Files
Juliet/JulietApp/main.h

33 lines
787 B
C++

#pragma once
#include <Core/Application/IApplication.h>
#include <Core/HAL/Display/Display.h>
#include <Core/HAL/DynLib/DynamicLibrary.h>
#include <Core/HotReload/HotReload.h>
#include <Graphics/GraphicsPipeline.h>
namespace Juliet
{
struct GraphicsDevice;
struct Window;
} // namespace Juliet
class JulietApplication : public Juliet::IApplication
{
protected:
void Init() override;
void Shutdown() override;
void Update() override;
bool IsRunning() override;
private:
Juliet::Window* MainWindow = {};
Juliet::GraphicsDevice* GraphicsDevice = {};
Juliet::HotReloadCode GameCode = {};
Juliet::GraphicsPipeline* GraphicsPipeline = {};
bool Running = false;
};
JulietApplication& GetEditorApplication();