Files
Juliet/Romeo/docs/Juliet_include_Graphics_Texture.md
T

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Juliet\include\Graphics\Texture

Source Files

  • Header: Juliet\include\Graphics\Texture.h

AI Description

This C++ component defines a set of enums and structs to represent different types of textures in a graphics application. It includes information about texture formats, usage flags, types, sample counts, and create information structures. The Texture type is an opaque pointer that represents the actual texture data. This design allows for flexible and efficient management of textures within a graphics engine or application.

Symbols

Namespace Juliet

Classes, Structs & Unions

  • struct TextureCreateInfo
  • union TextureCreateInfo::anonymous

Enums

  • enum struct
  • enum struct
  • enum struct
  • enum struct