932 B
932 B
Juliet\include\Core\JulietInit
Source Files
- Header:
Juliet\include\Core\JulietInit.h
AI Description
This C++ component, JulietInit, is designed to initialize the core functionalities of a game engine. It includes settings for enabling various subsystems such as display and audio, along with an enumeration to manage different initialization flags. The GameInitParams structure holds pointers to arenas used by the game engine, which are essential for managing memory allocations during runtime. The JulietInit function initializes these subsystems based on the provided flags, while JulietShutdown is responsible for cleaning up resources when the game engine is shut down.
Symbols
Namespace Juliet
Classes, Structs & Unions
struct GameInitParams
Enums
enum class JulietInit_Flags
Functions & Methods
void JulietInit(JulietInit_Flags flags)void JulietShutdown()