# Juliet\include\Core\JulietInit ## Source Files - Header: `Juliet\include\Core\JulietInit.h` ## AI Description The `JulietInit.h` header defines core initialization for the Juliet framework via a bit-flag enum and arena management parameters. It exposes public functions to initialize, configure game states, and cleanly shut down system components within the provided namespaces. This component serves as an essential bootstrap layer for setting up runtime environments like display and audio subsystems before application logic executes. ## Symbols ### Namespace `Juliet` #### Classes, Structs & Unions - `struct GameInitParams` #### Enums - `enum class JulietInit_Flags` #### Functions & Methods - `void JulietInit(JulietInit_Flags flags)` - `void JulietShutdown()`