# Juliet\include\Graphics\Mesh ## Source Files - Header: `Juliet\include\Graphics\Mesh.h` - Source: `Juliet\src\Graphics\Mesh.cpp` ## AI Description The C++ Mesh component manages geometry data, defining vertex and index counts with offsets. It stores a transform matrix for spatial operations within the Juliet engine's memory arena architecture. ## Symbols ### Namespace `Juliet` #### Classes, Structs & Unions - `struct Mesh` #### Functions & Methods - `Matrix Transform = Mesh::MatrixIdentity()`