Files
Juliet/Game/Entity/Entity.cpp
T

26 lines
501 B
C++

#include <Entity/Entity.h>
#include <Core/Common/serialization.h>
DEFINE_ENTITY(Inert);
void serialize(archive& ar, NonNullPtr<Entity> entity)
{
serialize_elem(ar, entity->ID);
if (ar.loading)
{
serialize_elem(ar, entity->Kind->kind);
}
else
{
uint8 kind;
serialize_elem(ar, kind);
entity->Kind = kEntity_type_class_ptr[kind];
}
serialize_elem(ar, entity->X);
serialize_elem(ar, entity->Y);
serialize_elem(ar, entity->Z);
}