93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
#include <cstdio>
|
|
#include <Windows.h> // TODO: remove because our dll should not be platform dependant
|
|
#undef min
|
|
#undef max
|
|
|
|
#include <game.h>
|
|
|
|
#include <Core/HAL/Filesystem/Filesystem.h>
|
|
#include <Core/JulietInit.h>
|
|
#include <Core/Logging/LogManager.h>
|
|
#include <Core/Memory/MemoryArena.h>
|
|
#include <Entity/Entity.h>
|
|
#include <Entity/EntityManager.h>
|
|
|
|
GameState* gGameState = nullptr;
|
|
GameState* GetGameState()
|
|
{
|
|
return gGameState;
|
|
}
|
|
|
|
// Test code
|
|
namespace Game
|
|
{
|
|
struct Door
|
|
{
|
|
DECLARE_ENTITY()
|
|
bool IsOpened;
|
|
};
|
|
DEFINE_ENTITY(Door);
|
|
|
|
struct Rock
|
|
{
|
|
DECLARE_ENTITY()
|
|
int Health;
|
|
};
|
|
DEFINE_ENTITY(Rock);
|
|
} // namespace Game
|
|
|
|
extern "C" JULIET_API void __cdecl GameShutdown()
|
|
{
|
|
printf("Shutting down game...\n");
|
|
|
|
using namespace Juliet;
|
|
using namespace Game;
|
|
|
|
ShutdownEntityManager();
|
|
}
|
|
|
|
extern "C" JULIET_API void __cdecl GameUpdate(Juliet::GameData* params, [[maybe_unused]] float deltaTime)
|
|
{
|
|
using namespace Juliet;
|
|
using namespace Game;
|
|
|
|
gGameState = params->GameState;
|
|
if (!gGameState)
|
|
{
|
|
Arena* gameStateArena = ArenaAllocate({ .ReserveSize = Megabytes(1) } JULIET_DEBUG_PARAM("Game Total Arena"));
|
|
auto* gameState = ArenaPushStruct<GameState>(gameStateArena);
|
|
gGameState = params->GameState = gameState;
|
|
gameState->TotalArena = gameStateArena;
|
|
|
|
gameState->TotalTime = 0.0f;
|
|
gameState->Score = 0;
|
|
|
|
printf("Game Arena Allocated: %p\n", static_cast<void*>(gameState));
|
|
|
|
// Bootstrap world
|
|
auto* worldArena = ArenaAllocate({ .ReserveSize = Megabytes(1) } JULIET_DEBUG_PARAM("World Arena"));
|
|
World* world = ArenaPushStruct<World>(worldArena JULIET_DEBUG_PARAM("World"));
|
|
gameState->World = world;
|
|
gameState->World->WorldArena = worldArena;
|
|
|
|
// Entity Use case
|
|
InitEntityManager(gameState->World);
|
|
auto& manager = GetEntityManager();
|
|
Door* door = MakeEntity<Door>(manager, 10.0f, 2.0f);
|
|
door->IsOpened = true;
|
|
|
|
Entity* ent = door->Base;
|
|
[[maybe_unused]] Door* stillDoor = DownCast<Door>(ent);
|
|
Assert(door == stillDoor);
|
|
|
|
Rock* rock = MakeEntity<Rock>(manager, 1.f, 2.f);
|
|
rock->Health = 100;
|
|
Assert(door->Base != rock->Base);
|
|
|
|
printf("Door is %s\n", door->IsOpened ? "Opened" : "Closed");
|
|
printf("Rock has %d health points\n", rock->Health);
|
|
}
|
|
|
|
// printf("Updating game...\n");
|
|
}
|