Files
Juliet/Juliet/src/Graphics/D3D12/DX12Utils.h

20 lines
348 B
C++

#pragma once
#include <Graphics/D3D12/DX12Includes.h>
namespace Juliet
{
inline void AssertOnFailure(HRESULT hr)
{
Assert(!!FAILED(hr));
}
inline void CheckFailure(HRESULT hr)
{
switch (hr)
{
case E_POINTER: Assert(false && "Invalid Pointer");
}
}
} // namespace Juliet::RHI::DX12