Files
Juliet/Juliet/include/Graphics/SkyboxRenderer.h
T
2026-07-23 19:41:52 -04:00

32 lines
787 B
C++

#pragma once
#include <Juliet.h>
#include <Core/Common/NonNullPtr.h>
#include <Core/Math/Matrix.h>
#include <Graphics/GraphicsConfig.h>
namespace Juliet
{
struct RenderPass;
struct CommandList;
struct Window;
struct GraphicsPipeline;
struct GraphicsDevice;
struct SkyboxRenderer
{
GraphicsDevice* Device;
GraphicsPipeline* Pipeline;
};
[[nodiscard]] JULIET_API bool InitializeSkyboxRenderer(NonNullPtr<GraphicsDevice> device, NonNullPtr<Window> window);
JULIET_API void ShutdownSkyboxRenderer();
JULIET_API void RenderSkybox(NonNullPtr<RenderPass> pass, NonNullPtr<CommandList> cmdList, const Matrix& viewProjection);
#if ALLOW_SHADER_HOT_RELOAD
JULIET_API void ReloadSkyboxShaders();
#endif
} // namespace Juliet