Files
Juliet/External/SDK/Windows/Windows10SDK.bff
2026-01-06 21:36:19 -05:00

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// Windows 10 SDK
//------------------------------------------------------------------------------
//
// Detect Windows 10 SDK
//
// We search in the following locations, in order of preference:
// 1) Vendorized in External (side by side with this bff)
// 2) Part of a Windows 10 installation (Program Files)
//
#if file_exists( "10\bin\10.0.26100.0\x64\RC.exe" )
//
// Use vendorized toolchain
//
.Windows10_SDKBasePath = '$_CURRENT_BFF_DIR_$\10'
.Windows10_SDKVersion = '10.0.26100.0'
#else
//
// Use Windows10SDK installation
//
#if file_exists( "C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x64\RC.exe" )
.Windows10_SDKBasePath = 'C:\Program Files (x86)\Windows Kits\10'
.Windows10_SDKVersion = '10.0.26100.0'
#else
//
// Failed
//
Print( '-----------------------------------------------------------------------' )
Print( '- Unable to auto-detect Windows10SDK - please specify installation manually -' )
Print( '-----------------------------------------------------------------------' )
.Windows10_SDKBasePath = .Set_Path_Here // <-- Set path here
.Windows10_SDKVersion = .Set_Version_Here // <-- Set version here
#endif
#endif
// Defines
//------------------------------------------------------------------------------
.WindowsSDK_Defines = ' -DWIN32_LEAN_AND_MEAN'
+ ' -DWIN32'
+ ' -D_WIN32'
+ ' -D__WINDOWS__'
+ ' -D_HAS_EXCEPTIONS=0'
// Windows 10 SDK
//------------------------------------------------------------------------------
.Windows10_SDK =
[
#if USING_VS2022
.WindowsSDK_IncludePaths = ' "/external:I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/ucrt"'
+ ' "/external:I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
+ ' "/external:I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
#else
.WindowsSDK_IncludePaths = ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/ucrt"'
+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
#endif
.WindowsSDK_IncludePaths_RC = ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/ucrt"'
+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
.WindowsDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
.CommonCompilerOptions = .WindowsSDK_IncludePaths
+ .WindowsSDK_Defines
+ ' -DWIN64'
.CompilerOptions = .CommonCompilerOptions
.CompilerOptionsC = .CommonCompilerOptions
.CompilerOptionsDeoptimized = .CommonCompilerOptions
.PCHOptions = .CommonCompilerOptions
]
.Windows10_SDK_X64 =
[
Using( .Windows10_SDK )
.LinkerOptions = ' /LIBPATH:"$Windows10_SDKBasePath$/Lib/$Windows10_SDKVersion$/um/x64"'
+ ' /LIBPATH:"$Windows10_SDKBasePath$/Lib/$Windows10_SDKVersion$/ucrt/x64"'
+ ' /MACHINE:X64'
]
.Windows10_SDK_ARM64 =
[
Using( .Windows10_SDK )
.LinkerOptions = ' /LIBPATH:"$Windows10_SDKBasePath$/Lib/$Windows10_SDKVersion$/um/arm64"'
+ ' /LIBPATH:"$Windows10_SDKBasePath$/Lib/$Windows10_SDKVersion$/ucrt/arm64"'
+ ' /MACHINE:ARM64'
]
.Windows10_SDK_X64_ClangCl =
[
// When using clang-cl, we can use these include paths to suppress compile errors
// inside system headers (which are full of problems)
.WindowsSDK_IncludePaths = ' /imsvc "$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/ucrt"'
+ ' /imsvc "$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
+ ' /imsvc "$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
.WindowsDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
.CommonCompilerOptions = .WindowsSDK_IncludePaths
+ .WindowsSDK_Defines
+ ' -DWIN64'
.CompilerOptions = .CommonCompilerOptions
.CompilerOptionsC = .CommonCompilerOptions
.CompilerOptionsDeoptimized = .CommonCompilerOptions
.PCHOptions = .CommonCompilerOptions
.LinkerOptions = ' /LIBPATH:"$Windows10_SDKBasePath$/Lib/$Windows10_SDKVersion$/um/x64"'
+ ' /LIBPATH:"$Windows10_SDKBasePath$/Lib/$Windows10_SDKVersion$/ucrt/x64"'
+ ' /MACHINE:X64'
]
Compiler( 'ResourceCompiler-Windows10' )
{
.Executable = '$Windows10_SDKBasePath$/Bin/$Windows10_SDKVersion$/x64/RC.exe'
.CompilerFamily = 'custom'
}
// PATH environment variable
//------------------------------------------------------------------------------
.WINDOWS_SDK_2019_PATH = '$Windows10_SDKBasePath$/bin/$Windows10_SDKVersion$/x64'
//------------------------------------------------------------------------------