Support update of game.dll separately Made some alias and stuff still remains the shader compiler to add to the solution. Solution is also generated by fbuild (nice)
23 lines
729 B
XML
23 lines
729 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<CustomBuild Include="Entity\Entity.h">
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<Filter>Entity</Filter>
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</CustomBuild>
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<CustomBuild Include="Entity\EntityManager.cpp">
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<Filter>Entity</Filter>
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</CustomBuild>
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<CustomBuild Include="Entity\EntityManager.h">
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<Filter>Entity</Filter>
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</CustomBuild>
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<CustomBuild Include="Game.bff">
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</CustomBuild>
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<CustomBuild Include="game.cpp">
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</CustomBuild>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Entity">
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<UniqueIdentifier>{6051ee0a-6c94-4f93-bc2a-7f5284b7d434}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</Project> |