# Juliet\include\Graphics\GraphicsBuffer ## Source Files - Header: `Juliet\include\Graphics\GraphicsBuffer.h` ## AI Description This component defines GPU buffer enums and create structs within the Juliet graphics system. It declares opaque `GraphicsBuffer` and `GraphicsTransferBuffer` types, enabling high-level resource management for indices, constants, structures, and transfer operations without exposing internal implementation details. ## Symbols ### Namespace `Juliet` #### Classes, Structs & Unions - `struct BufferCreateInfo` - `struct TransferBufferCreateInfo` #### Enums - `enum class BufferUsage` - `enum class TransferBufferUsage`