Files
Juliet/External/ImGui.vcxproj
2026-01-21 19:05:34 -05:00

291 lines
22 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="x64-Debug|x64">
<Configuration>x64-Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="x64-Profile|x64">
<Configuration>x64-Profile</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="x64-Release|x64">
<Configuration>x64-Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="x64Clang-Debug|x64">
<Configuration>x64Clang-Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="x64Clang-Profile|x64">
<Configuration>x64Clang-Profile</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="x64Clang-Release|x64">
<Configuration>x64Clang-Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="imgui\.editorconfig" />
<CustomBuild Include="imgui\backends\imgui_impl_allegro5.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_allegro5.h" />
<CustomBuild Include="imgui\backends\imgui_impl_android.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_android.h" />
<CustomBuild Include="imgui\backends\imgui_impl_dx10.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_dx10.h" />
<CustomBuild Include="imgui\backends\imgui_impl_dx11.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_dx11.h" />
<CustomBuild Include="imgui\backends\imgui_impl_dx12.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_dx12.h" />
<CustomBuild Include="imgui\backends\imgui_impl_dx9.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_dx9.h" />
<CustomBuild Include="imgui\backends\imgui_impl_glfw.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_glfw.h" />
<CustomBuild Include="imgui\backends\imgui_impl_glut.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_glut.h" />
<CustomBuild Include="imgui\backends\imgui_impl_metal.h" />
<CustomBuild Include="imgui\backends\imgui_impl_metal.mm" />
<CustomBuild Include="imgui\backends\imgui_impl_null.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_null.h" />
<CustomBuild Include="imgui\backends\imgui_impl_opengl2.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_opengl2.h" />
<CustomBuild Include="imgui\backends\imgui_impl_opengl3.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_opengl3.h" />
<CustomBuild Include="imgui\backends\imgui_impl_opengl3_loader.h" />
<CustomBuild Include="imgui\backends\imgui_impl_osx.h" />
<CustomBuild Include="imgui\backends\imgui_impl_osx.mm" />
<CustomBuild Include="imgui\backends\imgui_impl_sdl2.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_sdl2.h" />
<CustomBuild Include="imgui\backends\imgui_impl_sdl3.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_sdl3.h" />
<CustomBuild Include="imgui\backends\imgui_impl_sdlgpu3.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_sdlgpu3.h" />
<CustomBuild Include="imgui\backends\imgui_impl_sdlgpu3_shaders.h" />
<CustomBuild Include="imgui\backends\imgui_impl_sdlrenderer2.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_sdlrenderer2.h" />
<CustomBuild Include="imgui\backends\imgui_impl_sdlrenderer3.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_sdlrenderer3.h" />
<CustomBuild Include="imgui\backends\imgui_impl_vulkan.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_vulkan.h" />
<CustomBuild Include="imgui\backends\imgui_impl_wgpu.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_wgpu.h" />
<CustomBuild Include="imgui\backends\imgui_impl_win32.cpp" />
<CustomBuild Include="imgui\backends\imgui_impl_win32.h" />
<CustomBuild Include="imgui\examples\example_allegro5\imconfig_allegro5.h" />
<CustomBuild Include="imgui\examples\example_allegro5\main.cpp" />
<CustomBuild Include="imgui\examples\example_android_opengl3\main.cpp" />
<CustomBuild Include="imgui\examples\example_apple_metal\main.mm" />
<CustomBuild Include="imgui\examples\example_apple_opengl2\main.mm" />
<CustomBuild Include="imgui\examples\example_glfw_metal\main.mm" />
<CustomBuild Include="imgui\examples\example_glfw_opengl2\main.cpp" />
<CustomBuild Include="imgui\examples\example_glfw_opengl3\main.cpp" />
<CustomBuild Include="imgui\examples\example_glfw_vulkan\main.cpp" />
<CustomBuild Include="imgui\examples\example_glfw_wgpu\main.cpp" />
<CustomBuild Include="imgui\examples\example_glut_opengl2\main.cpp" />
<CustomBuild Include="imgui\examples\example_null\main.cpp" />
<CustomBuild Include="imgui\examples\example_sdl2_directx11\main.cpp" />
<CustomBuild Include="imgui\examples\example_sdl2_metal\main.mm" />
<CustomBuild Include="imgui\examples\example_sdl2_opengl2\main.cpp" />
<CustomBuild Include="imgui\examples\example_sdl2_opengl3\main.cpp" />
<CustomBuild Include="imgui\examples\example_sdl2_sdlrenderer2\main.cpp" />
<CustomBuild Include="imgui\examples\example_sdl2_vulkan\main.cpp" />
<CustomBuild Include="imgui\examples\example_sdl2_wgpu\main.cpp" />
<CustomBuild Include="imgui\examples\example_sdl3_directx11\main.cpp" />
<CustomBuild Include="imgui\examples\example_sdl3_metal\main.mm" />
<CustomBuild Include="imgui\examples\example_sdl3_opengl3\main.cpp" />
<CustomBuild Include="imgui\examples\example_sdl3_sdlgpu3\main.cpp" />
<CustomBuild Include="imgui\examples\example_sdl3_sdlrenderer3\main.cpp" />
<CustomBuild Include="imgui\examples\example_sdl3_vulkan\main.cpp" />
<CustomBuild Include="imgui\examples\example_sdl3_wgpu\main.cpp" />
<CustomBuild Include="imgui\examples\example_win32_directx10\main.cpp" />
