Files
Juliet/Juliet/include/Core/Networking/Socket.h
T

54 lines
961 B
C++

#pragma once
#include <Core/Networking/SocketHandle.h>
class Socket
{
public:
virtual ~Socket();
Socket(Socket&& other) noexcept;
Socket& operator=(Socket&& socket) noexcept;
Socket(const Socket&) = delete;
Socket& operator=(const Socket&) = delete;
bool IsValid() const;
enum class Status : uint8
{
Done,
Partial,
Ready,
NotReady,
Disconnected,
Error
};
protected:
enum class Protocol : uint8
{
TCP,
UDP
};
// To store the result of a send/receive on the socket
struct RequestStatus
{
Status Status = Status::Done;
size_t Length = 0;
};
explicit Socket(Protocol protocol);
SocketHandle GetHandle() const { return Handle; }
void Create();
void CreateFromHandle(SocketHandle handle);
void Close();
private:
SocketHandle Handle;
Protocol ProtocolType;
};