Added one scratch, one engine and one game arena. Converted the game alloc to arena + the display stuff. WIP Made using Antigravity+gemini
76 lines
2.2 KiB
Batchfile
76 lines
2.2 KiB
Batchfile
@echo off
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setlocal enabledelayedexpansion
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set TARGET=x64Clang-Release
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REM Chemin relatif vers JulietShaderCompiler.exe
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set COMPILER_PATH=bin\%TARGET%\JulietShaderCompiler.exe
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echo Compiler Path: !COMPILER_PATH!
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REM --- GESTION D'ERREUR : Vérification du compilateur ---
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if not exist "!COMPILER_PATH!" (
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echo.
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echo ERREUR : Le compilateur est introuvable au chemin : !COMPILER_PATH!
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echo Assurez-vous d'avoir bien bati le projet JulietShaderCompiler.
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pause
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exit /b 1
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)
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REM Dossier source contenant les fichiers .frag.hlsl et .vert.hlsl
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set SOURCE_DIR=Assets\source
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echo Source Dir: !SOURCE_DIR!
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REM --- GESTION D'ERREUR : Vérification du dossier source ---
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if not exist "!SOURCE_DIR!" (
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echo.
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echo ERREUR : Le dossier source est introuvable : !SOURCE_DIR!
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pause
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exit /b 1
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)
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REM Dossier de sortie pour les fichiers compilés
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set OUTPUT_DIR=Assets\compiled
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echo Output Dir: !OUTPUT_DIR!
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REM Créer le dossier de sortie s'il n'existe pas
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if not exist "%OUTPUT_DIR%" mkdir "%OUTPUT_DIR%"
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REM Parcourir tous les fichiers .hlsl dans le dossier source
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for %%F in ("%SOURCE_DIR%\*.hlsl") do (
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set "FULL_FILENAME=%%~nF%%~xF"
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REM Skip RootConstants.hlsl or other include files
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if /I NOT "!FULL_FILENAME!"=="RootConstants.hlsl" (
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REM Detect stage from filename (.vert.hlsl, .frag.hlsl)
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set "SHORT_EXTENSION="
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set "BASE_NAME=%%~nF"
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echo !FULL_FILENAME! | findstr /I "\.frag\.hlsl" >nul
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if !ERRORLEVEL! EQU 0 (
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set "SHORT_EXTENSION=frag"
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set "BASE_NAME=!BASE_NAME:.frag=!"
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) else (
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echo !FULL_FILENAME! | findstr /I "\.vert\.hlsl" >nul
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if !ERRORLEVEL! EQU 0 (
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set "SHORT_EXTENSION=vert"
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set "BASE_NAME=!BASE_NAME:.vert=!"
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)
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)
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if not "!SHORT_EXTENSION!"=="" (
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set "OUTPUT_FILE=%OUTPUT_DIR%\%%~nF.dxil"
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set "COMMAND=%COMPILER_PATH% %%F -o !OUTPUT_FILE!"
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echo Compiling: %%F to !OUTPUT_FILE!
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!COMMAND!
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if errorlevel 1 (
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echo ERREUR lors de la compilation de %%F
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)
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)
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)
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)
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echo.
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echo Operation terminee.
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endlocal |