<CustomBuild Include="imgui\examples\example_win32_directx11\main.cpp" />
<CustomBuild Include="imgui\examples\example_win32_directx12\main.cpp" />
<CustomBuild Include="imgui\examples\example_win32_directx9\main.cpp" />
<CustomBuild Include="imgui\examples\example_win32_opengl3\main.cpp" />
<CustomBuild Include="imgui\examples\example_win32_vulkan\main.cpp" />
<CustomBuild Include="imgui\examples\libs\emscripten\emscripten_mainloop_stub.h" />
<CustomBuild Include="imgui\examples\libs\glfw\include\GLFW\glfw3.h" />
<CustomBuild Include="imgui\examples\libs\glfw\include\GLFW\glfw3native.h" />
<CustomBuild Include="imgui\examples\libs\usynergy\uSynergy.c" />
<CustomBuild Include="imgui\examples\libs\usynergy\uSynergy.h" />
<CustomBuild Include="imgui\imconfig.h" />
<CustomBuild Include="imgui\imgui.cpp" />
<CustomBuild Include="imgui\imgui.h" />
<CustomBuild Include="imgui\imgui_demo.cpp" />
<CustomBuild Include="imgui\imgui_draw.cpp" />
<CustomBuild Include="imgui\imgui_internal.h" />
<CustomBuild Include="imgui\imgui_tables.cpp" />
<CustomBuild Include="imgui\imgui_widgets.cpp" />
<CustomBuild Include="imgui\imstb_rectpack.h" />
<CustomBuild Include="imgui\imstb_textedit.h" />
<CustomBuild Include="imgui\imstb_truetype.h" />
<CustomBuild Include="imgui\misc\cpp\imgui_stdlib.cpp" />
<CustomBuild Include="imgui\misc\cpp\imgui_stdlib.h" />
<CustomBuild Include="imgui\misc\debuggers\imgui.natvis" />
<CustomBuild Include="imgui\misc\fonts\binary_to_compressed_c.cpp" />
<CustomBuild Include="imgui\misc\freetype\imgui_freetype.cpp" />
<CustomBuild Include="imgui\misc\freetype\imgui_freetype.h" />
<CustomBuild Include="imgui\misc\single_file\imgui_single_file.h" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{c16ffe36-6c94-4f93-bc2a-7f5284b7d434}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Profile|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Release|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Profile|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64-Profile|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64-Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64Clang-Profile|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;IMGUI_API=__declspec(dllexport);</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;imgui;imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4365 /wd5219 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)\Intermediate</IntDir>
<OutDir>$(SolutionDir)\bin</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Profile|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;PROFILING_ENABLED;IMGUI_API=__declspec(dllexport);</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;imgui;imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4365 /wd5219 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)\Intermediate</IntDir>
<OutDir>$(SolutionDir)\bin</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Release|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;IMGUI_API=__declspec(dllexport);</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;imgui;imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4365 /wd5219 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)\Intermediate</IntDir>
<OutDir>$(SolutionDir)\bin</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;IMGUI_API=__declspec(dllexport);</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;imgui;imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4365 /wd5219 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)\Intermediate</IntDir>
<OutDir>$(SolutionDir)\bin</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Profile|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;PROFILING_ENABLED;IMGUI_API=__declspec(dllexport);</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;imgui;imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4365 /wd5219 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)\Intermediate</IntDir>
<OutDir>$(SolutionDir)\bin</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;IMGUI_API=__declspec(dllexport);</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;imgui;imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4365 /wd5219 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
<IntDir>$(SolutionDir)\Intermediate</IntDir>
<OutDir>$(SolutionDir)\bin</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'">
<BuildLog>
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64-Profile|x64'">
<BuildLog>
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64-Release|x64'">
<BuildLog>
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
<BuildLog>
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Profile|x64'">
<BuildLog>
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'">
<BuildLog>
<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
</BuildLog>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Import Condition="'$(ConfigurationType)' == 'Makefile' and Exists('$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets')" Project="$(VCTargetsPath)\Platforms\$(Platform)\SCE.Makefile.$(Platform).targets" />
<Import Condition="'$(ConfigurationType)' == 'Makefile' and '$(AndroidAPILevel)' != '' and Exists('$(VCTargetsPath)\Application Type\$(ApplicationType)\$(ApplicationTypeRevision)\Android.Common.targets')" Project="$(VCTargetsPath)\Application Type\$(ApplicationType)\$(ApplicationTypeRevision)\Android.Common.targets" />
</Project>