Files
Juliet/Juliet/include/Graphics/PushConstants.h
2026-02-23 22:05:46 -05:00

31 lines
654 B
C++

#pragma once
#include <Core/Math/Matrix.h>
#include <Core/Math/Vector.h>
#include <Juliet.h>
namespace Juliet
{
struct PushData
{
Matrix ViewProjection;
uint32 MeshIndex;
uint32 TransformsBufferIndex;
uint32 BufferIndex;
uint32 TextureIndex;
uint32 VertexOffset;
uint32 Padding;
float Scale[2];
float Translate[2];
float Padding2[2];
Vector3 LightDirection;
float LightPad;
Vector3 LightColor;
float AmbientIntensity;
uint32 LightBufferIndex;
uint32 ActiveLightCount;
};
} // namespace Juliet