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Juliet/Romeo/docs/Juliet_include_Graphics_ImGuiRenderer.md
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Juliet\include\Graphics\ImGuiRenderer

Source Files

  • Header: Juliet\include\Graphics\ImGuiRenderer.h
  • Source: Juliet\src\Graphics\ImGuiRenderer.cpp

AI Description

The ImGuiRenderer component in the Juliet graphics library is designed to handle rendering of ImGui UI elements directly within a graphics pipeline. It initializes, manages, and renders ImGui windows and controls on the GPU using DirectX 12. The component includes functions for initializing, shutting down, starting a new frame, and rendering the ImGui content into a command list. It uses a set of buffers and transfer buffers to manage vertex and index data efficiently, ensuring smooth and responsive UI interactions.

Symbols

Namespace Juliet

Functions & Methods

  • extern bool ImGuiRenderer_Initialize(GraphicsDevice* device)
  • extern void ImGuiRenderer_Shutdown(GraphicsDevice* device)
  • extern void ImGuiRenderer_NewFrame()
  • extern JULIET_API void ImGuiRenderer_Render(CommandList* cmdList, RenderPass* renderPass)