# Juliet\include\Graphics\Texture ## Source Files - Header: `Juliet\include\Graphics\Texture.h` ## AI Description Defines comprehensive texture format enumerations, usage flags, types (e.g., 2DArray), and sample counts. Introduces `TextureCreateInfo` to specify resource properties like dimensions, depth planes, mip levels, and compression formats for rendering or compute operations within the Juliet graphics system. ## Symbols ### Namespace `Juliet` #### Classes, Structs & Unions - `struct TextureCreateInfo` - `union TextureCreateInfo::anonymous` #### Enums - `enum struct` - `enum struct` - `enum struct` - `enum struct`