# Juliet\include\Graphics\Texture ## Source Files - Header: `Juliet\include\Graphics\Texture.h` ## AI Description This C++ component defines a set of enums and structs to represent different types of textures in a graphics application. It includes information about texture formats, usage flags, types, sample counts, and create information structures. The `Texture` type is an opaque pointer that represents the actual texture data. This design allows for flexible and efficient management of textures within a graphics engine or application. ## Symbols ### Namespace `Juliet` #### Classes, Structs & Unions - `struct TextureCreateInfo` - `union TextureCreateInfo::anonymous` #### Enums - `enum struct` - `enum struct` - `enum struct` - `enum struct`