Files
Juliet/Juliet/core/core.h
T

300 lines
12 KiB
C

#pragma once
#include <stdint.h>
// =============================================================================
// Third party includes
#define STB_SPRINTF_DECORATE(name) juliet_##name
#define STB_SPRINTF_STATIC
#include "external/stb_sprintf/stb_sprintf.h"
#define internal static
#define global static
#define local_persist static
#if (COMPILER_CLANG && OS_WINDOWS) || COMPILER_MSVC
# pragma section(".rdata$", read)
# define read_only __declspec(allocate(".rdata$"))
#elif (COMPILER_CLANG && OS_LINUX)
# define read_only __attribute__((section(".rodata")))
#else
// Note: not possible with GCC
# define read_only
#endif
#if COMPILER_CLANG || COMPILER_GCC
# define thread_static __thread
#elif COMPILER_MSVC
# define thread_static __declspec(thread)
#else
# error thread_static not defined for this compiler
#endif
// =============================================================================
// Units
#define KB(d) ((uint64)(d) << 10)
#define MB(d) ((uint64)(d) << 20)
#define GB(d) ((uint64)(d) << 30)
#define Million(n) ((n) * 1000000)
// =============================================================================
// Branch predictor hints
#if defined(__clang__)
# define Expect(expr, val) __builtin_expect((expr), (val))
#else
# define Expect(expr, val) (expr)
#endif
#define Likely(expr) Expect(expr, 1)
#define Unlikely(expr) Expect(expr, 0)
// =============================================================================
// Min Max Clamp
#define Min(A, B) (((A) < (B) ? (A) : (B)))
#define Max(A, B) (((A) > (B) ? (A) : (B)))
#define ClampTop(A, X) Min(A, X)
#define ClampBottom(X, B) Max(X, B)
#define Clamp(A, X, B) (((X) < (A)) ? (A) : ((X) > (B)) ? (B) : (X))
// =============================================================================
// Alignment
#if COMPILER_CLANG || COMPILER_GCC
# define AlignOf(Type) __alignof(Type)
#elif COMPILER_MSVC
# define AlignOf(Type) __alignof(Type)
#else
# error AlignOf not defined for this compiler
#endif
// =============================================================================
// For loop helpers
#define DeferLoop(begin, end) for (int _i_ = ((begin), 0); !_i_; ++_i_, (end))
#define EachIndex(it, count) (uint64 it = 0; it < (count); ++it)
#define EachNode(it, Type, first) (Type* it = first; it != 0; it = it->next)
// =============================================================================
// Memory Helpers
#define MemoryCopy(dst, src, size) memmove((dst), (src), (size))
#define MemorySet(dst, src, size) memset((dst), (src), (size))
#define MemoryCompare(a, b, size) memcmp((a), (b), (size))
#define MemoryZero(ptr, size) memset((ptr), 0, (size))
#define MemoryZeroStruct(s) MemoryZero((s), sizeof(*(s)))
#define MemoryZeroArray(arr) MemoryZero((arr), sizeof(arr))
#define MemoryMatch(a, b, size) (MemoryCompare((a), (b), (size)) == 0)
#define MemoryMatchStruct(a, b) MemoryMatch((a), (b), sizeof(*(a)))
#define MemoryMatchArray(a, b) MemoryMatch((a), (b), sizeof(a))
// =============================================================================
// Asserts
#if COMPILER_CLANG || COMPILER_GCC
# define Trap() __builtin_trap()
#elif COMPILER_MSVC
# define Trap() __debugbreak()
#else
# error Unknown trap intrinsic for this compiler
#endif
#define AssertAlways(cond) \
do \
{ \
if (!(cond)) \
{ \
Trap(); \
} \
} \
while (0)
#if BUILD_DEBUG
# define Assert(cond) AssertAlways(cond)
#else
# define Assert(cond) (void)(cond)
#endif
