Files
Juliet/Romeo/docs/Juliet_include_Core_JulietInit.md

932 B

Juliet\include\Core\JulietInit

Source Files

  • Header: Juliet\include\Core\JulietInit.h

AI Description

This C++ component, JulietInit, is designed to initialize the core functionalities of a game engine. It includes settings for enabling various subsystems such as display and audio, along with an enumeration to manage different initialization flags. The GameInitParams structure holds pointers to arenas used by the game engine, which are essential for managing memory allocations during runtime. The JulietInit function initializes these subsystems based on the provided flags, while JulietShutdown is responsible for cleaning up resources when the game engine is shut down.

Symbols

Namespace Juliet

Classes, Structs & Unions

  • struct GameInitParams

Enums

  • enum class JulietInit_Flags

Functions & Methods

  • void JulietInit(JulietInit_Flags flags)
  • void JulietShutdown()