Files
Juliet/Juliet/include/Graphics/Shader.h
T

21 lines
237 B
C

#pragma once
#include <Core/Common/String.h>
// Opaque type
struct Shader;
enum class ShaderStage : uint8
{
Vertex,
Fragment,
Compute
};
struct ShaderCreateInfo
{
ShaderStage Stage;
String EntryPoint;
};