946 B
946 B
Juliet\include\Graphics\RenderPass
Source Files
- Header:
Juliet\include\Graphics\RenderPass.h
AI Description
This header defines a render pass abstraction for the Juliet graphics API, containing enums and structs to configure color targets, depth/stencil states, blend modes, mipmap operations (load/store/resolve), clear values, and texture cycling. It enables high-level rendering pipeline configuration by encapsulating target properties like formats, mip levels, resolution logic, and per-component blending parameters without exposing direct hardware calls.
Symbols
Namespace Juliet
Classes, Structs & Unions
struct ColorTargetInfounion ColorTargetInfo::anonymousstruct DepthStencilTargetInfostruct ColorTargetBlendStatestruct ColorTargetDescription
Enums
enum structenum structenum class BlendFactorenum class BlendOperationenum class ColorComponentFlags