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Juliet/Assets/source/SolidColor.frag.hlsl
Patedam da203c80f3 Finished first version of shader compiler. HLSL -> DXIL.
Submitting vertex and frag shader needed to display a triangle.
2025-03-08 22:36:15 -05:00

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73 B
HLSL

float4 main(float4 Color : TEXCOORD0) : SV_Target0
{
return Color;
}