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Juliet/Romeo/docs/Juliet_include_Graphics_Mesh.md
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Juliet\include\Graphics\Mesh

Source Files

  • Header: Juliet\include\Graphics\Mesh.h
  • Source: Juliet\src\Graphics\Mesh.cpp

AI Description

The C++ Mesh component manages geometry data, defining vertex and index counts with offsets. It stores a transform matrix for spatial operations within the Juliet engine's memory arena architecture.

Symbols

Namespace Juliet

Classes, Structs & Unions

  • struct Mesh

Functions & Methods

  • Matrix Transform = Mesh::MatrixIdentity()