Files
Juliet/Juliet/include/Graphics/Texture.h

181 lines
4.8 KiB
C++

#pragma once
namespace Juliet
{
enum struct TextureFormat : uint8
{
Invalid,
/* Unsigned Normalized Float Color Formats */
A8_UNORM,
R8_UNORM,
R8G8_UNORM,
R8G8B8A8_UNORM,
R16_UNORM,
R16G16_UNORM,
R16G16B16A16_UNORM,
R10G10B10A2_UNORM,
B5G6R5_UNORM,
B5G5R5A1_UNORM,
B4G4R4A4_UNORM,
B8G8R8A8_UNORM,
/* Compressed Unsigned Normalized Float Color Formats */
BC1_RGBA_UNORM,
BC2_RGBA_UNORM,
BC3_RGBA_UNORM,
BC4_R_UNORM,
BC5_RG_UNORM,
BC7_RGBA_UNORM,
/* Compressed Signed Float Color Formats */
BC6H_RGB_FLOAT,
/* Compressed Unsigned Float Color Formats */
BC6H_RGB_UFLOAT,
/* Signed Normalized Float Color Formats */
R8_SNORM,
R8G8_SNORM,
R8G8B8A8_SNORM,
R16_SNORM,
R16G16_SNORM,
R16G16B16A16_SNORM,
/* Signed Float Color Formats */
R16_FLOAT,
R16G16_FLOAT,
R16G16B16A16_FLOAT,
R32_FLOAT,
R32G32_FLOAT,
R32G32B32A32_FLOAT,
/* Unsigned Float Color Formats */
R11G11B10_UFLOAT,
/* Unsigned Integer Color Formats */
R8_UINT,
R8G8_UINT,
R8G8B8A8_UINT,
R16_UINT,
R16G16_UINT,
R16G16B16A16_UINT,
R32_UINT,
R32G32_UINT,
R32G32B32A32_UINT,
/* Signed Integer Color Formats */
R8_INT,
R8G8_INT,
R8G8B8A8_INT,
R16_INT,
R16G16_INT,
R16G16B16A16_INT,
R32_INT,
R32G32_INT,
R32G32B32A32_INT,
/* SRGB Unsigned Normalized Color Formats */
R8G8B8A8_UNORM_SRGB,
B8G8R8A8_UNORM_SRGB,
/* Compressed SRGB Unsigned Normalized Color Formats */
BC1_RGBA_UNORM_SRGB,
BC2_RGBA_UNORM_SRGB,
BC3_RGBA_UNORM_SRGB,
BC7_RGBA_UNORM_SRGB,
/* Depth Formats */
D16_UNORM,
D24_UNORM,
D32_FLOAT,
D24_UNORM_S8_UINT,
D32_FLOAT_S8_UINT,
/* Compressed ASTC Normalized Float Color Formats*/
ASTC_4x4_UNORM,
ASTC_5x4_UNORM,
ASTC_5x5_UNORM,
ASTC_6x5_UNORM,
ASTC_6x6_UNORM,
ASTC_8x5_UNORM,
ASTC_8x6_UNORM,
ASTC_8x8_UNORM,
ASTC_10x5_UNORM,
ASTC_10x6_UNORM,
ASTC_10x8_UNORM,
ASTC_10x10_UNORM,
ASTC_12x10_UNORM,
ASTC_12x12_UNORM,
/* Compressed SRGB ASTC Normalized Float Color Formats*/
ASTC_4x4_UNORM_SRGB,
ASTC_5x4_UNORM_SRGB,
ASTC_5x5_UNORM_SRGB,
ASTC_6x5_UNORM_SRGB,
ASTC_6x6_UNORM_SRGB,
ASTC_8x5_UNORM_SRGB,
ASTC_8x6_UNORM_SRGB,
ASTC_8x8_UNORM_SRGB,
ASTC_10x5_UNORM_SRGB,
ASTC_10x6_UNORM_SRGB,
ASTC_10x8_UNORM_SRGB,
ASTC_10x10_UNORM_SRGB,
ASTC_12x10_UNORM_SRGB,
ASTC_12x12_UNORM_SRGB,
/* Compressed ASTC Signed Float Color Formats*/
ASTC_4x4_FLOAT,
ASTC_5x4_FLOAT,
ASTC_5x5_FLOAT,
ASTC_6x5_FLOAT,
ASTC_6x6_FLOAT,
ASTC_8x5_FLOAT,
ASTC_8x6_FLOAT,
ASTC_8x8_FLOAT,
ASTC_10x5_FLOAT,
ASTC_10x6_FLOAT,
ASTC_10x8_FLOAT,
ASTC_10x10_FLOAT,
ASTC_12x10_FLOAT,
ASTC_12x12_FLOAT
};
enum struct TextureUsageFlag : uint8
{
None = 0,
Sampler = 1 << 0, // Textures supports sampling
ColorTarget = 1 << 1, // Texture is color render target
DepthStencilTarget = 1 << 2, // Texture is depth stencil target
GraphicsStorageRead = 1 << 3, // Support Storage read at graphics stage
ComputeStorageRead = 1 << 4, // Support Storage read at compute stage
ComputeStorageWrite = 1 << 5, // Support Storage Write at compute stage
ComputeStorageSimultaneousReadWrite =
1 << 6, // Supports reads and writes in the same compute shader. Not equivalent to ComputeStorageRead | ComputeStorageWrite
};
enum struct TextureType : uint8
{
Texture_2D,
Texture_2DArray,
Texture_3D,
Texture_3DArray,
Texture_Cube,
Texture_CubeArray,
};
enum struct TextureSampleCount : uint8
{
One,
Two,
Four,
Eight,
};
// Create Information structs
struct TextureCreateInfo
{
TextureType Type;
TextureFormat Format;
TextureUsageFlag Flags;
TextureSampleCount SampleCount;
uint32 Width;
uint32 Height;
union
{
uint32 LayerCount;
uint32 Depth;
}; // LayerCount is used in 2d array textures and Depth for 3d textures
uint32 MipLevelCount;
};
struct Texture;
} // namespace Juliet