Files
Juliet/misc/build_game.bat
Patedam 9510951aee Final port to fastbuild.
Support update of game.dll separately
Made some alias and stuff
still remains the shader compiler to add to the solution.
Solution is also generated by fbuild (nice)
2026-01-08 16:26:01 -05:00

46 lines
1.1 KiB
Batchfile

@echo off
setlocal
:: --- 1. Handle Compiler Choice ---
:: Default to Clang, but allow override via "build_game.bat msvc"
set "COMPILER_TYPE=%~1"
if "%COMPILER_TYPE%"=="" set "COMPILER_TYPE=clang"
if /I "%COMPILER_TYPE%"=="clang" (
set "PLATFORM=x64Clang"
) else (
set "PLATFORM=x64"
)
:: --- 2. Generate Random ID & Setup Paths ---
set "CONFIG=Debug"
set "GAME_BUILD_ID=%RANDOM%"
set "TARGET=Game-%PLATFORM%-%CONFIG%"
set "OUT_DIR=%~dp0..\bin\%PLATFORM%-%CONFIG%"
echo --- Building %TARGET% (ID: %GAME_BUILD_ID%) ---
:: --- 3. Manage Lock File ---
if not exist "%OUT_DIR%" mkdir "%OUT_DIR%"
pushd "%OUT_DIR%"
:: Clean up old DLLs/PDBs in this folder to prevent clutter
del Game-*.dll Game-*.pdb > NUL 2> NUL
echo %GAME_BUILD_ID% > lock.tmp
popd
:: --- 4. Run FASTBuild ---
:: We pass the ID via an Environment Variable so the .bff can read it
set "GAME_BUILD_ID=%GAME_BUILD_ID%"
fbuild %TARGET% -cache
if %ERRORLEVEL% NEQ 0 (
echo.
echo BUILD FAILED!
goto :cleanup
)
echo.
echo SUCCESS: Generated %OUT_DIR%\Game-%GAME_BUILD_ID%.dll
:cleanup
if exist "%OUT_DIR%\lock.tmp" del "%OUT_DIR%\lock.tmp"