Files
Juliet/Game/Entity/Entity.cpp
T

32 lines
755 B
C++

#include <Entity/Entity.h>
#include <Core/Common/serialization.h>
namespace
{
void serialize_entity(Archive& ar, uint16 /*version*/, void* payload)
{
Assert(payload);
Entity* entity = static_cast<Entity*>(payload);
SERIALIZE(ar, id, entity->ID);
SERIALIZE(ar, position, entity->position);
}
} // namespace
DEFINE_CLASS_VERSIONED(Entity, 1, nullptr, serialize_entity)
DEFINE_ENTITY_VERSIONED(Inert, 1, nullptr)
void serialize(Archive& ar, NonNullPtr<Entity> entity)
{
// Entity fields
serialize(ar, Entity::kind, entity.Get());
// Derived fields
if (entity->derived_kind != nullptr && entity->derived != nullptr)
{
serialize(ar, entity->derived_kind, entity->derived);
}
}