148 lines
3.8 KiB
C++
148 lines
3.8 KiB
C++
#include <Editor/EditorMain_win32.h>
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#include <Core/Application/ApplicationManager.h>
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#include <Core/HAL/Display/Display.h>
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#include <Core/HAL/Event/SystemEvent.h>
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#include <Core/JulietInit.h>
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#include <Core/Logging/LogManager.h>
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#include <Core/Logging/LogTypes.h>
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#include <Graphics/GraphicsConfig.h>
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#include <cstdlib>
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// TODO : Replace with message box from framework + call main and not winmain + subsystem
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#include <Core/DynLib/DynamicLibrary.h>
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#include <Graphics/Graphics.h>
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#include <Graphics/RenderPass.h>
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#include <Windows.h>
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// TODO : Think how to do the draw pipeline.
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// Ex: Expose a Draw method ?
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// Store a graphics context ?
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// For now. Put everything in Update down below.
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// Should split update from draw, update should have a != timestep than graphics (60fps or more)
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using namespace Juliet;
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void Win32EditorApplication::Init()
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{
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Log(LogLevel::Message, LogCategory::Editor, "Initializing Editor Application...");
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GraphicsConfig config;
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GraphicsDevice = CreateGraphicsDevice(config);
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MainWindow = CreatePlatformWindow("Juliet Editor", 1280, 720);
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Running = MainWindow != nullptr && GraphicsDevice != nullptr;
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if (Running)
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{
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AttachToWindow(GraphicsDevice, MainWindow);
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Game = LoadDynamicLibrary("Game.dll");
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}
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}
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void Win32EditorApplication::Shutdown()
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{
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Log(LogLevel::Message, LogCategory::Editor, "Shutdown Editor Application...");
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if (Game)
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{
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UnloadDynamicLibrary(Game);
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}
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if (MainWindow && GraphicsDevice)
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{
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DetachFromWindow(GraphicsDevice, MainWindow);
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}
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if (MainWindow)
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{
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DestroyPlatformWindow(MainWindow);
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}
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if (GraphicsDevice)
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{
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DestroyGraphicsDevice(GraphicsDevice);
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}
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}
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void Win32EditorApplication::Update()
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{
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SystemEvent evt;
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while (GetEvent(evt))
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{
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if (evt.Type == EventType::Window_Close_Request)
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{
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if (evt.Data.Window.AssociatedWindowID == GetWindowID(MainWindow))
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{
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Running = false;
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}
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}
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}
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// Draw here for now
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// 1) Acquire a Command Buffer
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CommandList* cmdList = AcquireCommandList(GraphicsDevice, QueueType::Graphics);
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if (cmdList == nullptr)
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{
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Log(LogLevel::Error, LogCategory::Editor, "Failed to acquire command list.");
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Running = false;
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return;
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}
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Texture* swapChainTexture = nullptr;
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if (!AcquireSwapChainTexture(cmdList, MainWindow, &swapChainTexture))
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{
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Log(LogLevel::Error, LogCategory::Editor, "Failed to acquire swapchain texture.");
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Running = false;
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return;
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}
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if (swapChainTexture)
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{
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ColorTargetInfo colorTargetInfo = {};
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colorTargetInfo.TargetTexture = swapChainTexture;
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colorTargetInfo.ClearColor = { .R = .5f, .G = .8f, .B = .0f, .A = 1.f };
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colorTargetInfo.LoadOperation = LoadOperation::Clear;
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colorTargetInfo.StoreOperation = StoreOperation::Store;
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RenderPass* renderPass = BeginRenderPass(cmdList, colorTargetInfo);
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EndRenderPass(renderPass);
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}
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// Submit Commands
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SubmitCommandLists(cmdList);
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}
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bool Win32EditorApplication::IsRunning()
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{
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return Running;
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}
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namespace
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{
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Win32EditorApplication EditorApplication;
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}
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Win32EditorApplication& GetEditorApplication()
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{
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return EditorApplication;
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}
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int main(int argc, char** argv)
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{
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CreateMutex(0, false, L"Local\\Juliet.Editor");
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if (GetLastError() == ERROR_ALREADY_EXISTS)
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{
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MessageBox(nullptr, L"An instance of Juliet is already running.", L"Juliet", MB_OK | MB_ICONEXCLAMATION);
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return EXIT_FAILURE;
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}
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StartApplication(EditorApplication, JulietInit_Flags::Display);
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// Pause here to not close the console window immediatly on stop
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system("PAUSE");
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return EXIT_SUCCESS;
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}
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