] <output_dir>
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# Examples
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python generate.py /path/to/UnrealEngine/Engine/Source/ docs/
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python generate.py samples/AIController.h docs/
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python generate.py Runtime/Engine/ Runtime/AIModule/ Runtime/GameplayTags/ docs/
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python generate.py Runtime/Engine/Classes/GameFramework/Actor.h docs/
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```
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Output: one `.md` per `.h` + `docs/type-index.txt`.
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The last argument is always the output directory. All preceding arguments are inputs (files or directories, processed recursively). Output: one `.md` per `.h` + `docs/type-index.txt`.
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## Querying the docs (Claude Code skill)
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## MCP Server
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The repo includes a Claude Code skill at `.claude/skills/ue-api/` that answers Unreal Engine API questions using the generated docs, falling back to source headers when needed.
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`ue_mcp_server.py` is a Claude Code MCP server that gives Claude item-granularity access to the generated docs — fetching one class overview or one function instead of an entire file.
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Set two environment variables before starting Claude Code:
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### Setup
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```bash
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pip install mcp
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```
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```bash
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export UE_DOCS_PATH=/path/to/your/generated/docs
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export UE_ENGINE_ROOT=/path/to/UnrealEngine # optional, for source fallback
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export UE_ENGINE_ROOT=/path/to/UnrealEngine # optional, for search_source
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```
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The skill triggers automatically on UE-related questions. It resolves types via `$UE_DOCS_PATH/type-index.txt` in a single grep, reads the relevant `.md` files, and escalates to source headers for undocumented members, macros, or implementation details.
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The `.mcp.json` at the repo root registers the server automatically when you open the project in Claude Code.
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**Example lookup:**
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```bash
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grep "^AController:" "$UE_DOCS_PATH/type-index.txt"
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# → AController: Engine/Classes/GameFramework/Controller.md
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### Available tools
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| Tool | Purpose |
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| `search_types(pattern)` | Regex search over `type-index.txt` — locate a type |
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| `get_class_overview(class_name)` | Description + base classes + property/function name lists |
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| `get_member(class_name, member_name)` | Full doc for one function or property (all overloads) |
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| `get_file(relative_path)` | Full `.md` file — for delegates, enums, or multiple classes |
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| `search_source(pattern, path_hint)` | Grep UE source `.h` files via `$UE_ENGINE_ROOT` |
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### Typical query flow
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```
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search_types("AIController") → resolves to AIController.md
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get_class_overview("AAIController") → description + list of 40 function names
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get_member("AAIController", "MoveToActor") → full signature + doc
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```
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## Samples
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Three representative UE headers in `samples/` for testing:
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| File | Size | Contents |
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|---|---|---|
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| `GeomUtils.h` | ~6 KB | Free functions in `UE::AI` namespace |
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| `AIController.h` | ~22 KB | `AAIController` with movement, BT, perception |
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| `GameplayTagsManager.h` | ~43 KB | `UGameplayTagsManager` singleton, delegates, enums |
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3 tool calls, ~15 lines of content — vs reading an entire 100-line file.
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## Output format
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- Functions: `` ##### `Name(params)` → `ReturnType` *(flags)* ``
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- Properties: `- \`name\` \`type\` *(flags)* — description`
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- Properties: `` - `name` `type` *(flags)* — description ``
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- Enums: table when values have descriptions, inline `Values: A, B, C` otherwise
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- Inheritance: `*Inherits*: [BaseClass](relative/path.md)` with corpus links
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