Files
Juliet/JulietApp/Editor/EditorMain_win32.cpp

90 lines
2.3 KiB
C++

#include <Editor/EditorMain_win32.h>
#include <Core/Application/ApplicationManager.h>
#include <Core/HAL/Display/Display.h>
#include <Core/HAL/Event/SystemEvent.h>
#include <Core/JulietInit.h>
#include <Core/Logging/LogManager.h>
#include <Core/Logging/LogTypes.h>
#include <Graphics/GraphicsConfig.h>
#include <cstdlib>
// TODO : Replace with message box from framework + call main and not winmain + subsystem
#include <Graphics/Graphics.h>
#include <Windows.h>
namespace Juliet
{
void Win32EditorApplication::Init()
{
Log(LogLevel::Message, LogCategory::Editor, "Initializing Editor Application...");
MainWindow = CreatePlatformWindow("Juliet Editor", 1280, 720);
GraphicsConfig config;
GraphicsDevice* device = CreateGraphicsDevice(config);
Assert(!device && "Currently not implemented so device should be null");
Running = MainWindow != nullptr;
}
void Win32EditorApplication::Shutdown()
{
Log(LogLevel::Message, LogCategory::Editor, "Shutdown Editor Application...");
if (MainWindow)
{
DestroyPlatformWindow(MainWindow);
}
}
void Win32EditorApplication::Update()
{
SystemEvent evt;
while (GetEvent(evt))
{
if (evt.Type == EventType::Window_Close_Request)
{
if (evt.Data.Window.AssociatedWindowID == GetWindowID(MainWindow))
{
Running = false;
}
}
}
}
bool Win32EditorApplication::IsRunning()
{
return Running;
}
namespace
{
Win32EditorApplication EditorApplication;
}
Win32EditorApplication& GetEditorApplication()
{
return EditorApplication;
}
} // namespace Juliet
int main(int argc, char** argv)
{
CreateMutex(0, false, L"Local\\Juliet.Editor");
if (GetLastError() == ERROR_ALREADY_EXISTS)
{
MessageBox(nullptr, L"An instance of Juliet is already running.", L"Juliet", MB_OK | MB_ICONEXCLAMATION);
return EXIT_FAILURE;
}
StartApplication(Juliet::EditorApplication, Juliet::JulietInit_Flags::Display);
// Pause here to not close the console window immediatly on stop
system("PAUSE");
return EXIT_SUCCESS;
}