Files
Juliet/Romeo/docs/Juliet_src_Graphics_DebugDisplayRenderer.md
T

621 B

Juliet\src\Graphics\DebugDisplayRenderer

Source Files

  • Source: Juliet\src\Graphics\DebugDisplayRenderer.cpp

AI Description

This C++ component renders debug overlays (lines and sphere wireframes) using a shared GPU buffer split into two regions for depth-tested primitives and non-depth overlay data. It manages shader pipeline creation, vertex allocation up to ~450KB, and command rendering with view projection push constants per region within the Juliet graphics framework.

Symbols

Namespace Juliet::anonymous

Classes, Structs & Unions

  • struct DebugVertex
  • struct DebugDisplayState