Files
Juliet/JulietShaderCompiler/ShaderCompiler.h
T

44 lines
840 B
C

#pragma once
#include <Core/Common/CoreTypes.h>
#include <Core/Common/String.h>
typedef uint8 SourceLanguage;
enum
{
SourceLanguage_HLSL = 0,
SourceLanguage_Count = 1,
SourceLanguage_Invalid = SourceLanguage_Count
};
typedef uint8 ShaderFormat;
enum
{
ShaderFormat_DXIL = 0,
ShaderFormat_Count = 1,
ShaderFormat_Invalid = ShaderFormat_Count
};
typedef uint8 ShaderStage;
enum
{
ShaderStage_Vertex = 0,
ShaderStage_Fragment = 1,
ShaderStage_Compute = 2,
ShaderStage_Count = 3,
ShaderStage_Invalid = ShaderStage_Count
};
typedef struct ShaderInfo ShaderInfo;
struct ShaderInfo
{
ByteBuffer ByteCodeBuffer;
String EntryPoint;
String Name;
ShaderStage Stage;
};
typedef ShaderInfo HLSLShaderInfo;
ByteBuffer CompileDXIL(const HLSLShaderInfo* info);