#define StaticAssert(cond, ID) global uint8 GLUE(ID, __LINE__)[(cond) ? 1 : -1]
// =============================================================================
// Linked List macro
// Linked list macro helpers
#define CheckNil(nil, ptr) ((ptr) == 0 || (ptr) == nil)
#define SetNil(nil, ptr) ((ptr) = nil)
// Doubly-linked-lists
// clang-format off
#define DLL_insert_next_prev_zero(nil, first, last, ptr, node, next, previous) \
(CheckNil(nil, first) ? ((first) = (last) = (node), SetNil(nil, (node)->next), SetNil(nil, (node)->previous)) \
: CheckNil(nil, ptr) ? ((node)->next = (first), (first)->previous = (node), (first) = (node), SetNil(nil, (node)->previous)) \
: ((ptr) == (last)) ? ((last)->next = (node), (node )->previous = (last), (last ) = (node), SetNil(nil, (node)->next)) \
: (((CheckNil(nil, ptr) && CheckNil(nil, (ptr)->next)) ? (0) : ((ptr)->next->previous = (node))), \
((node)->next = (ptr)->next), ((ptr)->next = (node)), ((node)->previous = (ptr))))
#define DLL_push_back_next_prev_zero(nil, first, last, node, next, previous) \
DLL_insert_next_prev_zero(nil, first, last, last, node, next, previous)
#define DLL_remove_next_prev_zero(nil, first, last, node, next, previous) \
(((node) == (first) ? (first) = (node)->next : (0)), ((node) == (last) ? (last) = (last)->previous : (0)), \
(CheckNil(nil, (node)->previous) ? (0) : ((node)->previous->next = (node)->next)), \
(CheckNil(nil, (node)->next) ? (0) : ((node)->next->previous = (node)->previous)))
// clang-format on
// Single link double head lists (= queues)
#define SLL_queue_push_next_zero(nil, first, last, node, next) \
(CheckNil(nil, first) ? ((first) = (last) = (node), SetNil(nil, (node)->next)) \
: ((last)->next = (node), (last) = (node), SetNil(nil, (node)->next)))
// Single (link & head) lists (= stacks)
#define SLL_stack_push_next(first, node, next) ((node)->next = (first), (first) = (node))
#define SLL_stack_pop_next(first, next) ((first) = (first)->next);
// Double linked list helpers
#define DLL_push_back_next_prev(first, last, node, next, previous) \
DLL_push_back_next_prev_zero(0, first, last, node, next, previous)
#define DLL_remove_next_prev(first, last, node, next, prev) DLL_remove_next_prev_zero(0, first, last, node, next, prev)
#define DLL_push_back(first, last, node) DLL_push_back_next_prev_zero(0, first, last, node, next, previous)
#define DLL_remove(first, last, node) DLL_remove_next_prev_zero(0, first, last, node, next, previous)
// Queue helpers
#define SLL_queue_push(first, last, node) SLL_queue_push_next_zero(0, first, last, node, next)
// Stack helpers
#define SLL_stack_push(first, node) SLL_stack_push_next(first, node, next)
#define SLL_stack_pop(first) SLL_stack_pop_next(first, next)
// =============================================================================
// Helpers
#define AlignPow2(x, align) (((x) + (align) - 1) & (~((align) - 1)))
#define Stringify_(S) #S
#define Stringify(S) Stringify_(S)
#define GLUE_(A, B) A##B
#define GLUE(A, B) GLUE_(A, B)
#define ArrayCount(arr) (sizeof(arr) / sizeof((arr)[0]))
#if ARCH_64BIT
# define IntFromPtr(ptr) ((uint64)(ptr))
#else
# error Missing pointer to integer cast for this architecture
#endif
#define PtrFromInt(i) (void*)(i)
// =============================================================================
// Core Types
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef uint64_t uint64;
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef int64_t int64;
typedef float float32;
typedef double float64;
typedef int8 bool8;
typedef int16 bool16;
