Files
Juliet/Juliet/include/Core/Application/IApplication.h
T

30 lines
879 B
C++

#pragma once
#include <Core/Common/NonNullPtr.h>
struct Camera;
struct RenderPass;
struct CommandList;
struct Texture;
struct ColorTargetInfo;
struct DepthStencilTargetInfo;
struct Arena;
class IApplication
{
public:
virtual ~IApplication() = default;
virtual void Init(NonNullPtr<Arena> arena) = 0;
virtual void Shutdown() = 0;
virtual void Update(float deltaTime) = 0;
virtual bool IsRunning() = 0;
// Accessors for Engine Systems
virtual struct Window* GetPlatformWindow() = 0;
virtual struct GraphicsDevice* GetGraphicsDevice() = 0;
// Render Lifecycle (Engine-Managed Render Loop)
virtual ColorTargetInfo GetColorTargetInfo(Texture* swapchainTexture) = 0;
virtual DepthStencilTargetInfo* GetDepthTargetInfo() = 0;
};