typedef int32 bool32;
typedef int64 bool64;
// =============================================================================
// Core Constants
global uint8 max_uint8 = 0xFF;
global uint16 max_uint16 = 0xFFFF;
global uint32 max_uint32 = 0xFFFFFFFF;
global uint64 max_uint64 = 0xFFFFFFFFFFFFFFFFll;
global int8 max_int8 = (int8)0x7F;
global int16 max_int16 = (int16)0x7FFF;
global int32 max_int32 = (int32)0x7FFFFFFF;
global int64 max_int64 = (int64)0x7FFFFFFFFFFFFFFFll;
global const uint32 bitmask1 = 0x00000001;
global const uint32 bitmask2 = 0x00000003;
global const uint32 bitmask3 = 0x00000007;
global const uint32 bitmask4 = 0x0000000f;
global const uint32 bitmask5 = 0x0000001f;
global const uint32 bitmask6 = 0x0000003f;
global const uint32 bitmask7 = 0x0000007f;
global const uint32 bitmask8 = 0x000000ff;
global const uint32 bitmask9 = 0x000001ff;
global const uint32 bitmask10 = 0x000003ff;
global const uint32 bitmask11 = 0x000007ff;
global const uint32 bitmask12 = 0x00000fff;
global const uint32 bitmask13 = 0x00001fff;
global const uint32 bitmask14 = 0x00003fff;
global const uint32 bitmask15 = 0x00007fff;
global const uint32 bitmask16 = 0x0000ffff;
global const uint32 bitmask17 = 0x0001ffff;
global const uint32 bitmask18 = 0x0003ffff;
global const uint32 bitmask19 = 0x0007ffff;
global const uint32 bitmask20 = 0x000fffff;
global const uint32 bitmask21 = 0x001fffff;
global const uint32 bitmask22 = 0x003fffff;
global const uint32 bitmask23 = 0x007fffff;
global const uint32 bitmask24 = 0x00ffffff;
global const uint32 bitmask25 = 0x01ffffff;
global const uint32 bitmask26 = 0x03ffffff;
global const uint32 bitmask27 = 0x07ffffff;
global const uint32 bitmask28 = 0x0fffffff;
global const uint32 bitmask29 = 0x1fffffff;
global const uint32 bitmask30 = 0x3fffffff;
global const uint32 bitmask31 = 0x7fffffff;
global const uint32 bitmask32 = 0xffffffff;
global const uint32 bit1 = (1 << 0);
global const uint32 bit2 = (1 << 1);
global const uint32 bit3 = (1 << 2);
global const uint32 bit4 = (1 << 3);
global const uint32 bit5 = (1 << 4);
global const uint32 bit6 = (1 << 5);
global const uint32 bit7 = (1 << 6);
global const uint32 bit8 = (1 << 7);
global const uint32 bit9 = (1 << 8);
global const uint32 bit10 = (1 << 9);
global const uint32 bit11 = (1 << 10);
global const uint32 bit12 = (1 << 11);
global const uint32 bit13 = (1 << 12);
global const uint32 bit14 = (1 << 13);
global const uint32 bit15 = (1 << 14);
global const uint32 bit16 = (1 << 15);
global const uint32 bit17 = (1 << 16);
global const uint32 bit18 = (1 << 17);
global const uint32 bit19 = (1 << 18);
global const uint32 bit20 = (1 << 19);
global const uint32 bit21 = (1 << 20);
global const uint32 bit22 = (1 << 21);
global const uint32 bit23 = (1 << 22);
global const uint32 bit24 = (1 << 23);
global const uint32 bit25 = (1 << 24);
global const uint32 bit26 = (1 << 25);
global const uint32 bit27 = (1 << 26);
global const uint32 bit28 = (1 << 27);
global const uint32 bit29 = (1 << 28);
global const uint32 bit30 = (1 << 29);
global const uint32 bit31 = (1 << 30);
global const uint32 bit32 = (1 << 31);
// =============================================================================
// Safe Casts
internal uint16 safe_cast_uint16(uint32 val);
internal uint32 safe_cast_uint32(uint64 val);
internal int32 safe_cast_int32(int64 val);
// =============================================================================
// Time functions
internal uint64 now_time_us();
internal void sleep_ms(uint32 ms);